/*****************************************************************************
*  Copyright Statement:
*  --------------------
*  This software is protected by Copyright and the information contained
*  herein is confidential. The software may not be copied and the information
*  contained herein may not be used or disclosed except with the written
*  permission of MediaTek Inc. (C) 2005
*
*  BY OPENING THIS FILE, BUYER HEREBY UNEQUIVOCALLY ACKNOWLEDGES AND AGREES
*  THAT THE SOFTWARE/FIRMWARE AND ITS DOCUMENTATIONS ("MEDIATEK SOFTWARE")
*  RECEIVED FROM MEDIATEK AND/OR ITS REPRESENTATIVES ARE PROVIDED TO BUYER ON
*  AN "AS-IS" BASIS ONLY. MEDIATEK EXPRESSLY DISCLAIMS ANY AND ALL WARRANTIES,
*  EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF
*  MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NONINFRINGEMENT.
*  NEITHER DOES MEDIATEK PROVIDE ANY WARRANTY WHATSOEVER WITH RESPECT TO THE
*  SOFTWARE OF ANY THIRD PARTY WHICH MAY BE USED BY, INCORPORATED IN, OR
*  SUPPLIED WITH THE MEDIATEK SOFTWARE, AND BUYER AGREES TO LOOK ONLY TO SUCH
*  THIRD PARTY FOR ANY WARRANTY CLAIM RELATING THERETO. MEDIATEK SHALL ALSO
*  NOT BE RESPONSIBLE FOR ANY MEDIATEK SOFTWARE RELEASES MADE TO BUYER'S
*  SPECIFICATION OR TO CONFORM TO A PARTICULAR STANDARD OR OPEN FORUM.
*
*  BUYER'S SOLE AND EXCLUSIVE REMEDY AND MEDIATEK'S ENTIRE AND CUMULATIVE
*  LIABILITY WITH RESPECT TO THE MEDIATEK SOFTWARE RELEASED HEREUNDER WILL BE,
*  AT MEDIATEK'S OPTION, TO REVISE OR REPLACE THE MEDIATEK SOFTWARE AT ISSUE,
*  OR REFUND ANY SOFTWARE LICENSE FEES OR SERVICE CHARGE PAID BY BUYER TO
*  MEDIATEK FOR SUCH MEDIATEK SOFTWARE AT ISSUE. 
*
*  THE TRANSACTION CONTEMPLATED HEREUNDER SHALL BE CONSTRUED IN ACCORDANCE
*  WITH THE LAWS OF THE STATE OF CALIFORNIA, USA, EXCLUDING ITS CONFLICT OF
*  LAWS PRINCIPLES.  ANY DISPUTES, CONTROVERSIES OR CLAIMS ARISING THEREOF AND
*  RELATED THERETO SHALL BE SETTLED BY ARBITRATION IN SAN FRANCISCO, CA, UNDER
*  THE RULES OF THE INTERNATIONAL CHAMBER OF COMMERCE (ICC).
*
*****************************************************************************/
/*****************************************************************************
 * Filename:
 * ---------
 *  Stair.c
 *
 * Project:
 * --------
 *   Maui
 *
 * Description:
 * ------------
 *  Game Stair
 *
 * Author:
 * -------
 * -------
 * -------
 *
 *============================================================================
 *             HISTORY
 * Below this line, this part is controlled by PVCS VM. DO NOT MODIFY!!
 *------------------------------------------------------------------------------
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 *------------------------------------------------------------------------------
 * Upper this line, this part is controlled by PVCS VM. DO NOT MODIFY!!
 *============================================================================
 ****************************************************************************/

#include "mmi_features.h"
#include "GameDefs.h"

#if defined(__MMI_GAME_CHICKEN_ROBOT__)
#include "GameInc.h"
#include "StairProts.h"
#include "mmi_rp_app_games_def.h"

#ifdef __MMI_GAME_MULTI_LANGUAGE_SUPPORT__
#include "GameProts.h"
#endif


/***************************************************************************** 
* Game multi language support
*****************************************************************************/
#ifdef __MMI_GAME_MULTI_LANGUAGE_SUPPORT__
typedef enum
{
    MMI_STAIR_STRING_GOTEXT,
    MMI_STAIR_STRING_FLY_MARK,
    MMI_STAIR_STRING_TOTAL
}mmi_stair_string_enum;
#endif

/***************************************************************************** 
* Define
*****************************************************************************/
#if defined(__MMI_MAINLCD_128X160__)
#define MMI_GX_STAIR_LCD_HEIGHT           (160)
#define MMI_GX_STAIR_GAME_ORIGIN_Y        (32)
#define MMI_GX_STAIR_LCD_WIDTH            (128)
#elif defined(__MMI_MAINLCD_128X128__)
#define MMI_GX_STAIR_LCD_HEIGHT           (128)
#define MMI_GX_STAIR_GAME_ORIGIN_Y        (15)
#define MMI_GX_STAIR_LCD_WIDTH            (128)
#elif defined(__MMI_MAINLCD_176X220__)
#define MMI_GX_STAIR_LCD_HEIGHT           (220)
#define MMI_GX_STAIR_LCD_WIDTH            (176)
#define MMI_GX_STAIR_GAME_ORIGIN_Y        (44)
#endif 

#if defined(__MMI_MAINLCD_128X160__) || defined(__MMI_MAINLCD_128X128__)
#define MMI_GX_STAIR_ROLE_WIDTH           (15)
#define MMI_GX_STAIR_ROLE_HEIGHT          (16)
#define MMI_GX_STAIR_STAIR_WIDTH          (32)
#define MMI_GX_STAIR_STAIR_HEIGHT         (6)
#define MMI_GX_STAIR_WALL_WIDTH           (7)
#define MMI_GX_STAIR_WALL_HEIGHT          (16)
#define MMI_GX_STAIR_THORN_WIDTH          (6)
#define MMI_GX_STAIR_THORN_HEIGHT         (6)
#define MMI_GX_STAIR_GAME_HEIGHT          (110)
#define MMI_GX_STAIR_EASY_SPEED           (2)
#define MMI_GX_STAIR_NORMAL_SPEED         (3)
#define MMI_GX_STAIR_HARD_SPEED           (4)
#define MMI_GX_STAIR_ROLE_SPEED           (3)
#define MMI_GX_STAIR_ROLE_RANDOM_SPEED    (2)
#define MMI_GX_STAIR_DIGIT_WIDTH          (4)
#elif defined(__MMI_MAINLCD_176X220__)
#define MMI_GX_STAIR_ROLE_WIDTH           (20)
#define MMI_GX_STAIR_ROLE_HEIGHT          (21)
#define MMI_GX_STAIR_STAIR_WIDTH          (43)
#define MMI_GX_STAIR_STAIR_HEIGHT         (8)
#define MMI_GX_STAIR_WALL_WIDTH           (9)
#define MMI_GX_STAIR_WALL_HEIGHT          (21)
#define MMI_GX_STAIR_THORN_WIDTH          (8)
#define MMI_GX_STAIR_THORN_HEIGHT         (8)
#define MMI_GX_STAIR_GAME_HEIGHT          (151)
#define MMI_GX_STAIR_EASY_SPEED           (3)
#define MMI_GX_STAIR_NORMAL_SPEED         (4)
#define MMI_GX_STAIR_HARD_SPEED           (5)
#define MMI_GX_STAIR_ROLE_SPEED           (4)
#define MMI_GX_STAIR_ROLE_RANDOM_SPEED    (3)
#define MMI_GX_STAIR_DIGIT_WIDTH          (6)
#endif 

#define MMI_GX_STAIR_WALL_COUNT           (LCD_HEIGHT/MMI_GX_STAIR_WALL_HEIGHT + 1)   /* count := floor(LCD_HEIGHT / WALL_HEIGHT) + 1 */
#define MMI_GX_STAIR_THORN_COUNT          (19)  /* count := (LCD_WIDTH - 2 * wall_width) / thorn_width */
#if defined(__MMI_MAINLCD_176X220__)
#define MMI_GX_STAIR_BACKGROUND_COLOR     (gui_color(84, 124, 144))
#else 
#define MMI_GX_STAIR_BACKGROUND_COLOR     (gui_color(130, 105, 36))
#endif 

#define MMI_GX_STAIR_MARGIN_COLOR         (gui_color(71, 71, 71))
#define MMI_GX_STAIR_LIGHT_BORDER         (gui_color(133, 133, 133))
#define MMI_GX_STAIR_DARK_BORDER          (gui_color(16, 16, 16))
#define MMI_GX_STAIR_EASY                 (0)
#define MMI_GX_STAIR_NORMAL               (1)
#define MMI_GX_STAIR_HARD                 (2)
#define MMI_GX_STAIR_STAIR_COUNT          (8)   /* the space between two stairs is MMI_GX_STAIR_ROLE_HEIGHT + MMI_GX_STAIR_STAIR_HEIGHT pixels */
#define MMI_GX_STAIR_NORMAL_STAIR         (0)
#define MMI_GX_STAIR_THORN_STAIR          (1)
#define MMI_GX_STAIR_FLOATING_STAIR       (2)
#define MMI_GX_STAIR_STAIR_TYPE_COUNT     (3)
#define MMI_GX_STAIR_STAIR_LIFE_TIME      (8)
#define MMI_GX_STAIR_ROLE_FLYING_TIME     (15)
#define MMI_GX_STAIR_INVINCIBLE_INTERVAL  (18)
#define MMI_GX_STAIR_ROLE_FLYING_STATE    (0)
#define MMI_GX_STAIR_ROLE_FALLING_STATE   (1)
#define MMI_GX_STAIR_ROLE_DYING_STATE     (2)
#define MMI_GX_STAIR_ROLE_NORMAL_STATE    (3)
#define MMI_GX_STAIR_ROLE_MAX_ENERGY      (5)
#define MMI_GX_STAIR_FALLING_LEFT         (0)
#define MMI_GX_STAIR_FALLING_RIGHT        (1)
#define MMI_GX_STAIR_FALLING_STRAIGHT     (2)

#if defined(GDI_USING_LAYER)
#define MMI_GX_STAIR_BACKGROUND_SPEED  (MMI_GX_STAIR_EASY_SPEED / 2)
#define MMI_GX_STAIR_TRANSPARENT_COLOR (GDI_COLOR_BLUE)

#if defined(__MMI_MAINLCD_176X220__)
#define MMI_GX_STAIR_BG_LIST_NUMBER (6)
#elif defined(__MMI_MAINLCD_128X128__) || defined(__MMI_MAINLCD_128X160__)
#define MMI_GX_STAIR_BG_LIST_NUMBER (7)
#endif 
#endif /* defined(GDI_USING_LAYER) */ 

/***************************************************************************** 
* Typedef 
*****************************************************************************/
typedef struct t_stair_node
{
    struct t_stair_node *previous;
    struct t_stair_node *next;
    U8 old_x;
    U8 x;
    S16 old_y;
    S16 y;
    U8 type;
    U8 life_time;
} gx_stair_stair_struct;

typedef struct
{
    S16 x;
    S16 y;
    S16 old_x;
    S16 old_y;
    U8 flying_time;
    U8 state;
    S16 automatic_x_vector;
    U8 invincible_time;
    gx_stair_stair_struct *current_stair;
} gx_stair_role_struct;

#if defined(GDI_USING_LAYER)
typedef struct t_stair_bg_node
{
    MMI_ID_TYPE image_id;
    struct t_stair_bg_node *next;
} gx_stair_bg_node_struct;
#endif /* defined(GDI_USING_LAYER) */ 

/* game context */
typedef struct
{
    BOOL is_gameover;
    BOOL is_new_game;
    U8 game_level;
    S16 game_grade;
    U16 timer_elapse;

    U32 tick;
    BOOL is_left_pressed;
    BOOL is_right_pressed;
    BOOL is_flying_key_pressed;
    U8 game_speed;
    S16 wall_position_y;
    U8 energy;
    U8 falling_direction;

    gx_stair_stair_struct stair[MMI_GX_STAIR_STAIR_COUNT];
    gx_stair_stair_struct *first_stair;
    gx_stair_stair_struct *last_stair;
    gx_stair_stair_struct *first_empty_stair;
    gx_stair_stair_struct *last_empty_stair;

    gx_stair_role_struct role;

#if defined(GDI_USING_LAYER)
    gdi_handle background;
    gdi_handle foreground;
    gx_stair_bg_node_struct bg_image_list[MMI_GX_STAIR_BG_LIST_NUMBER];
    gx_stair_bg_node_struct *first_bg_image;
    gx_stair_bg_node_struct *last_bg_image;
    S16 first_bg_position_y;
#endif /* defined(GDI_USING_LAYER) */ 

#if defined (__MMI_GAME_MULTICHANNEL_SOUND__)
    S32 background_midi;    /* 21 */
    S32 fly_midi;           /* 22 */
    S32 break_wav;          /* 23 */
    S32 land_wav;           /* 24 */
    S32 ouch_wav;           /* 25 */
#endif /* defined (__MMI_GAME_MULTICHANNEL_SOUND__) */ 

    S32 tmp;

    S32 wall_image_height;
    S32 wall_image_width;

    PU8 bg_layer_buf_ptr;
} gx_stair_context_struct;

/***************************************************************************** 
* Local Variable
*****************************************************************************/
gx_stair_context_struct g_gx_stair_context = 
{
    FALSE,  /* is_gameover */
    TRUE,   /* is_new_game */
    0,      /* game_level */
    0,      /* game_grade */
    100     /* timer_elapse */
};

#ifdef __MMI_GAME_MULTI_LANGUAGE_SUPPORT__
static const mmi_game_point_struct mmi_stair_multi_language_string[] = 
    {{84, 6}, {84, 35}, {84, 64}};
static U16 mmi_stair_language_index;
#define MMI_STAIR_STRING_COUNT MMI_STAIR_STRING_TOTAL
#endif

/***************************************************************************** 
* Local Function
*****************************************************************************/
/* Game framework related functions */
S16 mmi_gx_stair_calc_best_grade(S16 old_grade, S16 new_grade); /* descide which is best grade */
void mmi_gx_stair_enter_game(void);     /* entry function of the game */
void mmi_gx_stair_exit_game(void);      /* exit function - usually will stop timer and release buffer */
void mmi_gx_stair_draw_gameover(void);  /* draw gameover screen */

/* Game play functions */
void mmi_gx_stair_framemove(void);
void mmi_gx_stair_render(void);
void mmi_gx_stair_gameover(void);
void mmi_gx_stair_cyclic_timer(void);
void mmi_gx_stair_init_game(void);  /* draw gameover screen */
void mmi_gx_stair_left_key_release(void);
void mmi_gx_stair_left_key_press(void);
void mmi_gx_stair_right_key_release(void);
void mmi_gx_stair_right_key_press(void);
void mmi_gx_stair_draw_static_foreground(void);
void mmi_gx_stair_draw_energy(U8 energy);
void mmi_gx_stair_draw_wall(void);
void mmi_gx_stair_draw_score(void);
void mmi_gx_stair_init_stair_list(void);
void mmi_gx_stair_draw_thorn(void);
void mmi_gx_stair_flying_key_press(void);
void mmi_gx_stair_flying_key_release(void);
U8 mmi_gx_stair_get_stair_type(void);

#if defined(GDI_USING_LAYER)
void mmi_gx_stair_draw_static_background(void);
void mmi_gx_stair_init_background_list(void);
#endif /* defined(GDI_USING_LAYER) */ 

/************************************************************************/
/* Audio [Const]                                                        */
/************************************************************************/

#ifdef __MMI_GAME_MULTICHANNEL_SOUND__

#define BACKGROUND_STAIR_MIDI 3114

__align(2)
     const U8 BackGround_Stair_Midi[] = 
     {
         0x4D, 0x54, 0x68, 0x64, 0x00, 0x00, 0x00, 0x06,
         0x00, 0x00, 0x00, 0x01, 0x03, 0xC0, 0x4D, 0x54,
         0x72, 0x6B, 0x00, 0x00, 0x0C, 0x14, 0x00, 0xFF,
         0x02, 0x16, 0x43, 0x6F, 0x70, 0x79, 0x72, 0x69,
         0x67, 0x68, 0x74, 0x20, 0x63, 0x20, 0x32, 0x30,
         0x30, 0x34, 0x20, 0x62, 0x79, 0x20, 0x43, 0x43,
         0x00, 0xFF, 0x01, 0x02, 0x43, 0x43, 0x00, 0xFF,
         0x58, 0x04, 0x06, 0x03, 0x0C, 0x08, 0x00, 0xFF,
         0x59, 0x02, 0x00, 0x00, 0x00, 0xFF, 0x51, 0x03,
         0x06, 0x8A, 0x1B, 0x00, 0xC0, 0x72, 0x00, 0xB0,
         0x07, 0x7C, 0x00, 0x5B, 0x01, 0x00, 0x90, 0x54,
         0x64, 0x00, 0xC1, 0x38, 0x00, 0xB1, 0x07, 0x50,
         0x00, 0xC2, 0x50, 0x00, 0xB2, 0x07, 0x70, 0x00,
         0x92, 0x48, 0x64, 0x00, 0xC3, 0x6C, 0x00, 0xB3,
         0x07, 0x3A, 0x00, 0xC4, 0x3D, 0x00, 0xB4, 0x07,
         0x5A, 0x00, 0x94, 0x3C, 0x6F, 0x0F, 0x91, 0x48,
         0x64, 0x81, 0x61, 0x90, 0x54, 0x00, 0x00, 0x53,
         0x64, 0x0F, 0x91, 0x48, 0x00, 0x00, 0x47, 0x64,
         0x81, 0x61, 0x92, 0x48, 0x00, 0x00, 0x90, 0x53,
         0x00, 0x00, 0x54, 0x64, 0x00, 0x93, 0x48, 0x78,
         0x00, 0x43, 0x78, 0x00, 0x40, 0x78, 0x0F, 0x91,
         0x47, 0x00, 0x00, 0x48, 0x64, 0x69, 0x93, 0x43,
         0x00, 0x00, 0x48, 0x00, 0x00, 0x40, 0x00, 0x78,
         0x90, 0x54, 0x00, 0x00, 0x56, 0x64, 0x0F, 0x91,
         0x48, 0x00, 0x00, 0x4A, 0x64, 0x81, 0x61, 0x90,
         0x56, 0x00, 0x00, 0x58, 0x64, 0x00, 0x93, 0x48,
         0x78, 0x00, 0x43, 0x78, 0x00, 0x40, 0x78, 0x0F,
         0x91, 0x4A, 0x00, 0x00, 0x4C, 0x64, 0x69, 0x93,
         0x43, 0x00, 0x00, 0x48, 0x00, 0x00, 0x40, 0x00,
         0x78, 0x90, 0x58, 0x00, 0x00, 0x59, 0x64, 0x0F,
         0x91, 0x4C, 0x00, 0x00, 0x4D, 0x64, 0x69, 0x94,
         0x3C, 0x00, 0x78, 0x90, 0x59, 0x00, 0x00, 0x5B,
         0x64, 0x00, 0x92, 0x43, 0x64, 0x00, 0x94, 0x3C,
         0x6F, 0x0F, 0x91, 0x4D, 0x00, 0x00, 0x4F, 0x64,
         0x81, 0x61, 0x90, 0x5B, 0x00, 0x00, 0x5A, 0x64,
         0x0F, 0x91, 0x4F, 0x00, 0x00, 0x4E, 0x64, 0x81,
         0x61, 0x90, 0x5A, 0x00, 0x00, 0x92, 0x43, 0x00,
         0x00, 0x90, 0x5B, 0x64, 0x00, 0x93, 0x48, 0x78,
         0x00, 0x43, 0x78, 0x00, 0x40, 0x78, 0x0F, 0x91,
         0x4E, 0x00, 0x00, 0x4F, 0x64, 0x69, 0x93, 0x43,
         0x00, 0x00, 0x48, 0x00, 0x00, 0x40, 0x00, 0x78,
         0x90, 0x5B, 0x00, 0x00, 0x5D, 0x64, 0x00, 0x93,
         0x48, 0x78, 0x00, 0x40, 0x78, 0x00, 0x43, 0x78,
         0x0F, 0x91, 0x4F, 0x00, 0x00, 0x51, 0x64, 0x69,
         0x93, 0x40, 0x00, 0x00, 0x48, 0x00, 0x00, 0x43,
         0x00, 0x78, 0x90, 0x5D, 0x00, 0x00, 0x5B, 0x64,
         0x00, 0x93, 0x48, 0x78, 0x00, 0x43, 0x78, 0x00,
         0x40, 0x78, 0x0F, 0x91, 0x51, 0x00, 0x00, 0x4F,
         0x64, 0x69, 0x93, 0x43, 0x00, 0x00, 0x40, 0x00,
         0x78, 0x48, 0x00, 0x00, 0x90, 0x5B, 0x00, 0x00,
         0x58, 0x64, 0x0F, 0x91, 0x4F, 0x00, 0x00, 0x4C,
         0x64, 0x69, 0x94, 0x3C, 0x00, 0x78, 0x90, 0x58,
         0x00, 0x00, 0x59, 0x64, 0x00, 0x92, 0x47, 0x64,
         0x00, 0x94, 0x43, 0x6F, 0x0F, 0x91, 0x4C, 0x00,
         0x00, 0x4D, 0x64, 0x81, 0x61, 0x90, 0x59, 0x00,
         0x0F, 0x91, 0x4D, 0x00, 0x81, 0x61, 0x92, 0x47,
         0x00, 0x00, 0x90, 0x58, 0x64, 0x00, 0x93, 0x47,
         0x78, 0x00, 0x43, 0x78, 0x00, 0x3E, 0x78, 0x0F,
         0x91, 0x4C, 0x64, 0x69, 0x93, 0x3E, 0x00, 0x00,
         0x43, 0x00, 0x00, 0x47, 0x00, 0x78, 0x90, 0x58,
         0x00, 0x0F, 0x91, 0x4C, 0x00, 0x81, 0x61, 0x90,
         0x56, 0x64, 0x00, 0x93, 0x47, 0x78, 0x00, 0x3E,
         0x78, 0x00, 0x43, 0x78, 0x0F, 0x91, 0x4A, 0x64,
         0x69, 0x93, 0x43, 0x00, 0x00, 0x3E, 0x00, 0x00,
         0x47, 0x00, 0x78, 0x90, 0x56, 0x00, 0x0F, 0x91,
         0x4A, 0x00, 0x69, 0x94, 0x43, 0x00, 0x78, 0x92,
         0x43, 0x64, 0x00, 0x94, 0x37, 0x6F, 0x83, 0x60,
         0x92, 0x43, 0x00, 0x00, 0x93, 0x47, 0x78, 0x00,
         0x43, 0x78, 0x00, 0x3E, 0x78, 0x78, 0x3E, 0x00,
         0x00, 0x43, 0x00, 0x00, 0x47, 0x00, 0x78, 0x47,
         0x78, 0x00, 0x43, 0x78, 0x00, 0x3E, 0x78, 0x78,
         0x3E, 0x00, 0x00, 0x43, 0x00, 0x00, 0x47, 0x00,
         0x78, 0x47, 0x78, 0x00, 0x43, 0x78, 0x00, 0x3E,
         0x78, 0x78, 0x3E, 0x00, 0x00, 0x43, 0x00, 0x00,
         0x47, 0x00, 0x78, 0x90, 0x4F, 0x64, 0x0F, 0x91,
         0x43, 0x64, 0x69, 0x94, 0x37, 0x00, 0x78, 0x90,
         0x4F, 0x00, 0x00, 0x53, 0x64, 0x00, 0x92, 0x47,
         0x64, 0x00, 0x94, 0x43, 0x6F, 0x0F, 0x91, 0x43,
         0x00, 0x00, 0x47, 0x64, 0x81, 0x61, 0x90, 0x53,
         0x00, 0x00, 0x52, 0x64, 0x0F, 0x91, 0x47, 0x00,
         0x00, 0x46, 0x64, 0x81, 0x61, 0x90, 0x52, 0x00,
         0x00, 0x92, 0x47, 0x00, 0x00, 0x90, 0x53, 0x64,
         0x00, 0x93, 0x47, 0x78, 0x00, 0x43, 0x78, 0x00,
         0x3E, 0x78, 0x0F, 0x91, 0x46, 0x00, 0x00, 0x47,
         0x64, 0x69, 0x93, 0x43, 0x00, 0x00, 0x47, 0x00,
         0x00, 0x3E, 0x00, 0x78, 0x90, 0x53, 0x00, 0x00,
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         0x57, 0x00, 0x00, 0x58, 0x64, 0x00, 0x92, 0x48,
         0x64, 0x00, 0x94, 0x37, 0x6F, 0x0F, 0x91, 0x4B,
         0x00, 0x00, 0x4C, 0x64, 0x81, 0x61, 0x90, 0x58,
         0x00, 0x0F, 0x91, 0x4C, 0x00, 0x81, 0x61, 0x92,
         0x48, 0x00, 0x00, 0x93, 0x48, 0x78, 0x00, 0x43,
         0x78, 0x00, 0x40, 0x78, 0x78, 0x40, 0x00, 0x00,
         0x43, 0x00, 0x00, 0x48, 0x00, 0x82, 0x68, 0x90,
         0x54, 0x64, 0x00, 0x93, 0x48, 0x78, 0x00, 0x43,
         0x78, 0x00, 0x40, 0x78, 0x0F, 0x91, 0x48, 0x64,
         0x69, 0x93, 0x40, 0x00, 0x00, 0x43, 0x00, 0x00,
         0x48, 0x00, 0x78, 0x90, 0x54, 0x00, 0x0F, 0x91,
         0x48, 0x00, 0x69, 0x94, 0x37, 0x00, 0x78, 0x90,
         0x56, 0x64, 0x00, 0x92, 0x41, 0x64, 0x00, 0x94,
         0x3B, 0x6F, 0x0F, 0x91, 0x4A, 0x64, 0x81, 0x61,
         0x90, 0x56, 0x00, 0x00, 0x55, 0x64, 0x0F, 0x91,
         0x4A, 0x00, 0x00, 0x49, 0x64, 0x81, 0x61, 0x92,
         0x41, 0x00, 0x00, 0x90, 0x55, 0x00, 0x00, 0x56,
         0x64, 0x00, 0x93, 0x47, 0x78, 0x00, 0x43, 0x78,
         0x00, 0x41, 0x78, 0x0F, 0x91, 0x49, 0x00, 0x00,
         0x4A, 0x64, 0x69, 0x93, 0x43, 0x00, 0x00, 0x47,
         0x00, 0x00, 0x41, 0x00, 0x78, 0x90, 0x56, 0x00,
         0x00, 0x58, 0x64, 0x0F, 0x91, 0x4A, 0x00, 0x00,
         0x4C, 0x64, 0x81, 0x61, 0x90, 0x58, 0x00, 0x00,
         0x59, 0x64, 0x00, 0x93, 0x47, 0x78, 0x00, 0x43,
         0x78, 0x00, 0x41, 0x78, 0x0F, 0x91, 0x4C, 0x00,
         0x00, 0x4D, 0x64, 0x69, 0x93, 0x43, 0x00, 0x00,
         0x47, 0x00, 0x00, 0x41, 0x00, 0x78, 0x90, 0x59,
         0x00, 0x00, 0x56, 0x64, 0x0F, 0x91, 0x4D, 0x00,
         0x00, 0x4A, 0x64, 0x69, 0x94, 0x3B, 0x00, 0x78,
         0x90, 0x56, 0x00, 0x00, 0x53, 0x64, 0x00, 0x92,
         0x43, 0x64, 0x00, 0x94, 0x3E, 0x6F, 0x0F, 0x91,
         0x4A, 0x00, 0x00, 0x47, 0x64, 0x81, 0x61, 0x90,
         0x53, 0x00, 0x00, 0x52, 0x64, 0x0F, 0x91, 0x47,
         0x00, 0x00, 0x46, 0x64, 0x81, 0x61, 0x90, 0x52,
         0x00, 0x00, 0x92, 0x43, 0x00, 0x00, 0x90, 0x53,
         0x64, 0x00, 0x93, 0x47, 0x78, 0x00, 0x41, 0x78,
         0x00, 0x43, 0x78, 0x0F, 0x91, 0x46, 0x00, 0x00,
         0x47, 0x64, 0x69, 0x93, 0x41, 0x00, 0x00, 0x47,
         0x00, 0x00, 0x43, 0x00, 0x78, 0x90, 0x53, 0x00,
         0x00, 0x54, 0x64, 0x0F, 0x91, 0x47, 0x00, 0x00,
         0x48, 0x64, 0x81, 0x61, 0x90, 0x54, 0x00, 0x00,
         0x56, 0x64, 0x00, 0x93, 0x47, 0x78, 0x00, 0x43,
         0x78, 0x00, 0x41, 0x78, 0x0F, 0x91, 0x48, 0x00,
         0x00, 0x4A, 0x64, 0x69, 0x93, 0x43, 0x00, 0x00,
         0x47, 0x00, 0x00, 0x41, 0x00, 0x78, 0x90, 0x56,
         0x00, 0x00, 0x59, 0x64, 0x0F, 0x91, 0x4A, 0x00,
         0x00, 0x4D, 0x64, 0x69, 0x94, 0x3E, 0x00, 0x78,
         0x90, 0x59, 0x00, 0x00, 0x58, 0x64, 0x00, 0x92,
         0x48, 0x64, 0x00, 0x94, 0x3C, 0x6F, 0x0F, 0x91,
         0x4D, 0x00, 0x00, 0x4C, 0x64, 0x81, 0x61, 0x90,
         0x58, 0x00, 0x00, 0x57, 0x64, 0x0F, 0x91, 0x4C,
         0x00, 0x00, 0x4B, 0x64, 0x81, 0x61, 0x90, 0x57,
         0x00, 0x00, 0x92, 0x48, 0x00, 0x00, 0x90, 0x58,
         0x64, 0x00, 0x93, 0x48, 0x78, 0x00, 0x43, 0x78,
         0x00, 0x40, 0x78, 0x0F, 0x91, 0x4B, 0x00, 0x00,
         0x4C, 0x64, 0x69, 0x93, 0x43, 0x00, 0x00, 0x48,
         0x00, 0x00, 0x40, 0x00, 0x78, 0x90, 0x58, 0x00,
         0x00, 0x59, 0x64, 0x0F, 0x91, 0x4C, 0x00, 0x00,
         0x4D, 0x64, 0x81, 0x61, 0x90, 0x59, 0x00, 0x00,
         0x5B, 0x64, 0x00, 0x92, 0x40, 0x64, 0x00, 0x93,
         0x48, 0x78, 0x00, 0x43, 0x78, 0x00, 0x40, 0x78,
         0x0F, 0x91, 0x4D, 0x00, 0x00, 0x4F, 0x64, 0x69,
         0x93, 0x43, 0x00, 0x00, 0x48, 0x00, 0x00, 0x40,
         0x00, 0x78, 0x90, 0x5B, 0x00, 0x00, 0x5A, 0x64,
         0x0F, 0x91, 0x4F, 0x00, 0x00, 0x4E, 0x64, 0x69,
         0x94, 0x3C, 0x00, 0x78, 0x90, 0x5A, 0x00, 0x00,
         0x92, 0x40, 0x00, 0x00, 0x90, 0x5B, 0x64, 0x00,
         0x92, 0x43, 0x64, 0x00, 0x94, 0x3C, 0x6F, 0x0F,
         0x91, 0x4E, 0x00, 0x00, 0x4F, 0x64, 0x81, 0x61,
         0x90, 0x5B, 0x00, 0x0F, 0x91, 0x4F, 0x00, 0x81,
         0x61, 0x92, 0x43, 0x00, 0x00, 0x93, 0x48, 0x78,
         0x00, 0x43, 0x78, 0x00, 0x40, 0x78, 0x78, 0x40,
         0x00, 0x00, 0x43, 0x00, 0x00, 0x48, 0x00, 0x82,
         0x68, 0x48, 0x78, 0x00, 0x40, 0x78, 0x00, 0x43,
         0x78, 0x78, 0x43, 0x00, 0x00, 0x40, 0x00, 0x00,
         0x48, 0x00, 0x78, 0x90, 0x4F, 0x64, 0x0F, 0x91,
         0x43, 0x64, 0x69, 0x94, 0x3C, 0x00, 0x78, 0x90,
         0x4F, 0x00, 0x0F, 0x91, 0x43, 0x00, 0x00, 0xFF,
         0x2F, 0x00,
     };

#define STAIRFLY_MIDI  122

__align(2)
     const U8 StairFly_midi[] = 
     {
         0x4D, 0x54, 0x68, 0x64, 0x00, 0x00, 0x00, 0x06,
         0x00, 0x00, 0x00, 0x01, 0x03, 0xC0, 0x4D, 0x54,
         0x72, 0x6B, 0x00, 0x00, 0x00, 0x64, 0x00, 0xFF,
         0x02, 0x16, 0x43, 0x6F, 0x70, 0x79, 0x72, 0x69,
         0x67, 0x68, 0x74, 0x20, 0x63, 0x20, 0x32, 0x30,
         0x30, 0x33, 0x20, 0x62, 0x79, 0x20, 0x43, 0x43,
         0x00, 0xFF, 0x01, 0x02, 0x43, 0x43, 0x00, 0xFF,
         0x58, 0x04, 0x04, 0x02, 0x18, 0x08, 0x00, 0xFF,
         0x59, 0x02, 0x00, 0x00, 0x00, 0xFF, 0x51, 0x03,
         0x03, 0xA9, 0x80, 0x00, 0xC0, 0x77, 0x00, 0xB0,
         0x07, 0x74, 0x00, 0x90, 0x3C, 0x7E, 0x00, 0xC1,
         0x78, 0x00, 0xB1, 0x07, 0x62, 0x00, 0x91, 0x3E,
         0x6F, 0x00, 0x3C, 0x7D, 0x00, 0x3B, 0x6F, 0x87,
         0x40, 0x3B, 0x00, 0x00, 0x90, 0x3C, 0x00, 0x00,
         0x91, 0x3E, 0x00, 0x00, 0x3C, 0x00, 0x00, 0xFF,
         0x2F, 0x00,
     };

#endif /* __MMI_GAME_MULTICHANNEL_SOUND__ */ 

#define  STAIRBREAK_WAV 17320

__align(2)
     const U8 StairBreak_wav[17320] = 
     {
         0x52, 0x49, 0x46, 0x46, 0xA0, 0x43, 0x00, 0x00, 0x57, 0x41, 0x56, 0x45, 0x66, 0x6D, 0x74, 0x20,
         0x14, 0x00, 0x00, 0x00, 0x11, 0x00, 0x01, 0x00, 0x44, 0xAC, 0x00, 0x00, 0x6D, 0x56, 0x00, 0x00,
         0x00, 0x04, 0x04, 0x00, 0x02, 0x00, 0xF9, 0x07, 0x66, 0x61, 0x63, 0x74, 0x04, 0x00, 0x00, 0x00,
         0x5F, 0x86, 0x00, 0x00, 0x64, 0x61, 0x74, 0x61, 0x6C, 0x43, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
         0xFF, 0x13, 0x82, 0x79, 0x0B, 0x08, 0xFB, 0x4F, 0x10, 0x1A, 0x20, 0xB7, 0x80, 0xB0, 0x05, 0x37,
         0xF0, 0xE3, 0x61, 0x81, 0x19, 0x09, 0x83, 0xBE, 0x60, 0x81, 0x00, 0xC8, 0x0C, 0x08, 0x90, 0x91,
         0x00, 0xA0, 0x91, 0xC4, 0xB3, 0xBE, 0xD7, 0x08, 0x95, 0xD2, 0xB3, 0x93, 0xA2, 0xF2, 0xA1, 0x84,
         0xB1, 0x28, 0x91, 0xD0, 0x0A, 0x87, 0x09, 0xA2, 0x2D, 0x83, 0x11, 0x2C, 0x3A, 0x89, 0x0C, 0xB3,
         0x32, 0xE0, 0x55, 0x0C, 0xA1, 0xB4, 0x19, 0xB0, 0x16, 0xAA, 0xA8, 0x70, 0x90, 0x59, 0x99, 0x6A,
         0x19, 0x0B, 0x3A, 0x19, 0x19, 0x3F, 0x19, 0x2D, 0x10, 0x2A, 0x19, 0x0F, 0x30, 0x3B, 0x9A, 0x69,
         0x2C, 0x39, 0x09, 0x2B, 0x4D, 0x18, 0x19, 0x2C, 0x80, 0x2E, 0x00, 0x00, 0x98, 0x82, 0x80, 0x12,
         0xA9, 0x19, 0x7A, 0x24, 0xAD, 0xA1, 0x11, 0x97, 0xA9, 0x85, 0x19, 0xA1, 0x8B, 0x07, 0x98, 0x1B,
         0x69, 0x1B, 0x2C, 0x80, 0x20, 0xA8, 0xC3, 0x90, 0xF0, 0x11, 0x2C, 0x92, 0x98, 0xD3, 0xB1, 0xC7,
         0x02, 0xB8, 0x81, 0x96, 0x91, 0x00, 0x98, 0x92, 0x91, 0xF0, 0x12, 0x88, 0x80, 0x81, 0x91, 0x91,
         0x88, 0xB4, 0xF3, 0x30, 0x99, 0x91, 0x47, 0x09, 0xCA, 0xA4, 0xA1, 0x96, 0x0A, 0x08, 0x08, 0x38,
         0x28, 0xD4, 0x8A, 0x70, 0xA9, 0x80, 0x80, 0x90, 0x92, 0x21, 0xCF, 0x95, 0x81, 0x80, 0xC8, 0x84,
         0xC8, 0xA6, 0x80, 0x10, 0x80, 0x08, 0x08, 0x88, 0x00, 0x98, 0x7A, 0xA1, 0x48, 0xB9, 0x01, 0x0C,
         0xA4, 0x81, 0xA2, 0x90, 0xB2, 0x02, 0xE2, 0x36, 0x9D, 0x14, 0x8C, 0x80, 0x85, 0xC0, 0x08, 0xC4,
         0xB0, 0x84, 0x00, 0x88, 0x08, 0x90, 0x5C, 0x19, 0x29, 0xF1, 0x81, 0x1A, 0x99, 0x92, 0x58, 0xA9,
         0xA7, 0x01, 0x80, 0x80, 0x61, 0xAA, 0x90, 0x81, 0xD1, 0x12, 0x18, 0x82, 0x0D, 0x68, 0x08, 0xAA,
         0xA1, 0x92, 0x91, 0x81, 0xB7, 0x90, 0x31, 0xB8, 0x43, 0xF8, 0x08, 0x08, 0x90, 0x50, 0x1D, 0xA8,
         0x69, 0x09, 0xA2, 0xB9, 0x97, 0x00, 0xB8, 0x2A, 0xA6, 0x38, 0xAA, 0x3A, 0xB8, 0x83, 0x99, 0x12,
         0xB2, 0xCA, 0x47, 0x1D, 0x93, 0x20, 0x1F, 0x92, 0x10, 0x82, 0x3B, 0x0A, 0x96, 0xD9, 0xB4, 0x22,
         0x0B, 0x82, 0xAB, 0x12, 0x87, 0x98, 0xF3, 0x88, 0x81, 0x08, 0x18, 0x91, 0xD6, 0x81, 0x08, 0x88,
         0x80, 0xA1, 0x4A, 0x09, 0x00, 0xC8, 0x5F, 0x0A, 0x93, 0xA8, 0x01, 0xF1, 0xA3, 0x81, 0x2B, 0x2B,
         0x4A, 0x7B, 0xC1, 0xA2, 0x29, 0x31, 0x2E, 0x18, 0x88, 0xB0, 0x12, 0x29, 0x2A, 0xB7, 0x91, 0x59,
         0x01, 0x00, 0x39, 0x8F, 0x83, 0x08, 0x09, 0xAB, 0x07, 0x29, 0xDB, 0x02, 0x3C, 0xA8, 0x31, 0xAA,
         0xE4, 0x84, 0x0A, 0x98, 0x10, 0x30, 0xBC, 0x7B, 0x80, 0x08, 0xB9, 0x29, 0x6A, 0xE2, 0xB3, 0x91,
         0x80, 0xA3, 0x1B, 0x09, 0x35, 0x8F, 0x80, 0x50, 0x49, 0x9A, 0xA8, 0x85, 0xB0, 0x31, 0x88, 0x80,
         0x28, 0xC7, 0x01, 0x49, 0x1A, 0x19, 0x09, 0x02, 0x18, 0x9D, 0x31, 0x8A, 0xA7, 0xB9, 0x63, 0x0D,
         0x98, 0x11, 0x91, 0x89, 0x49, 0x0A, 0xC3, 0x11, 0x4C, 0x8B, 0x30, 0xCB, 0x1B, 0x51, 0x08, 0x19,
         0xF9, 0x04, 0xC9, 0x80, 0xB5, 0x82, 0xE1, 0x21, 0xA8, 0x02, 0x00, 0xB0, 0x2F, 0x93, 0x91, 0xE0,
         0x11, 0x18, 0x4A, 0x0A, 0x91, 0x96, 0x49, 0x1C, 0x20, 0xAA, 0x20, 0x2A, 0x89, 0xB7, 0x48, 0xA8,
         0xC4, 0x19, 0x69, 0x0A, 0x29, 0x99, 0xB5, 0x80, 0x18, 0x90, 0x84, 0x1C, 0x19, 0x19, 0xC5, 0x08,
         0x80, 0x90, 0xC2, 0x6C, 0x8A, 0x94, 0x18, 0x09, 0xE4, 0x20, 0x09, 0x9A, 0x94, 0x80, 0xC0, 0x03,
         0x10, 0xD8, 0x30, 0xA0, 0x10, 0xF3, 0x22, 0x3D, 0x2A, 0x8A, 0x00, 0xF2, 0x83, 0x1A, 0x28, 0x6D,
         0x0A, 0x08, 0x88, 0x00, 0xD3, 0x81, 0x90, 0x80, 0x91, 0x31, 0x1F, 0x18, 0x0C, 0x97, 0x09, 0x08,
         0x80, 0x18, 0x2A, 0x3B, 0x2C, 0x99, 0x04, 0x89, 0x00, 0x90, 0x8A, 0xA6, 0xF3, 0x39, 0x2E, 0x92,
         0xC2, 0xA2, 0x82, 0xF1, 0x02, 0x08, 0xB0, 0x12, 0x3D, 0xC0, 0x83, 0x92, 0x42, 0x0F, 0xB2, 0x80,
         0x00, 0x88, 0x00, 0x18, 0x09, 0x0A, 0x31, 0x4E, 0xB0, 0x7A, 0xB0, 0x91, 0x48, 0xA8, 0x81, 0x09,
         0x79, 0xA8, 0x9A, 0x87, 0x08, 0x88, 0x80, 0x08, 0x88, 0x90, 0x83, 0x2B, 0x19, 0x80, 0x20, 0xE2,
         0xF8, 0x6F, 0x08, 0x88, 0x80, 0x81, 0x09, 0x00, 0x2A, 0x08, 0x29, 0xA9, 0x78, 0xE4, 0x91, 0x91,
         0xC2, 0x07, 0x0B, 0x08, 0x29, 0x0B, 0x92, 0x81, 0x88, 0x28, 0x98, 0x90, 0x10, 0xD4, 0xF1, 0x21,
         0x8F, 0x22, 0x88, 0x28, 0x1F, 0x81, 0x12, 0x0C, 0x88, 0x00, 0x28, 0x1C, 0xB8, 0x62, 0xE5, 0x91,
         0x80, 0x80, 0xA1, 0x29, 0x7A, 0xBA, 0x32, 0x88, 0x00, 0x98, 0xC3, 0xB2, 0xC5, 0x96, 0x88, 0xC1,
         0x11, 0x98, 0x81, 0x14, 0x0C, 0x21, 0x3F, 0x0A, 0x98, 0x00, 0x08, 0x98, 0x92, 0x18, 0x0A, 0x59,
         0x19, 0xFA, 0x94, 0x6B, 0xBA, 0xA6, 0xA3, 0x18, 0x90, 0x3B, 0x82, 0x00, 0x8B, 0xB6, 0x28, 0x1F,
         0xA1, 0xD2, 0x50, 0x4C, 0x1B, 0x80, 0x81, 0x00, 0x18, 0x49, 0x8A, 0x00, 0x09, 0x09, 0x94, 0x74,
         0x0D, 0x88, 0x58, 0x9A, 0x91, 0x94, 0x89, 0xC5, 0x01, 0x98, 0x86, 0xB8, 0x81, 0x90, 0x11, 0x2E,
         0x09, 0x18, 0x29, 0xAB, 0x70, 0x2A, 0x2A, 0x1A, 0xAA, 0x13, 0xA0, 0x9F, 0x63, 0x1C, 0x00, 0x88,
         0xC0, 0x84, 0xC1, 0x21, 0x8D, 0x20, 0x81, 0x00, 0xAA, 0x04, 0x08, 0x29, 0x08, 0x0A, 0x4F, 0x08,
         0x08, 0x00, 0x19, 0x98, 0x71, 0x0C, 0x18, 0x88, 0x62, 0x1E, 0x81, 0x3B, 0xA8, 0x48, 0xD2, 0x88,
         0x01, 0xB2, 0x19, 0x88, 0x08, 0x99, 0x12, 0xA0, 0x90, 0xC4, 0x84, 0xA8, 0x3F, 0x80, 0xA0, 0xF2,
         0xE3, 0x30, 0xE8, 0x30, 0x80, 0x90, 0x5C, 0x88, 0x19, 0x91, 0x5A, 0x88, 0x88, 0x82, 0x89, 0x92,
         0x80, 0xA2, 0x5C, 0x3A, 0xC2, 0x98, 0x73, 0xA2, 0xF8, 0x91, 0xA3, 0xA3, 0x70, 0x8B, 0x88, 0x48,
         0xD2, 0x18, 0xC4, 0x08, 0x08, 0x08, 0x88, 0x00, 0x08, 0x09, 0x80, 0xA0, 0xA3, 0x2F, 0x90, 0x01,
         0xF1, 0x6D, 0x89, 0x92, 0x29, 0x10, 0xEB, 0x41, 0xBB, 0x24, 0x88, 0x80, 0x08, 0x80, 0x90, 0xF3,
         0x40, 0x89, 0x00, 0x82, 0x0B, 0xA5, 0xB2, 0x5B, 0x7A, 0xC1, 0x01, 0xC1, 0x28, 0x21, 0x0E, 0x88,
         0x80, 0xA6, 0x89, 0x01, 0xA3, 0xC8, 0x11, 0x09, 0x42, 0x0F, 0x88, 0x80, 0x80, 0x80, 0x80, 0x18,
         0x09, 0x19, 0xF1, 0x68, 0x3B, 0x1E, 0x01, 0x2B, 0xC8, 0x04, 0x80, 0xC8, 0x48, 0x80, 0x80, 0x00,
         0x90, 0x3F, 0xC0, 0x38, 0x81, 0x80, 0x09, 0x92, 0x71, 0x1C, 0xB2, 0x08, 0x29, 0x22, 0x89, 0xF7,
         0x80, 0xA1, 0x93, 0x01, 0x8B, 0x38, 0xA7, 0x0A, 0x19, 0xA8, 0x79, 0x5A, 0x8A, 0x1A, 0x92, 0x90,
         0x91, 0x80, 0xA2, 0x81, 0xA1, 0x20, 0x0B, 0x88, 0x4B, 0x3B, 0xF1, 0x5F, 0xF9, 0x22, 0xA8, 0x0A,
         0x13, 0x01, 0x88, 0x88, 0x38, 0x19, 0x2B, 0xAF, 0x97, 0x23, 0x69, 0xEA, 0xA2, 0x93, 0x98, 0xD2,
         0x01, 0x24, 0xAA, 0x89, 0x83, 0x6C, 0x9A, 0x81, 0xA2, 0x79, 0xA8, 0x80, 0x88, 0x81, 0x90, 0x00,
         0xF0, 0xA3, 0x9D, 0x52, 0x90, 0x91, 0x91, 0x29, 0xC0, 0x7B, 0x18, 0x2A, 0x98, 0x49, 0x2A, 0x1D,
         0x88, 0xA4, 0x92, 0x91, 0xA1, 0x81, 0x90, 0x17, 0x2F, 0x3B, 0x7A, 0x1B, 0x59, 0x0B, 0x48, 0x0B,
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         0x09, 0xB8, 0x18, 0x80, 0x88, 0x08, 0x73, 0x90, 0x77, 0xC2, 0x8A, 0x88, 0x81, 0x51, 0xA3, 0xAC,
         0x90, 0x0A, 0x32, 0x90, 0x8A, 0x20, 0x04, 0x1A, 0xB0, 0x11, 0x1F, 0x57, 0xA9, 0x0A, 0xA0, 0x70,
         0x82, 0xAC, 0x01, 0x1A, 0x14, 0x9C, 0x98, 0x20, 0x82, 0x89, 0x88, 0x18, 0x80, 0x80, 0x00, 0xA8,
         0x02, 0xC0, 0xAF, 0x92, 0x3B, 0x84, 0x21, 0xCC, 0x08, 0x91, 0x88, 0x19, 0xF3, 0x51, 0xFF, 0x28,
         0x03, 0x09, 0x80, 0x00, 0x89, 0x82, 0x00, 0xEF, 0x89, 0x51, 0x81, 0x20, 0xA0, 0x9A, 0x11, 0x18,
         0x01, 0x90, 0x51, 0x0A, 0x77, 0xB9, 0x9B, 0x00, 0x63, 0x24, 0xB1, 0xAD, 0x08, 0x90, 0x51, 0x81,
         0xA8, 0x8B, 0x88, 0x01, 0x98, 0x80, 0x20, 0x55, 0x82, 0xCB, 0x8A, 0x80, 0x68, 0x27, 0xB1, 0x9D,
         0x90, 0x09, 0x81, 0x10, 0x80, 0x80, 0xB9, 0x29, 0x98, 0x11, 0x21, 0x72, 0xF2, 0x9D, 0x32, 0x80,
         0xB1, 0xAE, 0x09, 0x25, 0x80, 0xD9, 0x40, 0x80, 0x02, 0x8A, 0xC8, 0xAF, 0x20, 0x11, 0x80, 0x8A,
         0x83, 0x59, 0x94, 0xEB, 0x8B, 0x41, 0x25, 0x88, 0x80, 0xAA, 0x0B, 0x01, 0x00, 0x09, 0x44, 0x92,
         0x18, 0xF8, 0x9D, 0x88, 0x44, 0x01, 0x80, 0x88, 0x09, 0x32, 0x57, 0x08, 0xDA, 0x1A, 0x88, 0x00,
         0x09, 0x08, 0x02, 0x88, 0x10, 0xA9, 0x45, 0xBA, 0x74, 0x13, 0xC0, 0x0D, 0xA8, 0x18, 0x89, 0x81,
         0x41, 0x35, 0x90, 0xDB, 0x1A, 0xB1, 0x9B, 0xAE, 0x33, 0x40, 0x94, 0x0B, 0xA0, 0x29, 0x88, 0x56,
         0x14, 0xEA, 0x9A, 0x10, 0x80, 0xE9, 0x8B, 0x32, 0x23, 0x00, 0x08, 0x89, 0x80, 0x18, 0x29, 0xF1,
         0x8E, 0x18, 0x05, 0x18, 0xFB, 0x0A, 0x31, 0x03, 0x00, 0x08, 0x08, 0x08, 0x08, 0x88, 0x18, 0x01,
         0xAC, 0x02, 0x19, 0x89, 0x27, 0x88, 0x02, 0x19, 0xA8, 0x0A, 0x9A, 0xF9, 0x6B, 0xA2, 0x80, 0x9A,
         0xDA, 0x73, 0x32, 0x37, 0x80, 0xCB, 0x09, 0x98, 0xA8, 0x0A, 0xAA, 0x45, 0x88, 0x91, 0xAC, 0x38,
         0x53, 0x77, 0x13, 0xDA, 0x9A, 0x18, 0x80, 0x08, 0xBA, 0x20, 0x10, 0x02, 0x08, 0xA9, 0x8C, 0x15,
         0xED, 0x0A, 0x10, 0x21, 0x15, 0x99, 0xF1, 0x8E, 0x02, 0x10, 0x81, 0x08, 0x91, 0x20, 0xFB, 0x9F,
         0x08, 0x10, 0x43, 0x81, 0x01, 0xCD, 0x8B, 0x00, 0x29, 0x12, 0x46, 0x80, 0x00, 0x00, 0x0A, 0xF8,
         0x49, 0xA2, 0x41, 0xB8, 0x98, 0xAC, 0x43, 0x01, 0x08, 0x89, 0x08, 0x98, 0x00, 0x09, 0x22, 0x11,
         0x98, 0xEB, 0x72, 0xA8, 0x71, 0x13, 0xC9, 0xAB, 0x88, 0x30, 0x90, 0x12, 0xBF, 0x31, 0x36, 0xB1,
         0x9E, 0x80, 0x40, 0xB2, 0x0B, 0x8A, 0x12, 0x73, 0xB1, 0x8B, 0x82, 0x0B, 0xE0, 0x18, 0x08, 0x02,
         0x09, 0x9C, 0x21, 0x82, 0xFA, 0xCF, 0x34, 0x89, 0x82, 0x08, 0x80, 0x01, 0xB1, 0x2C, 0xF8, 0x0E,
         0xB9, 0x8A, 0x41, 0x23, 0x98, 0xCC, 0x3A, 0x37, 0x01, 0x19, 0xBA, 0x41, 0x98, 0x81, 0x00, 0x90,
         0x10, 0x01, 0x8A, 0x11, 0x22, 0xB8, 0xFB, 0x4C, 0xA1, 0x77, 0x84, 0xBA, 0x89, 0x80, 0x30, 0x05,
         0xBC, 0x01, 0x8A, 0x91, 0x71, 0xB0, 0x18, 0x8A, 0x11, 0x98, 0x79, 0x17, 0x80, 0x89, 0x11, 0x81,
         0x99, 0xDE, 0x08, 0x88, 0x80, 0x00, 0x80, 0x08, 0x91, 0x9A, 0x08, 0x80, 0x19, 0x00, 0x91, 0x59,
         0x90, 0xB2, 0x1E, 0x90, 0x43, 0x75, 0x15, 0xC9, 0x8B, 0xEB, 0x49, 0x92, 0xBD, 0x08, 0x08, 0x46,
         0x98, 0xBA, 0x1A, 0x52, 0x03, 0x28, 0x21, 0x16, 0xAD, 0xA8, 0x0B, 0x23, 0x81, 0x09, 0x80, 0x01,
         0x00, 0x98, 0x18, 0x20, 0x90, 0xB9, 0x50, 0x59, 0x77, 0xB9, 0x89, 0x00, 0x51, 0x24, 0x90, 0xBE,
         0x08, 0x38, 0x06, 0x9C, 0x80, 0x08, 0x52, 0xA1, 0xAB, 0x8A, 0x11, 0x81, 0x89, 0x9A, 0x03, 0x79,
         0xA6, 0x1B, 0xA0, 0x10, 0x88, 0x01, 0x88, 0x00, 0x91, 0xAA, 0xC9, 0x70, 0x93, 0x09, 0x00, 0xFD,
         0xBD, 0x68, 0x02, 0x19, 0x08, 0x80, 0x80, 0x39, 0xF9, 0x8F, 0x21, 0x02, 0x90, 0xBA, 0x0A, 0x36,
         0x00, 0x91, 0x98, 0x1A, 0xF0, 0x8B, 0x58, 0x04, 0x08, 0x88, 0x81, 0x09, 0x88, 0x11, 0x80, 0x80,
         0x98, 0x18, 0xA0, 0x08, 0xBD, 0x10, 0x73, 0x90, 0x01, 0xBE, 0x18, 0x42, 0x92, 0x19, 0xB8, 0x77,
         0x27, 0x80, 0xC9, 0xAB, 0x08, 0x88, 0x10, 0x80, 0x74, 0x91, 0xAA, 0x89, 0x76, 0x00, 0x42, 0x00,
         0x0A, 0x26, 0xA9, 0x99, 0x88, 0x08, 0x23, 0x99, 0x88, 0xDE, 0xBC, 0x9B, 0x51, 0x43, 0x13, 0x18,
         0xB0, 0x63, 0xC9, 0x00, 0x89, 0x80, 0x00, 0x88, 0x00, 0x90, 0x49, 0x92, 0x99, 0xFF, 0x29, 0x04,
         0x80, 0x08, 0xF0, 0x9C, 0x18, 0x43, 0x12, 0x10, 0xD0, 0x0B, 0x02, 0x98, 0x10, 0x10, 0x81, 0x61,
         0xD0, 0x9E, 0x31, 0x91, 0x20, 0x88, 0x10, 0x37, 0xCC, 0x88, 0x9D, 0x21, 0x02, 0xA8, 0x71, 0x11,
         0x10, 0xA9, 0xC8, 0x89, 0x00, 0x91, 0x2A, 0xA8, 0x80, 0x21, 0xCB, 0x08, 0x23, 0x1B, 0xB4, 0xA8,
         0xFF, 0x18, 0x74, 0xA1, 0x99, 0xDA, 0x0A, 0x03, 0x30, 0x15, 0x9A, 0x81, 0x8B, 0x01, 0xA2, 0x0F,
         0x04, 0x09, 0x81, 0x00, 0xC9, 0x2B, 0xF2, 0x8E, 0x90, 0x41, 0x43, 0x91, 0x0B, 0xC9, 0x89, 0x20,
         0x14, 0x20, 0x17, 0x08, 0xA8, 0x99, 0x9E, 0x82, 0x10, 0x08, 0x94, 0x1B, 0x98, 0x02, 0x0B, 0x00,
         0xA0, 0x33, 0x9E, 0xF1, 0x3A, 0x22, 0x27, 0xAB, 0xB9, 0x9F, 0x54, 0x81, 0x89, 0xB8, 0x0A, 0x01,
         0x23, 0x30, 0xD3, 0x38, 0xFB, 0x19, 0x80, 0x00, 0x80, 0x98, 0xFF, 0x28, 0x90, 0x21, 0xA0, 0x29,
         0x85, 0x80, 0x9A, 0x21, 0x12, 0x19, 0xFA, 0x8D, 0x28, 0xA3, 0x40, 0x19, 0x85, 0x30, 0xCA, 0x81,
         0x1A, 0x91, 0x00, 0x89, 0x48, 0xA4, 0x1A, 0xF8, 0x8C, 0x30, 0x13, 0x09, 0xA3, 0x78, 0x27, 0xC8,
         0x8C, 0xA8, 0x28, 0x11, 0x23, 0x63, 0x90, 0xB8, 0xAD, 0x01, 0x88, 0x00, 0x09, 0x81, 0x4C, 0x27,
         0xBB, 0xBA, 0xBD, 0x54, 0x90, 0x01, 0x38, 0x12, 0xC8, 0xAB, 0xDF, 0x18, 0x22, 0x14, 0x88, 0x89,
         0x80, 0x08, 0x98, 0x08, 0x88, 0x09, 0xB8, 0x60, 0x13, 0xA8, 0xB8, 0xFF, 0x19, 0x42, 0x90, 0x01,
         0x29, 0xC2, 0x18, 0xBE, 0x33, 0x39, 0xC1, 0x10, 0x9A, 0x81, 0x80, 0x08, 0x18, 0x91, 0x73, 0xE8,
         0x00, 0xBA, 0x2A, 0x91, 0x01, 0x7A, 0x92, 0x11, 0x4C, 0xB1, 0x77, 0x86, 0xAA, 0x89, 0x0C, 0x03,
         0x51, 0x02, 0xB9, 0xAB, 0x09, 0x80, 0x00, 0x10, 0xBB, 0x93, 0x8F, 0x05, 0x10, 0x10, 0xA0, 0x8B,
         0x10, 0x91, 0x18, 0xFA, 0x28, 0x01, 0x33, 0xFB, 0x0B, 0x00, 0x88, 0x18, 0x85, 0x18, 0xA8, 0x82,
         0xFF, 0x5C, 0x82, 0x09, 0xC0, 0x9E, 0x88, 0x10, 0x28, 0x17, 0x08, 0x81, 0x80, 0x89, 0x81, 0x10,
         0x80, 0x8B, 0xA3, 0x74, 0xD0, 0x00, 0x0A, 0xDA, 0x28, 0x9A, 0x26, 0x09, 0x11, 0x80, 0x89, 0x18,
         0x77, 0x83, 0x80, 0xDA, 0x0B, 0x90, 0x18, 0x88, 0x00, 0x28, 0x06, 0xAB, 0x18, 0x88, 0x80, 0x18,
         0x89, 0x95, 0x3C, 0xB8, 0x77, 0x85, 0xB9, 0x89, 0x99, 0x80, 0x00, 0x08, 0x88, 0x20, 0x80, 0x80,
         0x18, 0x82, 0x2A, 0xB4, 0xAF, 0x81, 0x18, 0x12, 0x53, 0xA9, 0xB2, 0xBF, 0xFF, 0x1C, 0x90, 0x31,
         0x14, 0x00, 0x80, 0x00, 0x88, 0xA8, 0x30, 0x88, 0xC0, 0x18, 0x00, 0x18, 0x17, 0x19, 0xD0, 0xB8,
         0x9F, 0x32, 0x14, 0x8A, 0x81, 0x08, 0x00, 0xC0, 0x09, 0xAC, 0x27, 0x98, 0x10, 0xA9, 0xE9, 0x9F,
         0x24, 0x00, 0x00, 0x90, 0x78, 0x04, 0x10, 0xB9, 0xAC, 0x18, 0x99, 0x92, 0x69, 0xB1, 0x19, 0xA9,
         0x80, 0x10, 0x10, 0xB3, 0x8E, 0x80, 0x30, 0x02, 0x08, 0x88, 0x08, 0x00, 0xD9, 0x8A, 0x20, 0x27,
         0x09, 0xD0, 0x8A, 0xFB, 0xDF, 0xA9, 0x8A, 0x81, 0x80, 0x38, 0x77, 0x82, 0x88, 0x99, 0x8A, 0x88,
         0x80, 0x9A, 0x2B, 0x77, 0x81, 0x80, 0x08, 0x08, 0x98, 0x00, 0x19, 0x82, 0x00, 0x0A, 0x82, 0x49,
         0xBA, 0xE4, 0x0F, 0x84, 0x09, 0x80, 0x12, 0x49, 0x26, 0xB8, 0xAB, 0x88, 0x75, 0x03, 0x08, 0x88,
         0x88, 0xB0, 0xDF, 0xBA, 0x49, 0x13, 0x18, 0xA8, 0x00, 0x08, 0x01, 0x08, 0x08, 0x10, 0x08, 0x89,
         0x90, 0x7A, 0x37, 0xB8, 0xBD, 0x00, 0x08, 0x80, 0x32, 0x8A, 0xFA, 0xBF, 0x33, 0x12, 0x08, 0x18,
         0x82, 0x18, 0xB8, 0x89, 0xFF, 0x0D, 0x42, 0xC0, 0x38, 0x91, 0xA1, 0x9E, 0x21, 0x12, 0x00, 0x90,
         0xFB, 0x2A, 0x34, 0x22, 0xD9, 0x08, 0x90, 0x80, 0x80, 0x08, 0x10, 0x46, 0xD9, 0x08, 0x88, 0x80,
         0x89, 0x01, 0xFA, 0x0F, 0x14, 0x88, 0x18, 0x17, 0xBA, 0x88, 0x22, 0xB9, 0x18, 0x41, 0xA4, 0x8D,
         0x80, 0x18, 0x89, 0x74, 0xB1, 0x9B, 0x81, 0x18, 0xA8, 0x00, 0x61, 0x92, 0x98, 0x9B, 0x81, 0x00,
         0x8A, 0x91, 0xA8, 0x0A, 0x51, 0xC2, 0x75, 0xB8, 0xE9, 0x8D, 0x91, 0x51, 0x01, 0x08, 0xB8, 0xAC,
         0x00, 0x72, 0x12, 0x91, 0x0C, 0x80, 0x80, 0x89, 0x00, 0x00, 0x80, 0x18, 0x98, 0x11, 0x0A, 0x91,
         0xA9, 0x30, 0x2D, 0xF7, 0x3B, 0x12, 0x47, 0xBA, 0x09, 0xD0, 0x1B, 0x24, 0x12, 0xAA, 0x09, 0xA1,
         0x63, 0xBA, 0x01, 0x1A, 0x88, 0xA1, 0xCF, 0xCB, 0x10, 0x52, 0x13, 0x00, 0x88, 0x00, 0x00, 0x88,
         0x08, 0xC0, 0x0C, 0x90, 0x62, 0x80, 0x00, 0xA9, 0xA9, 0x29, 0xA0, 0x40, 0x90, 0xA1, 0x2D, 0xC3,
         0x5A, 0x14, 0x80, 0x9B, 0x09, 0x23, 0x9B, 0x84, 0x7A, 0xB3, 0x09, 0xEA, 0xFE, 0x2A, 0x15, 0x08,
         0x90, 0x90, 0x29, 0xF1, 0x4A, 0x91, 0x08, 0x08, 0x91, 0x20, 0x59, 0x86, 0x8C, 0x80, 0x08, 0x10,
         0x08, 0xA0, 0x8C, 0x00, 0x22, 0x08, 0xE8, 0x18, 0x08, 0x98, 0x27, 0x3A, 0x57, 0xBB, 0x89, 0x08,
         0x88, 0x30, 0x82, 0xA9, 0x1A, 0x19, 0x97, 0x58, 0xBC, 0xD3, 0x4C, 0x92, 0x21, 0x8A, 0xA8, 0x01,
         0x89, 0x32, 0x83, 0xC8, 0x9E, 0x82, 0x48, 0x83, 0x09, 0xA8, 0xFD, 0x1B, 0x34, 0x08, 0x55, 0x82,
         0xA8, 0xAD, 0x90, 0x09, 0x02, 0x60, 0xA2, 0x8C, 0xB9, 0x31, 0x10, 0x80, 0xF1, 0xAF, 0x18, 0x25,
         0x28, 0xA8, 0x08, 0x09, 0x88, 0x02, 0x18, 0x99, 0x01, 0x2A, 0x93, 0x8C, 0x99, 0x90, 0x48, 0x93,
         0x99, 0xFF, 0xAF, 0x80, 0x20, 0x34, 0x81, 0x00, 0x80, 0x90, 0x09, 0x00, 0x88, 0x19, 0x15, 0x3A,
         0x37, 0x09, 0xE0, 0x0A, 0x98, 0x08, 0x18, 0x01, 0xA0, 0x03, 0x1E, 0xA2, 0x80, 0x7C, 0xC3, 0x09,
         0x88, 0x80, 0x90, 0x71, 0xE2, 0x18, 0x09, 0x90, 0x19, 0x00, 0x80, 0x08, 0x8A, 0x01, 0x19, 0x02,
         0xA9, 0x4C, 0xE1, 0x30, 0xAB, 0x25, 0x8A, 0x91, 0x91, 0xAA, 0x08, 0x9A, 0x55, 0x81, 0x00, 0xA0,
         0xA2, 0x08, 0x92, 0x90, 0xBF, 0x94, 0x11, 0x52, 0x8A, 0x00, 0x09, 0x09, 0xB7, 0x90, 0x2A, 0x18,
         0x39, 0x9A, 0x93, 0x78, 0x8B, 0x80, 0x91, 0x00
     };

 #ifndef __MMI_GAME_MULTICHANNEL_SOUND__

#define  STAIRFLY_WAV   11124

__align(2)
     const U8 StairFly_wav[11124] = 
     {
         0x52, 0x49, 0x46, 0x46, 0x6C, 0x2B, 0x00, 0x00, 0x57, 0x41, 0x56, 0x45, 0x66, 0x6D, 0x74, 0x20,
         0x14, 0x00, 0x00, 0x00, 0x11, 0x00, 0x01, 0x00, 0x44, 0xAC, 0x00, 0x00, 0x6D, 0x56, 0x00, 0x00,
         0x00, 0x04, 0x04, 0x00, 0x02, 0x00, 0xF9, 0x07, 0x66, 0x61, 0x63, 0x74, 0x04, 0x00, 0x00, 0x00,
         0x23, 0x56, 0x00, 0x00, 0x64, 0x61, 0x74, 0x61, 0x38, 0x2B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
         0x00, 0x01, 0x11, 0x11, 0x12, 0x13, 0x12, 0x02, 0x11, 0x91, 0x11, 0x00, 0x21, 0x21, 0x23, 0x33,
         0x24, 0x32, 0x31, 0x11, 0x11, 0x01, 0x99, 0x01, 0x90, 0x11, 0x01, 0x21, 0x11, 0x00, 0x90, 0xA9,
         0xB9, 0xA9, 0x9B, 0x9B, 0x9B, 0x9B, 0xCB, 0xBB, 0xBD, 0xAC, 0xBB, 0xCB, 0xDD, 0xCB, 0xCB, 0xCB,
         0xBB, 0xAC, 0x9A, 0x99, 0x01, 0x42, 0x34, 0x12, 0x22, 0x21, 0x01, 0x02, 0x73, 0x44, 0x34, 0x35,
         0x43, 0x34, 0x32, 0x23, 0x63, 0x42, 0x33, 0x24, 0x34, 0x33, 0x32, 0x21, 0x01, 0x88, 0xA9, 0xEB,
         0xCC, 0xBC, 0xBC, 0xBD, 0xBC, 0xBB, 0xCC, 0xBB, 0xBC, 0xCB, 0x9B, 0xAA, 0x89, 0x20, 0x42, 0x23,
         0x81, 0xB0, 0xFD, 0xDB, 0xBC, 0xBB, 0xAC, 0xAB, 0x00, 0x42, 0x43, 0x34, 0x44, 0x12, 0x12, 0x20,
         0x22, 0x43, 0x73, 0x43, 0x44, 0x33, 0x34, 0x24, 0x22, 0x11, 0x00, 0xA9, 0xCC, 0xBB, 0xCB, 0xBB,
         0xAB, 0x9A, 0x09, 0x21, 0x44, 0x14, 0x01, 0x81, 0xFB, 0xDC, 0xCB, 0xBC, 0xBC, 0xAC, 0xAA, 0x9A,
         0x99, 0x88, 0x10, 0x80, 0x80, 0x98, 0xBA, 0xDB, 0x0B, 0x31, 0x55, 0x44, 0x34, 0x44, 0x33, 0x43,
         0x33, 0x32, 0x23, 0x22, 0x12, 0x01, 0x22, 0x33, 0x54, 0x45, 0x53, 0x33, 0x25, 0x24, 0x22, 0x01,
         0x00, 0xA9, 0xDB, 0xDB, 0xBC, 0xBC, 0xAC, 0xCB, 0xBA, 0xBB, 0xBC, 0xDB, 0xBC, 0xBD, 0xAC, 0xBB,
         0xBB, 0x8A, 0x08, 0x32, 0x44, 0x34, 0x25, 0x33, 0x34, 0x32, 0x22, 0x12, 0x01, 0x90, 0x8A, 0x88,
         0x01, 0x63, 0x45, 0x44, 0x33, 0x35, 0x43, 0x32, 0x22, 0x33, 0x34, 0x43, 0x22, 0x01, 0x90, 0xDC,
         0xCC, 0xBC, 0xAC, 0xCB, 0xBA, 0xAA, 0xAB, 0xBB, 0xBA, 0xBA, 0xBD, 0xDB, 0xAB, 0xBC, 0xBB, 0xBC,
         0xCB, 0xBB, 0xCB, 0xBB, 0xAB, 0x89, 0x20, 0x75, 0x44, 0x34, 0x25, 0x34, 0x33, 0x33, 0x32, 0x22,
         0x12, 0x81, 0x11, 0x10, 0x21, 0x43, 0x53, 0x24, 0x22, 0x22, 0x11, 0x98, 0xC9, 0xBF, 0xCD, 0xBC,
         0xCC, 0xBB, 0xAD, 0xAB, 0xBB, 0xBB, 0xAB, 0xBA, 0xBB, 0xBC, 0xCB, 0xCB, 0xBB, 0xAB, 0x89, 0x20,
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         0x34, 0x44, 0x22, 0x80, 0xA9, 0xDB, 0xCB, 0xAB, 0x08, 0x33, 0x35, 0x23, 0x03, 0xB8, 0xCC, 0xAB,
         0x89, 0x20, 0x35, 0x24, 0x92, 0xCD, 0xAD, 0x9A, 0x20, 0x44, 0x34, 0x22, 0xA0, 0xDB, 0xCB, 0x9B,
         0x09, 0x21, 0x43, 0x22, 0x22, 0x01, 0x00, 0x21, 0x92, 0xEF, 0xCB, 0xBB, 0xAA, 0x18, 0x55, 0x33,
         0x33, 0x02, 0xA8, 0xCB, 0xAB, 0x09, 0x41, 0x13, 0xA9, 0xBE, 0x9A, 0x18, 0x23, 0x22, 0xB0, 0xEF,
         0xBC, 0x8B, 0x52, 0x44, 0x12, 0x90, 0xAB, 0x9B, 0x18, 0x65, 0x43, 0x02, 0xB9, 0xCD, 0xAC, 0x9B,
         0x18, 0x53, 0x33, 0x23, 0x01, 0xBA, 0xCB, 0xAA, 0xAA, 0x99, 0x00, 0x21, 0x31, 0x46, 0x25, 0x33,
         0x33, 0x82, 0xED, 0xBC, 0xCB, 0x9A, 0x09, 0x31, 0x43, 0x53, 0x43, 0x12, 0x98, 0xBA, 0xCC, 0xAC,
         0x9A, 0x10, 0x22, 0x34, 0x33, 0x12, 0x01, 0x01, 0x01, 0x00, 0xE0, 0xFF, 0xAB, 0xBB, 0x8A, 0x20,
         0x47, 0x33, 0x33, 0x12, 0xA8, 0xBE, 0xBC, 0x9A, 0x09, 0x22, 0x43, 0x13, 0x80, 0xBA, 0xAC, 0x28,
         0x34, 0x04, 0xA8, 0xBC, 0x8A, 0x20, 0x12, 0x81, 0xEA, 0xBC, 0xAB, 0x51, 0x46, 0x23, 0x01, 0xAA,
         0xBD, 0xAA, 0x18, 0x63, 0x33, 0x81, 0xCC, 0xAC, 0x89, 0x31, 0x35, 0x22, 0xB1, 0xCE, 0xAC, 0x89,
         0x30, 0x44, 0x43, 0x02, 0x98, 0xBC, 0xBA, 0x8B, 0x28, 0x42, 0x12, 0x01, 0x08, 0x98, 0xCA, 0xCB,
         0xBA, 0x9A, 0x20, 0x67, 0x33, 0x23, 0x01, 0x98, 0xBC, 0xAC, 0x99, 0x00, 0x01, 0xFB, 0xCC, 0xAA,
         0x88, 0x21, 0x44, 0x33, 0x21, 0x01, 0x88, 0x98, 0x88, 0x00, 0x18, 0x51, 0x47, 0x24, 0xA1, 0xCD,
         0xBC, 0xBB, 0x9A, 0x00, 0x12, 0x51, 0x45, 0x23, 0x23, 0x02, 0xB0, 0xBF, 0xAC, 0xAB, 0x9A, 0x30,
         0x37, 0x33, 0x12, 0xB9, 0xEB, 0xCB, 0x8A, 0x41, 0x34, 0x14, 0x98, 0xDB, 0xBB, 0x9A, 0x30, 0x47,
         0x23, 0x12, 0x98, 0xFB, 0xBC, 0x9B, 0x18, 0x43, 0x44, 0x23, 0x02, 0xBA, 0xBE, 0xAB, 0xAA, 0x10,
         0x33, 0x24, 0x22, 0x02, 0x08, 0x11, 0x34, 0xA0, 0xDD, 0xCB, 0xAA, 0x08, 0x41, 0x33, 0x03, 0x98,
         0xBC, 0x09, 0x52, 0x33, 0x02, 0xCA, 0xDE, 0xBB, 0x8A, 0x53, 0x44, 0x12, 0x80, 0xCA, 0xBB, 0x9A,
         0x21, 0x34, 0x24, 0x81, 0xA9, 0xAA, 0x88, 0x00, 0x98, 0xA9, 0xBB, 0x9C, 0x9A, 0x00, 0x01, 0x00,
         0xA9, 0x72, 0x77, 0x23, 0x33, 0x11, 0xC8, 0xCD, 0xBA, 0xBB, 0x99, 0x08, 0x80, 0x18, 0x44, 0x43,
         0x53, 0x23, 0x91, 0xDC, 0xCB, 0xCC, 0xBA, 0x18, 0x54, 0x24, 0x24, 0x12, 0x88, 0xBA, 0xBA, 0xCC,
         0xAA, 0x99, 0x89, 0x88, 0x21, 0x33, 0x23, 0x02, 0xA8, 0x9A, 0x08, 0x57, 0x35, 0x43, 0x23, 0x13,
         0x98, 0xBC, 0xBB, 0xAA, 0x09, 0xFA, 0xBE, 0xDC, 0xCB, 0xAB, 0x41, 0x36, 0x43, 0x22, 0x80, 0xB9,
         0xBC, 0x9A, 0x08, 0x22, 0x03, 0xA0, 0xCA, 0xBA, 0x89, 0x31, 0x43, 0x12, 0x80, 0xAA, 0xBB, 0x89,
         0x62, 0x44, 0x32, 0x23, 0x23, 0xF9, 0xCC, 0xDB, 0xBB, 0xAA, 0x18, 0x42, 0x43, 0x34, 0x21, 0x21,
         0x33, 0x32, 0x22, 0x02, 0xFE, 0xBC, 0xCA, 0xAA, 0x89, 0x32, 0x44, 0x32, 0x95, 0x02, 0x2B, 0x00,
         0x12, 0xA0, 0xDB, 0xBA, 0xAC, 0x9A, 0x30, 0x54, 0x23, 0x12, 0x98, 0x9A, 0x89, 0x31, 0x36, 0x33,
         0xFA, 0xCF, 0xAB, 0x09, 0x20, 0x44, 0x23, 0x12, 0x00, 0x98, 0xBB, 0xAB, 0xBA, 0xCD, 0xAA, 0x09,
         0x43, 0x44, 0x24, 0x22, 0x32, 0x23, 0xB0, 0xDF, 0xBB, 0xBE, 0xBB, 0x28, 0x45, 0x24, 0x33, 0x01,
         0xCA, 0xCC, 0xBA, 0x89, 0x10, 0x54, 0x24, 0x02, 0x90, 0xAB, 0xAC, 0x99, 0x11, 0x01, 0x90, 0xDC,
         0xCB, 0x9A, 0x43, 0x35, 0x24, 0x01, 0xB9, 0xBC, 0x9B, 0x20, 0x45, 0x23, 0x12, 0xB9, 0xBE, 0xAC,
         0x99, 0x08, 0x10, 0x11, 0x00, 0x32, 0x34, 0x32, 0x21, 0x90, 0xCC, 0xAB, 0x28, 0x43, 0x02, 0xED,
         0xBD, 0xAB, 0x19, 0x42, 0x44, 0x23, 0x01, 0x88, 0x88, 0x00, 0x42, 0x13, 0xC9, 0xCC, 0xBD, 0xAC,
         0x09, 0x31, 0x34, 0x35, 0x23, 0xC9, 0xCC, 0xBB, 0x9A, 0x18, 0x44, 0x34, 0x32, 0x01, 0xB9, 0xCB,
         0x9A, 0x89, 0x43, 0x34, 0x91, 0xCE, 0xBC, 0x8A, 0x10, 0x42, 0x23, 0x23, 0x02, 0x80, 0xA9, 0x89,
         0x11, 0x88, 0xC8, 0xDE, 0xBB, 0x99, 0x10, 0x62, 0x46, 0x33, 0x82, 0xCA, 0xDC, 0xCC, 0xAB, 0x18,
         0x63, 0x53, 0x23, 0x12, 0xB9, 0xBE, 0xBB, 0x9B, 0x18, 0x44, 0x24, 0x02, 0xA8, 0xCB, 0x9B, 0x09,
         0x34, 0x25, 0x01, 0xA9, 0xBC, 0xBB, 0x09, 0x53, 0x33, 0x12, 0xD9, 0xBC, 0xAB, 0x30, 0x45, 0x34,
         0x33, 0x91, 0xCC, 0xBC, 0xAA, 0x8A, 0x00, 0x11, 0x00, 0x42, 0x34, 0x22, 0x02, 0xB8, 0xCF, 0xBB,
         0x29, 0x54, 0x24, 0x81, 0xA9, 0xBC, 0xAB, 0x19, 0x44, 0x34, 0x01, 0xB8, 0xCC, 0xAB, 0x09, 0x52,
         0x34, 0x23, 0x90, 0xCB, 0xAC, 0x8A, 0x30, 0x53, 0x23, 0xC9, 0xBE, 0xAC, 0x89, 0x20, 0x35, 0x14,
         0x12, 0x00, 0x90, 0xA9, 0x88, 0x98, 0xAA, 0x88, 0x22, 0x90, 0xDD, 0xBC, 0xCB, 0xBC, 0x9B, 0x51,
         0x44, 0x32, 0x22, 0x80, 0x88, 0x80, 0x01, 0x80, 0x08, 0x10, 0x20, 0x80, 0x08, 0xC1, 0xFF, 0xBA,
         0xCE, 0xBB, 0xBA, 0xBB, 0x0A, 0x77, 0x24, 0x22, 0x01, 0xA9, 0xCB, 0x9A, 0x18, 0x42, 0x12, 0xD9,
         0xBC, 0xAC, 0x89, 0x40, 0x36, 0x14, 0x91, 0xBA, 0xBC, 0xAC, 0x89, 0x42, 0x34, 0x23, 0x00, 0xAA,
         0xBD, 0xAB, 0x19, 0x42, 0x42, 0x32, 0x11, 0xBA, 0xBD, 0xAA, 0x10, 0x34, 0x23, 0x81, 0xEA, 0xBC,
         0xAA, 0x9A, 0x99, 0x31, 0x35, 0x24, 0x01, 0x99, 0x48, 0x55, 0x43, 0x33, 0x12, 0xCA, 0xAE, 0xCB,
         0xBB, 0x8B, 0x20, 0x33, 0x44, 0x32, 0x81, 0xEB, 0xBC, 0x9B, 0x18, 0x73, 0x54, 0x22, 0x81, 0xBA,
         0xCB, 0x9C, 0x89, 0x10, 0x80, 0x99, 0xBB, 0x9B, 0x77, 0x25, 0x13, 0x81, 0xB8, 0xBD, 0xAC, 0x99,
         0x08, 0x11, 0x01, 0x80, 0x18, 0x32, 0x53, 0x43, 0x21, 0x11, 0x01, 0xD8, 0xCD, 0xBB, 0xAB, 0x09,
         0x65, 0x34, 0x13, 0xA0, 0xCB, 0xBD, 0xBC, 0x89, 0x42, 0x43, 0x23, 0x81, 0xC9, 0xAB, 0x9A, 0x18,
         0x23, 0x24, 0x02, 0xA8, 0xCC, 0xAA, 0x99, 0x99, 0x10, 0x44, 0x33, 0x33, 0x13, 0xC8, 0xCE, 0xAA,
         0x10, 0x33, 0x35, 0x02, 0xA0, 0xDB, 0xBA, 0xCA, 0xBB, 0x39, 0x57, 0x33, 0x11, 0x88, 0xFB, 0xBD,
         0xAB, 0x99, 0x11, 0x73, 0x24, 0x12, 0x12, 0x80, 0xB9, 0xAB, 0xCA, 0xBC, 0x9B, 0x18, 0x32, 0x55,
         0x34, 0x12, 0xA0, 0xBC, 0xCE, 0xBB, 0x0A, 0x31, 0x34, 0x35, 0x13, 0x11, 0x10, 0x00, 0xC9, 0xBB,
         0xEC, 0xBB, 0xAB, 0x89, 0x01, 0x53, 0x24, 0x11, 0x11, 0x01, 0xA9, 0xAA, 0x68, 0x46, 0x33, 0x02,
         0x99, 0xDF, 0xBC, 0xAB, 0x09, 0x11, 0x54, 0x23, 0x21, 0x11, 0x81, 0x99, 0x9B, 0xDB, 0xCB, 0x9A,
         0x20, 0x33, 0x13, 0x90, 0xBB, 0xAC, 0x89, 0x80, 0x99, 0x29, 0x56, 0x42, 0x32, 0x12, 0x98, 0xBA,
         0xB9, 0xCB, 0x99, 0xAA, 0xAB, 0xEC, 0xCC, 0x9B, 0x73, 0x35, 0x33, 0x23, 0xA1, 0xCF, 0xBB, 0xAB,
         0x8A, 0x51, 0x36, 0x14, 0x81, 0xBA, 0xDB, 0xAC, 0x89, 0x32, 0x43, 0x43, 0x22, 0x90, 0xEB, 0xBA,
         0xBB, 0x8A, 0x20, 0x35, 0x33, 0x46, 0x22, 0x81, 0xBA, 0xEB, 0xBD, 0x9B, 0x19, 0x21, 0x33, 0x23,
         0x80, 0xA9, 0x9A, 0x73, 0x45, 0x32, 0x22, 0x01, 0xEB, 0xBC, 0xBA, 0xAC, 0x8A, 0x08, 0x11, 0x42,
         0x33, 0x32, 0x32, 0x11, 0xB8, 0xCB, 0x39, 0x57, 0x23, 0xA0, 0xCC, 0xBC, 0x9C, 0x09, 0x32, 0x32,
         0x22, 0x82, 0xD9, 0xBD, 0xAB, 0x88, 0x22, 0x67, 0x43, 0x02, 0xA8, 0xAC, 0xBB, 0x9A, 0x20, 0x34,
         0x13, 0x98, 0xCB, 0xCC, 0xAA, 0x18, 0x63, 0x32, 0x32, 0x01, 0x90, 0x88, 0x08, 0xAA, 0xAB, 0xEF,
         0xCB, 0x9A, 0x08, 0x21, 0x42, 0x12, 0x62, 0x35, 0x23, 0x90, 0xBA, 0xBD, 0x9C, 0x88, 0x00, 0x11,
         0x20, 0x00, 0xC8, 0xBC, 0xBC, 0xCB, 0x9A, 0x51, 0x34, 0x44, 0x34, 0x12, 0x98, 0xAA, 0xEC, 0xBB,
         0x9A, 0x00, 0x32, 0x44, 0x22, 0x01, 0x01, 0x90, 0xEB, 0xBA, 0xBA, 0x9A, 0x00, 0x22, 0x32, 0x47,
         0x33, 0x12, 0x98, 0xEA, 0xCD, 0x9B, 0x19, 0x31, 0x64, 0x34, 0x02, 0xA0, 0xBB, 0xCC, 0x9C, 0x89,
         0x08, 0x10, 0x21, 0x22, 0x21, 0x32, 0x21, 0x22, 0x12, 0xEB, 0xBD, 0x9A, 0x18, 0x12, 0xEB, 0xBC,
         0x39, 0x46, 0x33, 0x12, 0xA8, 0xCC, 0xAA, 0x00, 0x43, 0x02, 0xCA, 0xBD, 0x9A, 0x10, 0x43, 0x24,
         0x81, 0xC9, 0xBB, 0xCC, 0xAA, 0x49, 0x46, 0x33, 0x24, 0x11, 0xB8, 0xBC, 0xCB, 0xCC, 0x9A, 0x89,
         0x00, 0x52, 0x34, 0x23, 0x22, 0x01, 0xCA, 0xBC, 0xCA, 0xAC, 0x8A, 0x20, 0x23, 0x34, 0x12, 0x21,
         0x53, 0x13, 0xB0, 0xBC, 0xBD, 0xAC, 0x88, 0x00, 0x11, 0x32, 0x33, 0x11, 0x02, 0xB8, 0xCF, 0xAB,
         0xBA, 0x99, 0x40, 0x35, 0x53, 0x44, 0x12, 0xA0, 0xBC, 0xDB, 0xAB, 0x89, 0x31, 0x32, 0x12, 0x88,
         0x18, 0x53, 0x24, 0x81, 0xCB, 0xDC, 0xAB, 0x08, 0x53, 0x43, 0x23, 0x80, 0xBC, 0xCD, 0x9A, 0x09,
         0x22, 0x43, 0x23, 0x12, 0xA8, 0xBA, 0x9A, 0x99, 0x89, 0x08, 0x89, 0x89, 0x88, 0x00, 0x11, 0x22,
         0x31, 0x11, 0x23, 0x09
     };

 #endif /* __MMI_GAME_MULTICHANNEL_SOUND__ */ 

#define  STAIRLAND_WAV  2720

__align(2)
     const U8 StairLand_wav[2720] = 
     {
         0x52, 0x49, 0x46, 0x46, 0x98, 0x0A, 0x00, 0x00, 0x57, 0x41, 0x56, 0x45, 0x66, 0x6D, 0x74, 0x20,
         0x14, 0x00, 0x00, 0x00, 0x11, 0x00, 0x01, 0x00, 0x44, 0xAC, 0x00, 0x00, 0x6D, 0x56, 0x00, 0x00,
         0x00, 0x04, 0x04, 0x00, 0x02, 0x00, 0xF9, 0x07, 0x66, 0x61, 0x63, 0x74, 0x04, 0x00, 0x00, 0x00,
         0xAD, 0x14, 0x00, 0x00, 0x64, 0x61, 0x74, 0x61, 0x64, 0x0A, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00,
         0xFF, 0xFF, 0x9B, 0x57, 0xB1, 0xBE, 0x68, 0x83, 0x8B, 0x80, 0x74, 0x82, 0x99, 0x29, 0x04, 0x8A,
         0xB0, 0x0C, 0x47, 0x00, 0x02, 0xBA, 0xEB, 0x29, 0x12, 0x65, 0x92, 0xB9, 0xAA, 0x18, 0x24, 0x42,
         0xD8, 0x8A, 0xAD, 0x62, 0x81, 0x11, 0xDA, 0x0A, 0x90, 0x90, 0xAB, 0x53, 0x83, 0xBD, 0x30, 0x11,
         0x92, 0x09, 0xED, 0x31, 0x98, 0x98, 0x0C, 0x33, 0x26, 0xB0, 0xBE, 0x51, 0x90, 0x18, 0x81, 0x88,
         0xA9, 0x80, 0x99, 0x71, 0x24, 0x12, 0xA9, 0x9B, 0x28, 0xB0, 0x1A, 0x08, 0x57, 0x13, 0xA8, 0x0A,
         0xFB, 0x5B, 0x04, 0x09, 0xFA, 0x29, 0x24, 0x90, 0xBA, 0x8A, 0x42, 0x83, 0xCB, 0x9A, 0x42, 0x82,
         0x42, 0xC0, 0x88, 0xAB, 0x12, 0xAB, 0xB9, 0x39, 0x46, 0x12, 0x10, 0xC8, 0xAC, 0x98, 0x88, 0x20,
         0x37, 0x90, 0x33, 0xBC, 0x43, 0xCB, 0x18, 0x24, 0xB0, 0x09, 0x98, 0x1A, 0x17, 0xCD, 0xB9, 0x3A,
         0x16, 0x00, 0xDB, 0x9A, 0x00, 0xA8, 0x52, 0xDA, 0x40, 0x80, 0x18, 0xA8, 0xCC, 0x8A, 0x19, 0x42,
         0x31, 0x83, 0xBF, 0x8A, 0x9A, 0x10, 0x63, 0x91, 0x09, 0x28, 0xB4, 0x0F, 0x02, 0x20, 0xB0, 0x60,
         0x32, 0x93, 0x9C, 0xEB, 0x19, 0x32, 0x03, 0xA8, 0x1A, 0x47, 0x08, 0x90, 0x30, 0xA2, 0xBB, 0x3B,
         0x27, 0x41, 0xC1, 0x0A, 0xC8, 0x49, 0x13, 0x01, 0xCA, 0x29, 0x25, 0xC8, 0x8A, 0x09, 0xA1, 0x9D,
         0x32, 0x22, 0x80, 0x31, 0xFA, 0x9E, 0x00, 0x18, 0x80, 0x9A, 0xB8, 0x9C, 0x53, 0xE9, 0x18, 0x90,
         0x80, 0x90, 0xAC, 0x89, 0xAB, 0x42, 0x42, 0x01, 0xBA, 0x69, 0xE1, 0xAD, 0xBC, 0x72, 0x12, 0x80,
         0x9A, 0x90, 0x0A, 0x81, 0x8B, 0x13, 0x21, 0x99, 0x11, 0xED, 0xBC, 0x8C, 0x31, 0x25, 0x81, 0x9A,
         0x10, 0x31, 0xA2, 0x8D, 0x12, 0x00, 0xFA, 0x9D, 0x31, 0x99, 0x44, 0x82, 0xBA, 0x30, 0x80, 0xCB,
         0x78, 0x14, 0xA8, 0x9C, 0x00, 0xA8, 0xAC, 0x52, 0x22, 0x90, 0x1A, 0x36, 0xC0, 0xAC, 0x38, 0x84,
         0xBD, 0x1A, 0x44, 0x12, 0xD8, 0x8A, 0x92, 0x9C, 0x09, 0x44, 0x01, 0xA9, 0x9A, 0x38, 0x26, 0x90,
         0xBE, 0x29, 0x53, 0x03, 0xBA, 0xAE, 0x18, 0x12, 0x11, 0xA8, 0x9A, 0xB0, 0x0C, 0x33, 0x04, 0xCD,
         0x8A, 0x51, 0x83, 0x8A, 0x81, 0x98, 0xCC, 0x9A, 0x41, 0x92, 0xAC, 0xBB, 0x88, 0x20, 0x26, 0x91,
         0xAB, 0x72, 0x27, 0xA9, 0x88, 0x08, 0x08, 0x33, 0x91, 0xA8, 0x0A, 0x44, 0x54, 0xA1, 0xAD, 0x51,
         0x23, 0xC9, 0xAC, 0x31, 0x05, 0x9A, 0x43, 0x02, 0xCA, 0x89, 0x08, 0x43, 0x98, 0x18, 0x27, 0x28,
         0xB2, 0xAD, 0x08, 0x24, 0xCB, 0x10, 0x18, 0x41, 0x85, 0xDB, 0xCB, 0x38, 0x03, 0xA0, 0x8C, 0x08,
         0xA8, 0x8A, 0x01, 0x0A, 0x92, 0x1C, 0x37, 0xFA, 0xAB, 0x39, 0xE2, 0x8C, 0x21, 0x00, 0x10, 0xA8,
         0xA9, 0x8B, 0xDA, 0x2A, 0x62, 0x15, 0xC8, 0x9C, 0x34, 0xBA, 0x19, 0x20, 0x90, 0x63, 0x80, 0xA0,
         0x8C, 0x55, 0x02, 0x11, 0xC9, 0xAC, 0x29, 0x22, 0x45, 0x81, 0xCB, 0x89, 0x20, 0x02, 0xA8, 0x18,
         0x13, 0x28, 0xFA, 0x1D, 0x90, 0x31, 0x73, 0x03, 0xB8, 0xBE, 0x88, 0x40, 0x14, 0xD9, 0x9C, 0x53,
         0x12, 0x98, 0xA8, 0xCB, 0x08, 0x53, 0x02, 0xAB, 0x20, 0x91, 0x8A, 0x12, 0xA9, 0x49, 0xE3, 0x9F,
         0x21, 0x82, 0x98, 0xB9, 0x0C, 0x45, 0x81, 0x08, 0x91, 0x9B, 0x42, 0x01, 0xA8, 0xBA, 0x70, 0x04,
         0xBA, 0x09, 0x23, 0x53, 0xD1, 0x0B, 0x41, 0x04, 0xBB, 0xA0, 0x9B, 0x90, 0x50, 0x27, 0x01, 0xBB,
         0x9B, 0x32, 0x45, 0x82, 0xEA, 0x9B, 0x11, 0x21, 0x99, 0x01, 0x29, 0xF1, 0xAF, 0x52, 0x03, 0xAB,
         0x50, 0x02, 0xDA, 0xAC, 0x30, 0x13, 0x98, 0x21, 0x01, 0x32, 0x83, 0xED, 0x99, 0x98, 0x10, 0x44,
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         0xA0, 0xBA, 0x8B, 0xA8, 0x28, 0x77, 0x03, 0xEB, 0xBB, 0x19, 0x37, 0x13, 0x98, 0x99, 0x98, 0x9A,
         0x32, 0x12, 0x01, 0x99, 0xB9, 0xCD, 0x19, 0x44, 0x81, 0xB8, 0xCC, 0xBA, 0x28, 0x34, 0x03, 0xD9,
         0xBD, 0x50, 0x24, 0x98, 0xBB, 0x30, 0x92, 0xAC, 0x38, 0x23, 0xFA, 0x8B, 0x12, 0x53, 0x43, 0x13,
         0xEC, 0xBB, 0x28, 0x25, 0x80, 0x98, 0x88, 0x12, 0x33, 0x15, 0xE8, 0xAD, 0x28, 0x15, 0x90, 0x09,
         0x10, 0x98, 0xA9, 0x8B, 0x64, 0x13, 0xC9, 0xAD, 0x28, 0x22, 0x13, 0x00, 0xB9, 0xBC, 0x9B, 0x18,
         0x32, 0x11, 0x98, 0x71, 0x04, 0xB9, 0xFF, 0x09, 0x21, 0x21, 0x24, 0x81, 0xCA, 0x19, 0x81, 0x40,
         0x12, 0xB0, 0xAF, 0x18, 0x42, 0x81, 0x30, 0xA0, 0x19, 0x23, 0xD8, 0xDC, 0xCB, 0x1A, 0x54, 0x02,
         0x08, 0x00, 0x01, 0xB8, 0xDC, 0x9C, 0x21, 0x43, 0x43, 0x12, 0xD8, 0xBC, 0x08, 0x21, 0x00, 0x31,
         0x24, 0xEC, 0x8A, 0x22, 0x80, 0x30, 0x26, 0xC0, 0xAA, 0x00, 0xCC, 0x19, 0x54, 0x01, 0xBB, 0x2A,
         0x53, 0x91, 0xAC, 0x88, 0x28, 0x43, 0x34, 0xC9, 0x9B, 0x18, 0x12, 0x98, 0xEA, 0x8A, 0x46, 0x02,
         0x88, 0xCD, 0xAA, 0x38, 0x23, 0x30, 0x11, 0x20, 0x81, 0x90, 0xCF, 0xAA, 0x99, 0x43, 0x13, 0x22,
         0x31, 0xF9, 0x8F, 0x21, 0x90, 0xBA, 0x18, 0x12, 0x10, 0x21, 0x33, 0xF9, 0x8F, 0x11, 0x00, 0x99,
         0x41, 0x14, 0x80, 0x22, 0xB0, 0xBF, 0x40, 0x13, 0x90, 0x99, 0x80, 0xDB, 0x30, 0x27, 0x91, 0xBC,
         0x09, 0x01, 0x98, 0x1A, 0x82, 0x20, 0xFA, 0x8D, 0x21, 0x03, 0xCE, 0x08, 0x00, 0x82, 0x10, 0x02,
         0xCD, 0x8A, 0x20, 0x82, 0x88, 0xAA, 0x9B, 0x09, 0x32, 0x02, 0xBA, 0xBD, 0x99, 0x00, 0x00, 0x00
     };

 #ifdef __MMI_GAME_MULTICHANNEL_SOUND__
/* To make ouch  sound to audible and to differ it from Land sound manish is using Dance Wrong Sound 
   as Ouch Sound */

#define  STAIROUCH_WAV     1688

__align(2)
     const U8 StairOuch_wav[] = 
     {
         0x52, 0x49, 0x46, 0x46, 0x90, 0x06, 0x00, 0x00, 0x57, 0x41, 0x56, 0x45, 0x66, 0x6D, 0x74, 0x20,
         0x14, 0x00, 0x00, 0x00, 0x11, 0x00, 0x01, 0x00, 0x80, 0x3E, 0x00, 0x00, 0xAE, 0x1F, 0x00, 0x00,
         0x00, 0x01, 0x04, 0x00, 0x02, 0x00, 0xF9, 0x01, 0x66, 0x61, 0x63, 0x74, 0x04, 0x00, 0x00, 0x00,
         0x82, 0x0C, 0x00, 0x00, 0x64, 0x61, 0x74, 0x61, 0x5C, 0x06, 0x00, 0x00, 0xA8, 0xFF, 0x00, 0x00,
         0x71, 0x77, 0x47, 0xAC, 0x30, 0x26, 0x80, 0x99, 0xFB, 0xBE, 0x1A, 0x43, 0x82, 0xAB, 0xAA, 0x9F,
         0x50, 0x77, 0x80, 0x9C, 0x28, 0x23, 0xD9, 0xAA, 0x32, 0x24, 0x99, 0xAA, 0xEB, 0x8B, 0x44, 0x91,
         0xAC, 0x60, 0x16, 0x98, 0xAB, 0x99, 0x18, 0x83, 0x90, 0x71, 0x87, 0xB9, 0x0A, 0x35, 0x90, 0xBF,
         0x10, 0x23, 0xB0, 0x9B, 0x31, 0x00, 0x99, 0x02, 0x9C, 0x2C, 0x77, 0xB0, 0x9D, 0x32, 0x04, 0xA9,
         0x8F, 0x11, 0x83, 0xB9, 0x0A, 0x23, 0x90, 0x9A, 0x29, 0x00, 0x57, 0x98, 0x9E, 0x20, 0x23, 0x98,
         0xED, 0x01, 0x23, 0xB9, 0x9B, 0x42, 0x02, 0xCA, 0x09, 0x21, 0x21, 0x94, 0xF1, 0x99, 0x42, 0x01,
         0xFB, 0x19, 0x42, 0xB8, 0x9B, 0x64, 0x80, 0xAA, 0x28, 0xA2, 0xAB, 0x30, 0x04, 0x08, 0x12, 0xA8,
         0xCE, 0x08, 0x14, 0xA0, 0x59, 0x03, 0xBC, 0x2B, 0x26, 0xB1, 0x9F, 0x30, 0x13, 0xDB, 0x0A, 0x33,
         0x81, 0xCA, 0x19, 0x43, 0x91, 0xCB, 0x08, 0x22, 0x82, 0x08, 0xEF, 0x01, 0x05, 0xA8, 0xAA, 0x21,
         0x52, 0xA0, 0xB9, 0x20, 0x13, 0xB9, 0x8B, 0x22, 0x42, 0x1A, 0xFA, 0x0F, 0x43, 0xA0, 0xAC, 0x18,
         0x36, 0x99, 0xAB, 0x51, 0x92, 0xBC, 0x38, 0x16, 0xA8, 0x0B, 0x22, 0xE8, 0x8A, 0x24, 0xA0, 0x9B,
         0x26, 0x90, 0xAB, 0x51, 0xC1, 0x8A, 0x40, 0xA2, 0xBA, 0x70, 0x02, 0xC9, 0x09, 0x13, 0xA0, 0x0A,
         0x21, 0x90, 0x99, 0x40, 0xFB, 0x09, 0x17, 0xA8, 0x9B, 0x20, 0x27, 0x9A, 0x8C, 0x32, 0x92, 0xBB,
         0x28, 0x14, 0xA0, 0x8B, 0xDB, 0x12, 0x17, 0xA9, 0xAA, 0x11, 0x72, 0x80, 0x9D, 0x20, 0x03, 0xB8,
         0x8B, 0x31, 0x23, 0xBA, 0xBD, 0x2A, 0x72, 0x91, 0xBB, 0x38, 0x52, 0x96, 0xD9, 0x18, 0x13, 0xB0,
         0x9F, 0x30, 0x82, 0x8A, 0x33, 0x91, 0xBC, 0x99, 0x39, 0x12, 0x89, 0x65, 0xB7, 0x3D, 0x4B, 0x00,
         0xAA, 0x9A, 0xA0, 0x2B, 0x26, 0xD1, 0x9B, 0x70, 0x95, 0xC8, 0x19, 0x33, 0xB0, 0xAC, 0x29, 0x24,
         0xB0, 0xAB, 0x28, 0x16, 0x98, 0xAA, 0x10, 0x58, 0x86, 0xE8, 0x19, 0x22, 0x80, 0xAA, 0xAB, 0x63,
         0x92, 0xBA, 0x08, 0x22, 0x92, 0xAB, 0x1C, 0x02, 0x77, 0xA9, 0x8B, 0x53, 0x91, 0xAC, 0x88, 0x32,
         0x81, 0x9A, 0x18, 0x33, 0xE0, 0xBC, 0x30, 0x14, 0x80, 0x21, 0xC8, 0x8A, 0x88, 0x24, 0xCE, 0x18,
         0x03, 0x29, 0x23, 0xB1, 0x9F, 0x33, 0x92, 0xDF, 0x28, 0x13, 0xB9, 0x0B, 0x44, 0xA0, 0xAC, 0x12,
         0x01, 0x0B, 0x27, 0xF0, 0x89, 0x32, 0x01, 0xCA, 0x0D, 0x41, 0x91, 0xBA, 0x28, 0x14, 0xA8, 0x8B,
         0x38, 0x23, 0x15, 0xFB, 0x0A, 0x43, 0x81, 0xAA, 0x8F, 0x31, 0xA3, 0xCB, 0x30, 0x14, 0xBA, 0x0B,
         0x23, 0xA1, 0x0A, 0x27, 0xB8, 0x0A, 0x32, 0xF8, 0x9B, 0x40, 0x02, 0xAA, 0x24, 0xB8, 0x30, 0x04,
         0xAA, 0xBF, 0x29, 0x14, 0x98, 0x00, 0x91, 0x18, 0x01, 0xED, 0x18, 0x52, 0x95, 0xBA, 0x29, 0x42,
         0x91, 0xD9, 0x0F, 0x41, 0x91, 0xBB, 0x10, 0x24, 0xA0, 0x9C, 0x38, 0x13, 0x84, 0xBD, 0x29, 0x34,
         0xA8, 0x9B, 0xAC, 0x53, 0x84, 0xBB, 0x1A, 0x34, 0x82, 0xDC, 0x19, 0x33, 0x80, 0x99, 0x8A, 0x22,
         0x83, 0x08, 0xFF, 0x29, 0x05, 0xAA, 0x19, 0x34, 0x88, 0x9B, 0x20, 0xE8, 0x0B, 0x14, 0x90, 0x18,
         0x03, 0x89, 0xCA, 0x8C, 0x31, 0x11, 0x27, 0xF0, 0x0B, 0x53, 0x80, 0xCA, 0x0C, 0x43, 0xA1, 0xBB,
         0x20, 0x24, 0xA2, 0xCC, 0x28, 0x33, 0x92, 0xEC, 0x19, 0x43, 0x90, 0xAA, 0x9D, 0x53, 0x92, 0xAC,
         0x28, 0x13, 0x80, 0xAB, 0x19, 0x24, 0x80, 0x90, 0x9C, 0x42, 0x12, 0xDC, 0xAB, 0x51, 0x84, 0xBB,
         0x31, 0x91, 0x61, 0x91, 0xA9, 0xAC, 0x28, 0x01, 0x09, 0x44, 0xB0, 0x1B, 0x17, 0x0A, 0x3F, 0x00,
         0xF2, 0x8D, 0x21, 0x43, 0xD8, 0x0A, 0x21, 0x12, 0x88, 0xFE, 0x00, 0x14, 0xA9, 0x8B, 0x32, 0x05,
         0xC9, 0x1B, 0x32, 0x22, 0xF9, 0x8B, 0x42, 0x02, 0xAA, 0xD9, 0x3A, 0x44, 0xC8, 0x9A, 0x30, 0x33,
         0xB0, 0xAE, 0x30, 0x13, 0x90, 0xAD, 0x18, 0x34, 0x80, 0xDA, 0x1E, 0x42, 0xB0, 0x9C, 0x30, 0x06,
         0xA0, 0x8A, 0x10, 0x99, 0x08, 0x00, 0x20, 0x24, 0xCA, 0x20, 0xDB, 0x1A, 0x23, 0xA1, 0x35, 0xDC,
         0x29, 0x15, 0xA8, 0xAE, 0x40, 0x03, 0xBA, 0x8B, 0x31, 0x47, 0xA9, 0x9C, 0x21, 0x13, 0xA9, 0xBC,
         0x48, 0x15, 0xA8, 0xCB, 0x39, 0x25, 0xA8, 0x9C, 0x10, 0x53, 0xB3, 0xEB, 0x28, 0x23, 0xB8, 0xAD,
         0x20, 0x33, 0x98, 0xB9, 0x0C, 0x45, 0xB0, 0xAD, 0x21, 0x31, 0x03, 0xDB, 0x09, 0x22, 0xA0, 0xBC,
         0x29, 0x34, 0xA0, 0x13, 0xC9, 0x0C, 0x34, 0xB0, 0xDC, 0x2A, 0x26, 0xA8, 0x8A, 0x10, 0x80, 0x80,
         0x9A, 0x0C, 0x13, 0x77, 0x98, 0x8D, 0x21, 0x82, 0x99, 0xDA, 0x10, 0x24, 0xB8, 0xCA, 0x28, 0x34,
         0xA8, 0xAD, 0x20, 0x64, 0xA1, 0xBC, 0x30, 0x23, 0xA8, 0xFA, 0x1A, 0x34, 0xA0, 0xBB, 0x48, 0x22,
         0xA0, 0xBB, 0x19, 0x53, 0x24, 0xD9, 0x8B, 0x41, 0x83, 0xDC, 0x8A, 0x43, 0x81, 0x88, 0xA8, 0x38,
         0x25, 0xB8, 0xDC, 0x0A, 0x53, 0x91, 0x9A, 0x20, 0x11, 0x88, 0xDB, 0x8C, 0x33, 0x45, 0xB8, 0x9C,
         0x21, 0x23, 0xA8, 0xFE, 0x00, 0x24, 0xA9, 0x9A, 0x20, 0x42, 0xA0, 0xAC, 0x28, 0x54, 0xB1, 0xAC,
         0x28, 0x14, 0x91, 0xEA, 0x1B, 0x53, 0x91, 0xAB, 0x0A, 0x63, 0x02, 0xCB, 0x0A, 0x33, 0x12, 0xDA,
         0x9B, 0x42, 0x32, 0xD8, 0x8E, 0x30, 0x92, 0xA9, 0x19, 0x05, 0x02, 0x9A, 0xB9, 0xCA, 0x62, 0x82,
         0xAA, 0x31, 0x88, 0x04, 0xEB, 0x0B, 0x33, 0x82, 0x12, 0xBF, 0x20, 0x13, 0x7E, 0x1A, 0x46, 0x00,
         0xE9, 0x0C, 0x13, 0x01, 0x9B, 0x8A, 0x61, 0x17, 0xC9, 0x0A, 0x21, 0x11, 0xB8, 0x9D, 0x30, 0x03,
         0x90, 0xAF, 0x38, 0x13, 0xA8, 0x9A, 0x09, 0x67, 0x98, 0x8B, 0x20, 0x11, 0x98, 0x9E, 0x10, 0x12,
         0x18, 0xB8, 0x0B, 0x22, 0xC8, 0x88, 0x88, 0x72, 0x07, 0xA9, 0x89, 0x12, 0xDA, 0x09, 0x21, 0x92,
         0x2A, 0x27, 0xAD, 0x38, 0x83, 0xA9, 0xBD, 0x41, 0x82, 0x88, 0x02, 0xD9, 0x0A, 0x23, 0xCA, 0x09,
         0x70, 0x07, 0xAA, 0x08, 0x02, 0x88, 0x80, 0x8F, 0x40, 0x91, 0x8A, 0x99, 0x48, 0x02, 0xAA, 0x18,
         0x30, 0x47, 0xDA, 0x89, 0x23, 0x08, 0x08, 0xCF, 0x20, 0x14, 0xA9, 0x9A, 0x20, 0x34, 0xC8, 0x9A,
         0x10, 0x32, 0x84, 0xAC, 0x2A, 0x31, 0x32, 0xFF, 0x08, 0x03, 0xB8, 0x08, 0x72, 0x80, 0x99, 0x29,
         0xD8, 0x1B, 0x24, 0xA0, 0x38, 0x82, 0x8A, 0xE9, 0x9C, 0x43, 0x01, 0x39, 0xC3, 0x8D, 0x22, 0x00,
         0xF8, 0x0C, 0x23, 0x90, 0x9B, 0x01, 0x30, 0x07, 0xB9, 0x08, 0x01, 0x10, 0xB1, 0x9C, 0x42, 0xB1,
         0x28, 0xFF, 0x30, 0x82, 0xA9, 0x00, 0x89, 0x56, 0x89, 0x8B, 0x18, 0x10, 0xB0, 0x2A, 0x01, 0xA0,
         0x78, 0xE2, 0x1B, 0x13, 0xB8, 0x2B, 0xA1, 0x73, 0x93, 0x99, 0xDA, 0x91, 0x02, 0xA8, 0x12, 0x90,
         0x71, 0xA4, 0x9F, 0x30, 0x11, 0xB8, 0x9D, 0x53, 0xA1, 0x89, 0x91, 0x9C, 0x58, 0x92, 0x9A, 0x08,
         0x71, 0x83, 0xAC, 0x38, 0x92, 0x8A, 0x00, 0x19, 0x04, 0x99, 0x91, 0xFF, 0x30, 0x82, 0xAB, 0x28,
         0x15, 0x84, 0xCB, 0x00, 0xA8, 0x29, 0x15, 0xAB, 0x43, 0x99, 0x02, 0xCE, 0x28, 0x14, 0xAA, 0x40,
         0xB8, 0x40, 0x82, 0x9A, 0xDC, 0x30, 0x04, 0xDA, 0x19, 0x01, 0x73, 0x98, 0x8A, 0x28, 0x81, 0x08,
         0xEB, 0x30, 0x02, 0xAA, 0xC1, 0x1B, 0x37, 0xD9, 0x0A, 0x11, 0x38, 0x07, 0x35, 0x23, 0x4C, 0x00,
         0x8C, 0x11, 0x80, 0xA8, 0x0A, 0x31, 0xA8, 0x50, 0xC2, 0x0B, 0x14, 0xDA, 0x19, 0x80, 0x72, 0xA3,
         0x9B, 0x00, 0x82, 0x9D, 0x80, 0x41, 0xB1, 0x79, 0x93, 0xBD, 0x48, 0x82, 0x99, 0xBA, 0x64, 0x90,
         0x89, 0x01, 0xB9, 0x3B, 0x85, 0x9A, 0x80, 0x70, 0x84, 0xAB, 0x38, 0x93, 0xAC, 0x01, 0x2A, 0x06,
         0x99, 0x00, 0xFB, 0x39, 0x05, 0x9A, 0x89, 0x30, 0x17, 0xD9, 0x08, 0x02, 0x8A, 0x11, 0xAB, 0x40,
         0x10, 0x93, 0xBF, 0x31, 0x05, 0xCB, 0x18, 0x10, 0x41, 0x91, 0x8C, 0xA8, 0x09, 0x25, 0xEA, 0x39,
         0xA3, 0x30, 0xC0, 0x89, 0x30, 0x92, 0x38, 0xF8, 0x2F, 0x03, 0xAA, 0xA0, 0x50, 0x82, 0xEA, 0x0A,
         0x13, 0x29, 0x27, 0xCA, 0x08, 0x01, 0x88, 0xB0, 0x8C, 0x16, 0x98, 0x19, 0x80, 0x19, 0x22, 0xBA,
         0xD9, 0x1A, 0x67, 0xA8, 0x1A, 0x21, 0x98, 0xCA, 0x0B, 0x44, 0xA0, 0x50, 0xC1, 0x8B, 0x23, 0xC9,
         0x00, 0x98, 0x63, 0x92, 0xAB, 0x08, 0x80, 0x19, 0xA2, 0x49, 0xA3, 0x7B, 0x96, 0x9D, 0x21, 0x80,
         0x80, 0xDC, 0x51, 0x91, 0x89, 0x10, 0xA9, 0x3A, 0x84, 0x9A, 0x80, 0x70, 0x84, 0x9C, 0x20, 0x91,
         0x9A, 0x01, 0x0F, 0x33, 0xB9, 0x28, 0xFA, 0x48, 0x92, 0x89, 0x88, 0x28, 0x15, 0xE9, 0x28, 0x83,
         0x9C, 0x11, 0xCA, 0x10, 0x23, 0xA3, 0x9F, 0x41, 0x81, 0xBB, 0x39, 0xB1, 0x58, 0x85, 0x8B, 0x80,
         0x2A, 0x14, 0xCE, 0x28, 0x01, 0x41, 0xA8, 0x18, 0x80, 0x88, 0x31, 0xFE, 0x3A, 0x04, 0xAA, 0x00,
         0x31, 0x02, 0xED, 0x08, 0x02, 0x08, 0x26, 0xC8, 0x09, 0x81, 0x19, 0xF1, 0x8A, 0x15, 0x98, 0x09,
         0x12, 0xA9, 0x12, 0x81, 0xDB, 0x1A, 0x45, 0xC9, 0x28, 0x13, 0x99, 0xDA, 0x8E, 0x33, 0xA0, 0x41,
         0xA1, 0x9C, 0x22, 0xB9, 0x02, 0x8D, 0x34, 0xB0, 0x8C, 0x11, 0x90, 0x62, 0xA5, 0x1C, 0x46, 0x00,
         0xBC, 0x30, 0x91, 0x20, 0xCA, 0x72, 0xA0, 0x1B, 0xB3, 0xAF, 0x24, 0x98, 0x18, 0x88, 0x2A, 0x25,
         0xC9, 0x19, 0x12, 0x88, 0x9A, 0x5A, 0xA4, 0x8B, 0x44, 0xFD, 0x10, 0x93, 0x89, 0x00, 0x19, 0x16,
         0xBB, 0x20, 0x91, 0x9A, 0x01, 0x02, 0x21, 0x8A, 0x02, 0xFB, 0x8F, 0x42, 0xA0, 0x0A, 0x21, 0x33,
         0xD9, 0x8B, 0x94, 0x9C, 0x32, 0xC9, 0x38, 0x92, 0x72, 0xC0, 0x09, 0xA2, 0x19, 0x23, 0xCC, 0x42,
         0x91, 0xAB, 0x90, 0x89, 0x34, 0xFB, 0x19, 0x02, 0x2B, 0x77, 0xB9, 0x28, 0x80, 0x0A, 0xB2, 0x8A,
         0x17, 0x99, 0x18, 0xA1, 0x8B, 0x03, 0x48, 0xE8, 0x8A, 0x55, 0xC8, 0x18, 0x11, 0x88, 0xD9, 0x0A,
         0x25, 0xA9, 0x51, 0xB1, 0x8B, 0x11, 0xBA, 0x14, 0x8C, 0x53, 0xA2, 0x8D, 0x00, 0x88, 0x11, 0xB8,
         0x69, 0x83, 0x1A, 0xA1, 0x8C, 0x03, 0xCB, 0x72, 0xF9, 0x38, 0x82, 0x9B, 0x12, 0xA9, 0x60, 0xA0,
         0x0A, 0x11, 0x40, 0xA2, 0x8D, 0x24, 0xCC, 0x20, 0xD3, 0x1E, 0x22, 0xA8, 0x08, 0x98, 0x50, 0xC2,
         0x1B, 0x13, 0xBA, 0x01, 0x80, 0x72, 0xB1, 0x0C, 0x13, 0xFC, 0x18, 0x13, 0x8A, 0x08, 0x34, 0xB0,
         0x8F, 0x10, 0xB0, 0x2A, 0x13, 0x80, 0x00, 0x1A, 0x85, 0xBD, 0x39, 0x02, 0x10, 0x03, 0x49, 0x96,
         0xAD, 0x20, 0xF8, 0x1B, 0x15, 0x98, 0x18, 0xA9, 0x71, 0xC1, 0x0A, 0x23, 0xAA, 0x21, 0x03, 0x8A,
         0xB9, 0x29, 0xA5, 0xDF, 0x42, 0x98, 0x19, 0x81, 0x8C, 0x17, 0xAB, 0x20, 0x82, 0x0B, 0x12, 0x08,
         0x00, 0xA9, 0x30, 0xF9, 0x1F, 0x02, 0x89, 0x11, 0xE0, 0x58, 0xB2, 0x9B, 0x33, 0xA8, 0x9A, 0x21,
         0x52, 0x80, 0x88, 0x18, 0xDD, 0x29, 0x98, 0x31, 0x04, 0x9C, 0x45, 0xC9, 0x0B, 0x22, 0xE9, 0x1A,
         0x15, 0x80, 0x28, 0x92, 0x8D, 0x08, 0xC8, 0x29, 0x33, 0x90, 0x09, 0x53, 0x43, 0x22, 0x44, 0x00,
         0xAE, 0x09, 0xA0, 0x4A, 0x24, 0x99, 0x58, 0x94, 0xAD, 0x10, 0x81, 0x11, 0x98, 0x08, 0x83, 0xAC,
         0x20, 0xB3, 0xFF, 0x30, 0x81, 0x88, 0x80, 0x08, 0x02, 0xB9, 0x18, 0x44, 0x24, 0xFA, 0x0B, 0x23,
         0xBA, 0x39, 0x95, 0x9F, 0x31, 0x90, 0x09, 0x80, 0x89, 0x63, 0xA0, 0x0A, 0x43, 0xA0, 0x8A, 0xA1,
         0x8A, 0x12, 0x80, 0xEE, 0x28, 0x01, 0xA0, 0x28, 0x00, 0x00, 0x61, 0x92, 0xBB, 0x32, 0x02, 0x98,
         0x0A, 0xC1, 0x1A, 0xFA, 0xAB, 0x32, 0x02, 0x48, 0x04, 0x90, 0x09, 0xA2, 0xCE, 0x58, 0x82, 0x89,
         0x30, 0x08, 0x10, 0xC9, 0x0B, 0x03, 0x00, 0x00
     };

 #else /* __MMI_GAME_MULTICHANNEL_SOUND__ */ 

#define  STAIROUCH_WAV  2940

__align(2)
     const U8 StairOuch_wav[2940] = 
     {
         0x52, 0x49, 0x46, 0x46, 0x74, 0x0B, 0x00, 0x00, 0x57, 0x41, 0x56, 0x45, 0x66, 0x6D, 0x74, 0x20,
         0x14, 0x00, 0x00, 0x00, 0x11, 0x00, 0x01, 0x00, 0x44, 0xAC, 0x00, 0x00, 0x6D, 0x56, 0x00, 0x00,
         0x00, 0x04, 0x04, 0x00, 0x02, 0x00, 0xF9, 0x07, 0x66, 0x61, 0x63, 0x74, 0x04, 0x00, 0x00, 0x00,
         0x66, 0x16, 0x00, 0x00, 0x64, 0x61, 0x74, 0x61, 0x40, 0x0B, 0x00, 0x00, 0xFA, 0xFF, 0x00, 0x00,
         0xF3, 0xBF, 0x35, 0xF8, 0x9F, 0x91, 0xBF, 0x20, 0x10, 0x37, 0x91, 0x2A, 0x34, 0xEA, 0x19, 0xC8,
         0x9D, 0x30, 0x34, 0xB8, 0x78, 0x83, 0xBA, 0x40, 0x47, 0x90, 0x10, 0xA0, 0x8C, 0x20, 0xEA, 0x0B,
         0x25, 0xDA, 0x18, 0x80, 0x51, 0x91, 0x3A, 0x37, 0xA8, 0x9B, 0x23, 0xD9, 0x1A, 0x81, 0x8B, 0x27,
         0x81, 0xAA, 0x49, 0x15, 0xCB, 0x20, 0x22, 0xB0, 0x1B, 0x26, 0xEA, 0x29, 0xA1, 0xAE, 0x41, 0x03,
         0x8B, 0x53, 0xA2, 0xBC, 0x40, 0x92, 0xAB, 0x30, 0x03, 0x99, 0x21, 0x33, 0xB2, 0x9F, 0x46, 0xC8,
         0x0A, 0x21, 0x89, 0x23, 0xE9, 0x0A, 0x03, 0xEA, 0x9B, 0x51, 0x82, 0xBB, 0x71, 0x82, 0xBB, 0x20,
         0x91, 0x50, 0x82, 0x8A, 0x52, 0x24, 0xB0, 0xCF, 0x28, 0x02, 0xBA, 0x18, 0x13, 0x31, 0x81, 0xAE,
         0x40, 0x91, 0x9C, 0x28, 0x32, 0xA2, 0xDF, 0x38, 0x04, 0xBC, 0x19, 0x11, 0x20, 0x80, 0x89, 0x21,
         0x53, 0xA2, 0xAD, 0x40, 0x83, 0xBC, 0x50, 0xA1, 0x9D, 0x80, 0x0A, 0x32, 0xFA, 0x0B, 0x42, 0x91,
         0xBA, 0x8A, 0x18, 0x20, 0x53, 0x04, 0x09, 0x46, 0x81, 0x28, 0x82, 0xBE, 0x99, 0x98, 0x41, 0xC1,
         0xCF, 0x28, 0x33, 0x80, 0xEA, 0x9B, 0x64, 0x82, 0xBC, 0x18, 0x33, 0x90, 0xBC, 0x19, 0x37, 0xC0,
         0x9C, 0x31, 0x04, 0xCA, 0x8A, 0x42, 0x82, 0x9A, 0x18, 0x11, 0x22, 0xA8, 0x9D, 0x20, 0xA1, 0xAE,
         0x89, 0x32, 0x93, 0xCE, 0x0B, 0x44, 0x91, 0xBB, 0x0B, 0x36, 0xA2, 0xAC, 0x30, 0x03, 0xDB, 0x18,
         0x32, 0xB8, 0xAE, 0x51, 0x03, 0xCB, 0x0B, 0x63, 0x82, 0xBC, 0x1A, 0x33, 0x81, 0xA9, 0x0A, 0x43,
         0x26, 0xB9, 0x40, 0x12, 0xB8, 0xBF, 0x20, 0x13, 0xE9, 0x9C, 0x33, 0x01, 0x98, 0x10, 0x90, 0x19,
         0x81, 0xBA, 0x18, 0xA0, 0x29, 0xA1, 0x09, 0x11, 0xFA, 0xFF, 0x28, 0x02, 0x00, 0x80, 0x89, 0x41,
         0x37, 0xA1, 0xBC, 0xAA, 0x31, 0x83, 0xBC, 0xCE, 0x0B, 0x32, 0x23, 0xCC, 0x28, 0x80, 0x28, 0x43,
         0x92, 0xAC, 0x31, 0xE8, 0x9C, 0x30, 0xB2, 0xEF, 0x38, 0x02, 0xAB, 0x18, 0x42, 0x24, 0xA9, 0x18,
         0x98, 0x73, 0xB3, 0x9F, 0x08, 0x88, 0x80, 0x08, 0x01, 0xDD, 0x49, 0x13, 0x80, 0xB8, 0x8B, 0x21,
         0x44, 0x23, 0xFA, 0x9A, 0x11, 0x12, 0x23, 0xEC, 0x9B, 0x18, 0x53, 0x92, 0x9A, 0x89, 0x89, 0x31,
         0x25, 0xB0, 0xCE, 0x8A, 0x31, 0x24, 0xDA, 0xAC, 0x31, 0x24, 0xB9, 0xAE, 0x40, 0x23, 0xB9, 0x09,
         0x88, 0x53, 0x82, 0xAB, 0x08, 0x80, 0x41, 0x84, 0xDD, 0x1A, 0x81, 0x19, 0x81, 0x9A, 0x42, 0xC1,
         0x8C, 0x44, 0x82, 0xDB, 0x19, 0x64, 0x82, 0xCB, 0x0A, 0x32, 0x24, 0xC8, 0xAC, 0x00, 0x11, 0x11,
         0xB8, 0xBD, 0x9A, 0x00, 0x32, 0x26, 0x81, 0x9B, 0x19, 0x47, 0x22, 0x80, 0xBA, 0x0A, 0x22, 0xA8,
         0xCD, 0x9C, 0x00, 0x20, 0x32, 0xA1, 0xDF, 0x1A, 0x25, 0x22, 0x15, 0xEB, 0x1A, 0x01, 0x30, 0x93,
         0xBD, 0x08, 0x0A, 0x42, 0xC8, 0x9B, 0x99, 0x30, 0x14, 0x08, 0x81, 0x9C, 0x53, 0x88, 0x73, 0xB2,
         0x9F, 0x22, 0xA8, 0x50, 0xA1, 0x9D, 0x21, 0x90, 0x20, 0x90, 0x48, 0x05, 0xA9, 0x89, 0x01, 0x22,
         0x13, 0xFB, 0x8D, 0x33, 0xA0, 0x18, 0x01, 0x20, 0xA2, 0xAE, 0x43, 0x01, 0x42, 0xD8, 0x1B, 0x26,
         0xB0, 0x8A, 0x90, 0x99, 0x40, 0x03, 0x9B, 0x12, 0xFF, 0x29, 0x04, 0xBA, 0x40, 0x92, 0x09, 0x12,
         0xBA, 0x72, 0x83, 0x9A, 0x80, 0xAB, 0x67, 0x03, 0xAC, 0x30, 0xA1, 0xAD, 0x42, 0x81, 0x19, 0x10,
         0x88, 0xC9, 0x0B, 0x54, 0x90, 0x9C, 0x22, 0xB0, 0x1C, 0x15, 0xD9, 0x89, 0x88, 0x19, 0x24, 0x82,
         0x08, 0x98, 0x1A, 0x46, 0xD8, 0x9D, 0x31, 0x82, 0x8A, 0x42, 0xD1, 0xAC, 0x89, 0x18, 0x80, 0x0A,
         0x34, 0x02, 0x22, 0xD9, 0x0A, 0x80, 0x09, 0x90, 0x40, 0xF1, 0x9F, 0x98, 0x8A, 0x02, 0xCC, 0x60,
         0x25, 0x98, 0x08, 0x12, 0xA9, 0x40, 0x24, 0x98, 0x08, 0xA1, 0xEB, 0xAB, 0xA9, 0xAC, 0x30, 0x23,
         0x80, 0xFA, 0x9B, 0x31, 0x01, 0x22, 0x20, 0x46, 0xA0, 0xAF, 0x09, 0x08, 0x23, 0xD8, 0xAB, 0x99,
         0xAB, 0x41, 0x00, 0x26, 0xC9, 0x30, 0xB1, 0x8E, 0x32, 0xC8, 0x1B, 0x57, 0xA1, 0xAD, 0x10, 0x22,
         0x90, 0x19, 0x92, 0xBD, 0x08, 0x32, 0x82, 0x08, 0x25, 0xB9, 0x18, 0xD9, 0x50, 0xB8, 0x60, 0x83,
         0x88, 0xCB, 0x39, 0x26, 0xB9, 0x29, 0x32, 0x04, 0xDE, 0x19, 0x11, 0x11, 0x10, 0x92, 0x8A, 0xA0,
         0xAA, 0xCC, 0x0B, 0x47, 0x91, 0x09, 0xDA, 0x19, 0x82, 0x99, 0x11, 0x34, 0x25, 0xB9, 0x2A, 0xD2,
         0xBE, 0x50, 0x25, 0x98, 0xAB, 0x50, 0x82, 0x9C, 0x10, 0xA9, 0x89, 0x21, 0x34, 0xC0, 0x8D, 0x33,
         0xB9, 0xAC, 0x48, 0x26, 0xC8, 0x8B, 0x12, 0x90, 0x98, 0x9A, 0x20, 0xFC, 0x48, 0x04, 0xBA, 0x20,
         0x32, 0x04, 0xBA, 0x63, 0xF8, 0x9E, 0x30, 0x12, 0x00, 0x89, 0x80, 0xBA, 0xAC, 0x62, 0x83, 0xBB,
         0x89, 0x42, 0xB1, 0x9D, 0x10, 0x90, 0x2A, 0x46, 0x92, 0x9A, 0x21, 0x99, 0xBA, 0xBF, 0x38, 0x14,
         0x9A, 0x51, 0x24, 0xC9, 0x19, 0x82, 0xAA, 0xB8, 0x9B, 0x52, 0x04, 0xBB, 0x29, 0x81, 0x5B, 0x37,
         0xB8, 0x9A, 0x00, 0xC9, 0x39, 0x05, 0x88, 0x01, 0xBA, 0x72, 0x85, 0xBC, 0x0A, 0x23, 0xA8, 0x41,
         0x81, 0x89, 0xC9, 0x0C, 0x35, 0x98, 0xA9, 0x29, 0x04, 0x9A, 0x90, 0x0C, 0x37, 0xA9, 0x0A, 0x81,
         0xCC, 0x29, 0x47, 0x91, 0x0A, 0x12, 0x80, 0xB8, 0xAE, 0xBB, 0x38, 0x34, 0x42, 0x22, 0x11, 0xA8,
         0xBA, 0x50, 0x91, 0xDC, 0xAE, 0x40, 0x23, 0x22, 0xD9, 0x8B, 0x21, 0x90, 0x8A, 0x43, 0xA1, 0x9C,
         0x00, 0x32, 0x02, 0x44, 0xE9, 0x9B, 0xBC, 0x30, 0x25, 0xE9, 0x28, 0x12, 0x00, 0x00, 0x12, 0x08,
         0xB1, 0xFF, 0x1A, 0x12, 0xBA, 0x68, 0x25, 0x98, 0x0B, 0x24, 0xDA, 0x9A, 0x21, 0x81, 0x99, 0xA8,
         0x8A, 0x67, 0x02, 0xA8, 0x19, 0x82, 0xA9, 0xAC, 0x09, 0x01, 0x31, 0x24, 0xDD, 0x28, 0x35, 0xA1,
         0xAB, 0x99, 0x10, 0x13, 0xD9, 0x2B, 0x47, 0x82, 0xCB, 0x8A, 0x31, 0x23, 0xB0, 0xCF, 0x09, 0x43,
         0x92, 0x9A, 0x21, 0x82, 0xDB, 0x08, 0xC9, 0x38, 0x27, 0xB8, 0x8B, 0x88, 0x52, 0x13, 0xA8, 0x0A,
         0xB8, 0x8C, 0xD8, 0x0B, 0x64, 0x92, 0x8A, 0xC8, 0x8C, 0x44, 0x01, 0xCA, 0x18, 0x03, 0xA8, 0x8B,
         0x53, 0x02, 0xDD, 0x39, 0x92, 0x8B, 0x11, 0x33, 0xE9, 0x8B, 0x43, 0xA1, 0x2A, 0x04, 0xBA, 0xBC,
         0x72, 0x85, 0xBA, 0x0B, 0x11, 0xB0, 0x8B, 0x32, 0x30, 0x17, 0xA8, 0xAC, 0x10, 0x40, 0xA1, 0x9D,
         0x01, 0xDB, 0x29, 0x15, 0xBA, 0x38, 0xE1, 0x1C, 0x24, 0xA8, 0x19, 0xF8, 0x1B, 0x24, 0x80, 0x18,
         0x11, 0x18, 0xEA, 0x8B, 0x99, 0x21, 0x32, 0xA0, 0x09, 0xCF, 0x89, 0x29, 0x37, 0x80, 0x40, 0xB2,
         0x9F, 0x02, 0xA9, 0x19, 0x91, 0x2A, 0x15, 0xDA, 0x9D, 0x42, 0x02, 0x99, 0x08, 0xAC, 0x18, 0x31,
         0x84, 0xA9, 0x59, 0x05, 0x9B, 0xC9, 0x8A, 0x31, 0x05, 0x9B, 0xC9, 0x0C, 0x42, 0x14, 0xAA, 0x62,
         0x01, 0xCB, 0x28, 0x82, 0xBB, 0x38, 0x92, 0x1B, 0xB4, 0xFF, 0x31, 0x13, 0x81, 0x08, 0xC9, 0x8C,
         0x32, 0x83, 0x0A, 0x43, 0x01, 0xEC, 0x9B, 0xAB, 0x71, 0x33, 0x14, 0xEA, 0x0A, 0x11, 0x99, 0x10,
         0x12, 0x82, 0x0B, 0x94, 0xDF, 0x20, 0x14, 0xA0, 0x38, 0x13, 0xCC, 0x29, 0xA1, 0xAD, 0x21, 0x81,
         0xCA, 0x29, 0x92, 0x60, 0x14, 0xA0, 0x19, 0x24, 0x11, 0xB8, 0xAE, 0xA9, 0x1B, 0xDD, 0x44, 0x00,
         0x1B, 0x23, 0x51, 0x92, 0x0B, 0x63, 0x83, 0xAF, 0x40, 0x34, 0xA0, 0x08, 0xE9, 0x8A, 0xA0, 0x1A,
         0x22, 0x52, 0x91, 0x8A, 0x80, 0x43, 0xC9, 0x1A, 0x25, 0xC8, 0x0A, 0x81, 0xA9, 0xAB, 0xBB, 0x71,
         0x25, 0x01, 0x18, 0xD9, 0x29, 0x92, 0x8C, 0x22, 0xF9, 0x9B, 0x63, 0xA2, 0xAA, 0xB8, 0x19, 0x12,
         0x66, 0x03, 0xC9, 0xAC, 0x28, 0x80, 0x28, 0x13, 0xD9, 0x2A, 0x35, 0x91, 0xEB, 0x09, 0xB8, 0x1C,
         0x47, 0x81, 0xCB, 0x19, 0x80, 0x09, 0x21, 0x90, 0xBC, 0x50, 0x33, 0xA1, 0x9C, 0x00, 0xA9, 0x28,
         0x53, 0x83, 0xAC, 0x90, 0xAF, 0x08, 0x11, 0xF8, 0x8C, 0x62, 0x02, 0x9B, 0x10, 0x18, 0x32, 0x80,
         0xFB, 0x2B, 0x25, 0x81, 0xBA, 0xDB, 0x8B, 0x32, 0x21, 0x33, 0x14, 0xDE, 0x09, 0x13, 0x12, 0xA0,
         0x9A, 0x18, 0x32, 0x12, 0xC9, 0xCC, 0xCD, 0x29, 0x33, 0x33, 0x32, 0xD1, 0xBF, 0x19, 0x13, 0x00,
         0x98, 0x61, 0x82, 0xA9, 0xEB, 0x29, 0x82, 0x9A, 0x10, 0x21, 0x34, 0x16, 0xEC, 0x89, 0x01, 0x11,
         0x12, 0xA9, 0x88, 0x8A, 0x45, 0xC8, 0x9A, 0x89, 0x52, 0x81, 0x51, 0x01, 0x80, 0xDF, 0x29, 0x02,
         0x08, 0x22, 0xA8, 0xAE, 0x18, 0x21, 0x91, 0x8A, 0x18, 0x36, 0xCB, 0x30, 0x90, 0x32, 0xFA, 0x8D,
         0x20, 0x01, 0x10, 0x05, 0xBD, 0x28, 0xA1, 0x09, 0x90, 0x99, 0x64, 0x82, 0x29, 0x93, 0xAE, 0x10,
         0x12, 0xAA, 0x64, 0xB0, 0x8A, 0x98, 0x28, 0x83, 0xAD, 0x21, 0xF9, 0x8B, 0x52, 0x12, 0x10, 0xC9,
         0x0D, 0x45, 0xA0, 0x8B, 0x01, 0x98, 0x98, 0x28, 0x34, 0xB0, 0x8E, 0x01, 0xA9, 0x19, 0x13, 0x90,
         0x22, 0xE9, 0x59, 0x37, 0xD8, 0x9A, 0x99, 0x21, 0x13, 0xAA, 0x50, 0x04, 0xCB, 0x09, 0xA8, 0x41,
         0x23, 0xDA, 0x29, 0x03, 0x80, 0x8A, 0x22, 0x92, 0xCF, 0x29, 0xA1, 0x09, 0x21, 0x64, 0xA2, 0x9D,
         0x88, 0x52, 0x81, 0xB9, 0x8B, 0x12, 0x08, 0xF9, 0x1A, 0x26, 0x01, 0x90, 0xC9, 0xBD, 0x48, 0x04,
         0x09, 0x81, 0x08, 0x01, 0x52, 0xB1, 0x9E, 0x11, 0x01, 0x98, 0xB9, 0x8D, 0x44, 0x02, 0x98, 0x9A,
         0xD8, 0x8B, 0x81, 0x18, 0x54, 0x24, 0xB9, 0x29, 0x15, 0xAA, 0x19, 0xA1, 0xCF, 0x10, 0x11, 0x54,
         0xB0, 0xAB, 0x18, 0x25, 0xA8, 0x9A, 0x89, 0x18, 0x47, 0xC8, 0x1A, 0x32, 0xB0, 0x8D, 0x13, 0xFB,
         0x1A, 0x33, 0x12, 0x81, 0xCC, 0x1A, 0x33, 0xA8, 0x39, 0x84, 0xAB, 0x51, 0xA3, 0xCF, 0x30, 0x02,
         0xE9, 0x8A, 0x22, 0x92, 0x1A, 0x13, 0x80, 0x08, 0xE8, 0x2A, 0x05, 0xCB, 0x19, 0x22, 0xA2, 0xBF,
         0x31, 0x90, 0x30, 0x45, 0xB0, 0xAD, 0x29, 0x27, 0xA8, 0x9A, 0x10, 0x80, 0xC9, 0xAC, 0x41, 0x03,
         0xC9, 0x0B, 0x44, 0xD8, 0x09, 0x33, 0xA0, 0x29, 0x04, 0x89, 0x08, 0x44, 0xC0, 0xAE, 0x09, 0x22,
         0xB2, 0xBF, 0x09, 0x20, 0x42, 0x91, 0x8A, 0x32, 0xA2, 0x0E, 0x35, 0xC8, 0x9A, 0x00, 0x98, 0x2A,
         0x26, 0xDA, 0x8A, 0x88, 0x52, 0x92, 0x9A, 0x80, 0xBC, 0x72, 0x12, 0xB8, 0x1A, 0x91, 0x3A, 0x47,
         0x90, 0xAD, 0x20, 0xB8, 0x1A, 0x20, 0x12, 0xC9, 0xAA, 0x29, 0x17, 0x29, 0x93, 0xBC, 0xAB, 0x22,
         0x9A, 0x55, 0x91, 0x39, 0x07, 0x8B, 0x03, 0x1A, 0xB1, 0x8D, 0xD0, 0x5B, 0x17, 0xBB, 0x20, 0x90,
         0x98, 0x80, 0xBB, 0x88, 0x52, 0xC1, 0x2A, 0x25, 0xA8, 0x50, 0xC0, 0x0C, 0x12, 0x11, 0x01, 0x09,
         0xC0, 0x7A, 0x95, 0xAE, 0x31, 0x82, 0x08, 0x90, 0x8B, 0xBA, 0x2A, 0xB8, 0x0B, 0x32, 0x27, 0x12,
         0xF9, 0x0D, 0x24, 0x81, 0xAA, 0x20, 0x01, 0x12, 0x01, 0xC0, 0x0D, 0x16, 0x88, 0x90, 0xAF, 0x08,
         0x80, 0xBA, 0x28, 0x08, 0x77, 0x01, 0x88, 0xBB, 0x29, 0x15, 0x98, 0xAA, 0xAA, 0x1A, 0x33, 0x56,
         0x02, 0x01, 0xBB, 0x89, 0x01, 0xB8, 0x52, 0xB1, 0x8E, 0x14, 0xAD, 0x43, 0x91, 0x08, 0x98, 0xBD,
         0x08, 0x52, 0xA2, 0xAE, 0x10, 0x21, 0x01, 0x29, 0x25, 0x89, 0xA8, 0x70, 0xB2, 0x19, 0xD9, 0x1A,
         0x80, 0x01, 0x18, 0x10, 0xB0, 0x79, 0x96, 0xBC, 0x88, 0x00, 0x01, 0x21, 0x24, 0xA0, 0xED, 0x0A,
         0x22, 0x21, 0xA8, 0x10, 0x00, 0x04, 0x29, 0xE2, 0x4A, 0x05, 0x9B, 0x80, 0xAB, 0x51, 0x04, 0xCA,
         0xCC, 0x89, 0x33, 0x90, 0x71, 0x82, 0xAA, 0x8C, 0x23, 0x99, 0x00, 0xAA, 0x72, 0x85, 0x18, 0xB0,
         0x3B, 0x03, 0xCB, 0xA9, 0xBE, 0x11, 0x10, 0xB3, 0x9F, 0x10, 0x53, 0xB1, 0x9A, 0x24, 0x9A, 0x34,
         0x00, 0xD9, 0x0B, 0x01, 0xA0, 0x8A, 0x19, 0x67, 0x99, 0x30, 0xB1, 0xBC, 0x99, 0x1A, 0xA1, 0x1A,
         0xBC, 0x64, 0x21, 0x25, 0xA8, 0xB9, 0xBB, 0x8A, 0x52, 0x13, 0x00, 0xDB, 0x71, 0x93, 0xAD, 0x20,
         0x81, 0x8A, 0x34, 0xB9, 0x9A, 0x99, 0x33, 0x11, 0x09, 0xF9, 0x5B, 0x85, 0x9C, 0x31, 0x03, 0xAD,
         0x21, 0x82, 0x19, 0x81, 0xBD, 0xBA, 0x41, 0x93, 0x71, 0x92, 0xAE, 0x31, 0x92, 0x1A, 0x92, 0x0A,
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     };

 #endif /* __MMI_GAME_MULTICHANNEL_SOUND__ */ 

/******************************************AUDIO************************************/
//#define __MMI_STAIR_DEBUG__

#ifdef __MMI_STAIR_DEBUG__
U32 g_mmi_stair_start_time;
U32 g_mmi_stair_end_time;
U32 g_mmi_stair_duration;
#define MMI_GAME_GET_START_TIME(_trace_) \
    do{\
    kal_get_time(&g_mmi_stair_start_time);\
    }while(0)
#define MMI_GAME_GET_STOP_TIME_AND_PRINT_TRACE(_trace_)\
    do{\
    kal_get_time(&g_mmi_stair_end_time);\
    g_mmi_stair_duration = kal_ticks_to_milli_secs(g_mmi_stair_end_time - g_mmi_stair_start_time);\
    kal_prompt_trace(MOD_MMI,_trace_, g_mmi_stair_duration,__LINE__);\
    }while(0)
#else
#define MMI_GAME_GET_START_TIME(_trace_) 
#define MMI_GAME_GET_STOP_TIME_AND_PRINT_TRACE(_trace_) 
#endif

/*****************************************************************************
 * FUNCTION
 *  mmi_gx_stair_enter_gfx
 * DESCRIPTION
 *  Set Game Framework (GFX) Parameter
 * PARAMETERS
 *  void
 * RETURNS
 *  void
 *****************************************************************************/
/* keep this game old naming style */
void mmi_gx_stair_enter_gfx(void)
{
    /*----------------------------------------------------------------*/
    /* Local Variables                                                */
    /*----------------------------------------------------------------*/

    /*----------------------------------------------------------------*/
    /* Code Body                                                      */
    /*----------------------------------------------------------------*/
    /* Game menu */
    GFX.game_data.game_img_id = IMG_ID_GX_STAIR_GAME_ICON;  /* game icon img ID */
#if defined(__MMI_GAME_CHICKEN__)
    GFX.game_data.game_str_id = STR_ID_GX_STAIR_GAME_NAME_CHICKEN;      /* game name string ID */
#elif defined(__MMI_GAME_ROBOT__)
    GFX.game_data.game_str_id = STR_ID_GX_STAIR_GAME_NAME_ROBOT;        /* game name string ID */
#endif 
    GFX.game_data.menu_resume_str_id = STR_GAME_RESUME;     /* "Resume" string ID */
    GFX.game_data.menu_new_str_id = STR_GAME_NEW;           /* "New Game" string ID */
    GFX.game_data.menu_level_str_id = STR_GAME_LEVEL;       /* "Game Level" string ID */
    GFX.game_data.menu_grade_str_id = STR_GAME_GRADE;       /* "Best Grade" string ID */
    GFX.game_data.menu_help_str_id = STR_GLOBAL_HELP;         /* "Game Help" string ID */

    /* level / grade */
    GFX.game_data.level_count = 3;  /* how many levels */
    GFX.game_data.level_str_id_list[0] = STR_ID_GX_STAIR_LEVEL_EASY;    /* level string ID */
    GFX.game_data.level_str_id_list[1] = STR_ID_GX_STAIR_LEVEL_NORMAL;  /* level string ID */
    GFX.game_data.level_str_id_list[2] = STR_ID_GX_STAIR_LEVEL_HARD;    /* level string ID */

    /* add slot in NVRAMEnum.h */
    GFX.game_data.grade_nvram_id_list[0] = NVRAM_GX_STAIR_EASY_SCORE;   /* grade slot in NVRAM (short) */
    GFX.game_data.grade_nvram_id_list[1] = NVRAM_GX_STAIR_NORMAL_SCORE; /* grade slot in NVRAM */
    GFX.game_data.grade_nvram_id_list[2] = NVRAM_GX_STAIR_HARD_SCORE;   /* grade slot in NVRAM */
    GFX.game_data.level_nvram_id = NVRAM_GX_STAIR_LEVEL;    /* current lvl idnex  in NVRAM (byte) */

    /* help */
#if defined(__MMI_GAME_CHICKEN__)
    GFX.game_data.help_str_id = STR_ID_GX_STAIR_HELP_DESCRIPTION_CHICKEN;       /* help desciption string id */
#elif defined(__MMI_GAME_ROBOT__)
    GFX.game_data.help_str_id = STR_ID_GX_STAIR_HELP_DESCRIPTION_ROBOT; /* help desciption string id */
#endif 

    /* misc */
    GFX.game_data.grade_value_ptr = (S16*) (&g_gx_stair_context.game_grade);   /* current level's grade (S16*) */
    GFX.game_data.level_index_ptr = (U8*) (&g_gx_stair_context.game_level);    /* ptr to current level index (U8*) */
    GFX.game_data.is_new_game = (BOOL*) (&g_gx_stair_context.is_new_game);     /* ptr to new game flag (BOOL*) */

    /* function ptr */
    GFX.game_data.best_grade_func_ptr = mmi_gx_stair_calc_best_grade;   /* function to calculate best grade */
    GFX.game_data.enter_game_func_ptr = mmi_gx_stair_enter_game;        /* function to enter new game */
    GFX.game_data.exit_game_func_ptr = mmi_gx_stair_exit_game;  /* function to exit game */
    GFX.game_data.draw_gameover_func_ptr = mmi_gx_stair_draw_gameover;  /* function to draw gameover screen */

    /* some flags */
    GFX.game_data.is_keypad_audio_enable = FALSE;   /* play keypad tone or not */

    mmi_gfx_entry_menu_screen();
}


/*****************************************************************************
 * FUNCTION
 *  mmi_gx_stair_calc_best_grade
 * DESCRIPTION
 *  Calculate new best grade [Callback required by GFX]
 * PARAMETERS
 *  old_grade       [IN]        
 *  new_grade       [IN]        
 * RETURNS
 *  S16
 *****************************************************************************/
S16 mmi_gx_stair_calc_best_grade(S16 old_grade, S16 new_grade)
{
    /*----------------------------------------------------------------*/
    /* Local Variables                                                */
    /*----------------------------------------------------------------*/

    /*----------------------------------------------------------------*/
    /* Code Body                                                      */
    /*----------------------------------------------------------------*/
    /* compare the best grade and return it */
    if (new_grade > old_grade)
    {
        return new_grade;
    }
    else
    {
        return old_grade;
    }
}


/*****************************************************************************
 * FUNCTION
 *  mmi_gx_stair_draw_gameover
 * DESCRIPTION
 *  Draw Gameover Screen [Callback required by GFX]
 * PARAMETERS
 *  void
 *  viod(?)
 * RETURNS
 *  void
 *****************************************************************************/
void mmi_gx_stair_draw_gameover(void)
{
    /*----------------------------------------------------------------*/
    /* Local Variables                                                */
    /*----------------------------------------------------------------*/

    /*----------------------------------------------------------------*/
    /* Code Body                                                      */
    /*----------------------------------------------------------------*/
    GFX_PLAY_AUDIO_GAMEOVER();

    /* call this function to draw standard gameover screen */
#ifndef __MMI_GAME_MULTI_LANGUAGE_SUPPORT__
    mmi_gfx_draw_gameover_screen(
        IMG_ID_GX_STAIR_GOTEXT,
        IMG_ID_GX_STAIR_GRADESMAP,
        IMG_ID_GX_STAIR_GOPIC,
        g_gx_stair_context.game_grade);
#else
    mmi_gfx_draw_gameover_screen(
        mmi_gfx_get_multilanguage_image_ID(
         mmi_stair_language_index,
         IMG_ID_GX_STAIR_GOTEXT_LANGUAGE0, 
         MMI_STAIR_STRING_COUNT,
         MMI_STAIR_STRING_GOTEXT),
        IMG_ID_GX_STAIR_GRADESMAP,
        IMG_ID_GX_STAIR_GOPIC,
        g_gx_stair_context.game_grade);
#endif
}


/*****************************************************************************
 * FUNCTION
 *  mmi_gx_stair_enter_game
 * DESCRIPTION
 *  Enter Game [Callback required by GFX]
 * PARAMETERS
 *  void
 *  viod(?)
 * RETURNS
 *  void
 *****************************************************************************/
void mmi_gx_stair_enter_game(void)
{
    /*----------------------------------------------------------------*/
    /* Local Variables                                                */
    /*----------------------------------------------------------------*/

    /*----------------------------------------------------------------*/
    /* Code Body                                                      */
    /*----------------------------------------------------------------*/
    if (g_gx_stair_context.is_new_game == TRUE)
    {
        mmi_gx_stair_init_game();   /* is new game, otherwise resume game */
    }

#ifdef __MMI_GAME_MULTI_LANGUAGE_SUPPORT__
    mmi_stair_language_index = g_mmi_game_current_language_index;
    mmi_gfx_check_image_get_valid_language(
        &mmi_stair_language_index, 
        IMG_ID_GX_STAIR_GOTEXT_LANGUAGE0, 
        MMI_STAIR_STRING_COUNT);
#endif

    g_gx_stair_context.is_left_pressed = FALSE;
    g_gx_stair_context.is_right_pressed = FALSE;
    g_gx_stair_context.is_flying_key_pressed = FALSE;

#if defined(GDI_USING_LAYER)
    gdi_layer_multi_layer_enable();
    gdi_layer_get_base_handle(&g_gx_stair_context.background);

    gdi_layer_create(0, 0, MMI_GX_STAIR_LCD_WIDTH, MMI_GX_STAIR_LCD_HEIGHT, &g_gx_stair_context.foreground);
    gdi_layer_set_active(g_gx_stair_context.foreground);
    gdi_layer_set_source_key(TRUE, MMI_GX_STAIR_TRANSPARENT_COLOR);
    gdi_layer_clear_background(MMI_GX_STAIR_TRANSPARENT_COLOR);

    g_gx_stair_context.bg_layer_buf_ptr = mmi_frm_scrmem_alloc_framebuffer(MMI_GAME_STAIR_SCREEN_MEMORY_SIZE);
    gdi_layer_create_using_outside_memory(
        0,
        0,
        LCD_WIDTH,
        LCD_HEIGHT + MMI_GAME_STAIR_WALL_HEIGHT,
        &g_gx_stair_context.background,
        (PU8) g_gx_stair_context.bg_layer_buf_ptr,
        (S32) (MMI_GAME_STAIR_SCREEN_MEMORY_SIZE));
    gdi_layer_push_and_set_active(g_gx_stair_context.background);
    gdi_layer_set_source_key(TRUE, MMI_GX_STAIR_TRANSPARENT_COLOR);
    gdi_layer_clear_background(MMI_GX_STAIR_TRANSPARENT_COLOR);
    gdi_layer_pop_and_restore_active();

    gdi_layer_set_active(g_gx_stair_context.background);
#endif /* defined(GDI_USING_LAYER) */ 

    g_gx_stair_context.is_new_game = FALSE;
    g_gx_stair_context.is_gameover = FALSE;

    SetKeyHandler(mmi_gx_stair_left_key_press, KEY_4, KEY_EVENT_DOWN);
    SetKeyHandler(mmi_gx_stair_left_key_press, KEY_LEFT_ARROW, KEY_EVENT_DOWN);
    SetKeyHandler(mmi_gx_stair_right_key_press, KEY_6, KEY_EVENT_DOWN);
    SetKeyHandler(mmi_gx_stair_right_key_press, KEY_RIGHT_ARROW, KEY_EVENT_DOWN);
    SetKeyHandler(mmi_gx_stair_left_key_release, KEY_4, KEY_EVENT_UP);
    SetKeyHandler(mmi_gx_stair_left_key_release, KEY_LEFT_ARROW, KEY_EVENT_UP);
    SetKeyHandler(mmi_gx_stair_right_key_release, KEY_6, KEY_EVENT_UP);
    SetKeyHandler(mmi_gx_stair_right_key_release, KEY_RIGHT_ARROW, KEY_EVENT_UP);

    SetKeyHandler(mmi_gx_stair_flying_key_release, KEY_5, KEY_EVENT_UP);
    SetKeyHandler(mmi_gx_stair_flying_key_press, KEY_5, KEY_EVENT_DOWN);

    gdi_layer_lock_frame_buffer();
    gdi_layer_push_and_set_active(g_gx_stair_context.foreground);
    mmi_gx_stair_draw_static_foreground();
    gdi_layer_pop_and_restore_active();

    mmi_gx_stair_draw_static_background();

#ifdef __MMI_GAME_MULTICHANNEL_SOUND__

    GFX_OPEN_BACKGROUND_SOUND(BackGround_Stair_Midi, BACKGROUND_STAIR_MIDI, g_gx_stair_context.background_midi);
    GFX_PLAY_BACKGROUND_SOUND(g_gx_stair_context.background_midi);

    GFX_OPEN_DUMMY_BACKGROUND_SOUND();
    GFX_PLAY_DUMMY_BACKGROUND_SOUND();

    GFX_OPEN_SOUND_EFFECTS_MIDI(StairFly_midi, STAIRFLY_MIDI, 1, g_gx_stair_context.fly_midi);

    GFX_OPEN_MULTICHANNEL_WAV(StairBreak_wav, STAIRBREAK_WAV, 1, g_gx_stair_context.break_wav);
    GFX_OPEN_MULTICHANNEL_WAV(StairLand_wav, STAIRLAND_WAV, 1, g_gx_stair_context.land_wav);
    GFX_OPEN_MULTICHANNEL_WAV(StairOuch_wav, STAIROUCH_WAV, 1, g_gx_stair_context.ouch_wav);

#endif /* __MMI_GAME_MULTICHANNEL_SOUND__ */ 

    gdi_layer_unlock_frame_buffer();

    /* start game loop */
    mmi_gx_stair_cyclic_timer();
}

#if defined(GDI_USING_LAYER)


/*****************************************************************************
 * FUNCTION
 *  mmi_gx_stair_init_background_list
 * DESCRIPTION
 *  init the background list
 * PARAMETERS
 *  void
 *  viod(?)
 * RETURNS
 *  void
 *****************************************************************************/
void mmi_gx_stair_init_background_list(void)
{
    /*----------------------------------------------------------------*/
    /* Local Variables                                                */
    /*----------------------------------------------------------------*/
    U8 i;

    /*----------------------------------------------------------------*/
    /* Code Body                                                      */
    /*----------------------------------------------------------------*/
    g_gx_stair_context.bg_image_list[0].image_id = (MMI_ID_TYPE) IMG_ID_GX_STAIR_BACKGROUND;
    g_gx_stair_context.first_bg_image = &g_gx_stair_context.bg_image_list[0];

    for (i = 0; i < MMI_GX_STAIR_BG_LIST_NUMBER - 1; i++)
    {
        g_gx_stair_context.bg_image_list[i].next = &g_gx_stair_context.bg_image_list[i + 1];
        g_gx_stair_context.bg_image_list[i + 1].image_id = (MMI_ID_TYPE) IMG_ID_GX_STAIR_BACKGROUND;
    }

    g_gx_stair_context.last_bg_image = &g_gx_stair_context.bg_image_list[MMI_GX_STAIR_BG_LIST_NUMBER - 1];

    gui_measure_image(get_image(IMG_ID_GX_STAIR_BACKGROUND), &g_gx_stair_context.wall_image_width, &g_gx_stair_context.wall_image_height);
}


/*****************************************************************************
 * FUNCTION
 *  mmi_gx_stair_draw_static_background
 * DESCRIPTION
 *  draw the moving background
 * PARAMETERS
 *  void
 *  viod(?)
 * RETURNS
 *  void
 *****************************************************************************/
void mmi_gx_stair_draw_static_background(void)
{
    /*----------------------------------------------------------------*/
    /* Local Variables                                                */
    /*----------------------------------------------------------------*/
    U8 i;
    S16 position_y;
    gx_stair_bg_node_struct *current_node;

    /*----------------------------------------------------------------*/
    /* Code Body                                                      */
    /*----------------------------------------------------------------*/
    gdi_layer_set_active(g_gx_stair_context.background);
    gdi_layer_push_clip();
    /*gdi_layer_set_clip(
        0,
        MMI_GX_STAIR_GAME_ORIGIN_Y,
        MMI_GX_STAIR_LCD_WIDTH - 1,
        MMI_GX_STAIR_GAME_ORIGIN_Y + MMI_GX_STAIR_GAME_HEIGHT - 1);*/

    position_y = 0;
    current_node = g_gx_stair_context.first_bg_image;

    for (i = 0; i < MMI_GX_STAIR_BG_LIST_NUMBER; i++)
    {
        gdi_image_draw_id(MMI_GX_STAIR_WALL_WIDTH, position_y, (U16) current_node->image_id);
        current_node = current_node->next;
        position_y = position_y + g_gx_stair_context.wall_image_height;
    }

    /* draw walls */
    mmi_gx_stair_draw_wall();


    gdi_layer_pop_clip();
}
#endif /* defined(GDI_USING_LAYER) */ 


/*****************************************************************************
 * FUNCTION
 *  mmi_gx_stair_exit_game
 * DESCRIPTION
 *  Exit Game [Callback required by GFX]
 * PARAMETERS
 *  void
 *  viod(?)
 * RETURNS
 *  void
 *****************************************************************************/
void mmi_gx_stair_exit_game(void)
{
    /*----------------------------------------------------------------*/
    /* Local Variables                                                */
    /*----------------------------------------------------------------*/
    gdi_handle base_layer_handle;
    
    /*----------------------------------------------------------------*/
    /* Code Body                                                      */
    /*----------------------------------------------------------------*/
    if (g_gx_stair_context.is_flying_key_pressed == TRUE)
    {
        mmi_gx_stair_flying_key_release();
    }

#if defined(GDI_USING_LAYER)
    gdi_layer_flatten_to_base(g_gx_stair_context.background, g_gx_stair_context.foreground, 0, 0);
#endif

    gui_cancel_timer(mmi_gx_stair_cyclic_timer);    /* cancle the looping timer */

#ifdef __MMI_GAME_MULTICHANNEL_SOUND__

    GFX_STOP_MULTICHANNEL_WAV(g_gx_stair_context.ouch_wav);
    GFX_STOP_MULTICHANNEL_WAV(g_gx_stair_context.land_wav);
    GFX_STOP_MULTICHANNEL_WAV(g_gx_stair_context.break_wav);
    GFX_STOP_SOUND_EFFECTS_MIDI(g_gx_stair_context.fly_midi);

    GFX_CLOSE_MULTICHANNEL_WAV(g_gx_stair_context.ouch_wav);
    GFX_CLOSE_MULTICHANNEL_WAV(g_gx_stair_context.land_wav);
    GFX_CLOSE_MULTICHANNEL_WAV(g_gx_stair_context.break_wav);
    GFX_CLOSE_SOUND_EFFECTS_MIDI(g_gx_stair_context.fly_midi);

    GFX_STOP_DUMMY_BACKGROUND_SOUND();
    GFX_CLOSE_DUMMY_BACKGROUND_SOUND();

    GFX_STOP_BACKGROUND_SOUND(g_gx_stair_context.background_midi);
    GFX_CLOSE_BACKGROUND_SOUND(g_gx_stair_context.background_midi);

#endif /* __MMI_GAME_MULTICHANNEL_SOUND__ */ /* /__MMI_GAME_MULTICHANNEL_SOUND__ */

#if defined(GDI_USING_LAYER)
    gdi_layer_free(g_gx_stair_context.foreground);
    gdi_layer_multi_layer_disable();

    gdi_layer_free(g_gx_stair_context.background);
    mmi_frm_scrmem_free((void*)g_gx_stair_context.bg_layer_buf_ptr);
#endif /* defined(GDI_USING_LAYER) */ 

    gdi_layer_get_base_handle(&base_layer_handle);
    gdi_layer_set_active(base_layer_handle);
}


/*****************************************************************************
 * FUNCTION
 *  mmi_gx_stair_draw_static_foreground
 * DESCRIPTION
 *  Game initilization
 * PARAMETERS
 *  void
 *  viod(?)
 * RETURNS
 *  void
 *****************************************************************************/
void mmi_gx_stair_draw_static_foreground(void)
{
    /*----------------------------------------------------------------*/
    /* Local Variables                                                */
    /*----------------------------------------------------------------*/

    /*----------------------------------------------------------------*/
    /* Code Body                                                      */
    /*----------------------------------------------------------------*/
#if !defined(GDI_USING_LAYER)
    gui_fill_rectangle(0, 0, MMI_GX_STAIR_LCD_WIDTH - 1, MMI_GX_STAIR_LCD_HEIGHT - 1, MMI_GX_STAIR_BACKGROUND_COLOR);
#endif 

    gui_fill_rectangle(0, 0, MMI_GX_STAIR_LCD_WIDTH - 1, MMI_GX_STAIR_GAME_ORIGIN_Y - 1, MMI_GX_STAIR_MARGIN_COLOR);
    gui_fill_rectangle(
        0,
        MMI_GX_STAIR_GAME_ORIGIN_Y + MMI_GX_STAIR_GAME_HEIGHT,
        MMI_GX_STAIR_LCD_WIDTH - 1,
        MMI_GX_STAIR_LCD_HEIGHT - 1,
        MMI_GX_STAIR_MARGIN_COLOR);

#if defined(__MMI_MAINLCD_128X160__)
    gui_show_image(13, 1, (PU8) GetImage(IMG_ID_GX_STAIR_TITLE));
    gui_show_image(84, 6, (PU8) GetImage(IMG_ID_GX_STAIR_SCORE));
    gui_show_image(82, 14, (PU8) GetImage(IMG_ID_GX_STAIR_BOX));
#elif defined(__MMI_MAINLCD_176X220__)
    gui_show_image(17, 1, (PU8) GetImage(IMG_ID_GX_STAIR_TITLE));
    gui_show_image(115, 8, (PU8) GetImage(IMG_ID_GX_STAIR_SCORE));
    gui_show_image(112, 19, (PU8) GetImage(IMG_ID_GX_STAIR_BOX));
#elif defined(__MMI_MAINLCD_128X128__)
    gui_show_image(61, 4, (PU8) GetImage(IMG_ID_GX_STAIR_SCORE));
    gui_show_image(89, 2, (PU8) GetImage(IMG_ID_GX_STAIR_BOX));
#endif 

#if defined(__MMI_MAINLCD_128X160__) || defined(__MMI_MAINLCD_176X220__)
    /* top four lines here */
    gui_draw_horizontal_line(2, MMI_GX_STAIR_LCD_WIDTH - 1 - 2, 1, MMI_GX_STAIR_LIGHT_BORDER);
    gui_draw_horizontal_line(
        2,
        MMI_GX_STAIR_LCD_WIDTH - 1 - 2,
        MMI_GX_STAIR_GAME_ORIGIN_Y - 2,
        MMI_GX_STAIR_DARK_BORDER);
    gui_draw_vertical_line(2, MMI_GX_STAIR_GAME_ORIGIN_Y - 3, 1, MMI_GX_STAIR_LIGHT_BORDER);
    gui_draw_vertical_line(2, MMI_GX_STAIR_GAME_ORIGIN_Y - 3, MMI_GX_STAIR_LCD_WIDTH - 1 - 1, MMI_GX_STAIR_DARK_BORDER);

    /* bottom four lines here */
    gui_draw_horizontal_line(
        2,
        MMI_GX_STAIR_LCD_WIDTH - 1 - 2,
        MMI_GX_STAIR_GAME_ORIGIN_Y + MMI_GX_STAIR_GAME_HEIGHT + 1,
        MMI_GX_STAIR_LIGHT_BORDER);
    gui_draw_horizontal_line(
        2,
        MMI_GX_STAIR_LCD_WIDTH - 1 - 2,
        MMI_GX_STAIR_LCD_HEIGHT - 1 - 1,
        MMI_GX_STAIR_DARK_BORDER);
    gui_draw_vertical_line(
        MMI_GX_STAIR_GAME_ORIGIN_Y + MMI_GX_STAIR_GAME_HEIGHT + 2,
        MMI_GX_STAIR_LCD_HEIGHT - 1 - 2,
        1,
        MMI_GX_STAIR_LIGHT_BORDER);
    gui_draw_vertical_line(
        MMI_GX_STAIR_GAME_ORIGIN_Y + MMI_GX_STAIR_GAME_HEIGHT + 2,
        MMI_GX_STAIR_LCD_HEIGHT - 1 - 2,
        MMI_GX_STAIR_LCD_WIDTH - 1 - 1,
        MMI_GX_STAIR_DARK_BORDER);
#endif 

    mmi_gx_stair_draw_thorn();
    mmi_gx_stair_draw_energy(g_gx_stair_context.energy);

    gui_BLT_double_buffer(0, 0, UI_device_width - 1, UI_device_height - 1);

#if defined(GDI_USING_LAYER)
    mmi_gx_stair_draw_static_background();
#endif 
}


/*****************************************************************************
 * FUNCTION
 *  mmi_gx_stair_draw_thorn
 * DESCRIPTION
 *  Draw thorns
 * PARAMETERS
 *  void
 * RETURNS
 *  void
 *****************************************************************************/
void mmi_gx_stair_draw_thorn(void)
{
    /*----------------------------------------------------------------*/
    /* Local Variables                                                */
    /*----------------------------------------------------------------*/
    U8 i;

    /*----------------------------------------------------------------*/
    /* Code Body                                                      */
    /*----------------------------------------------------------------*/
    for (i = 0; i < MMI_GX_STAIR_THORN_COUNT; i++)
    {
        if (i < MMI_GX_STAIR_THORN_COUNT / 2)
        {
        #if defined(__MMI_MAINLCD_128X160__) || defined(__MMI_MAINLCD_128X128__)
            gui_show_image(
                MMI_GX_STAIR_WALL_WIDTH - 1 + i * MMI_GX_STAIR_THORN_WIDTH,
                MMI_GX_STAIR_GAME_ORIGIN_Y,
                (PU8) GetImage(IMG_ID_GX_STAIR_THORN));
        #elif defined(__MMI_MAINLCD_176X220__)
            gui_show_image(
                MMI_GX_STAIR_WALL_WIDTH - 1 + i * MMI_GX_STAIR_THORN_WIDTH + 2,
                MMI_GX_STAIR_GAME_ORIGIN_Y,
                (PU8) GetImage(IMG_ID_GX_STAIR_THORN));
        #endif 
        }
        else
        {
        #if defined(__MMI_MAINLCD_128X160__) || defined(__MMI_MAINLCD_128X128__)
            gui_show_image(
                MMI_GX_STAIR_WALL_WIDTH - 1 + i * MMI_GX_STAIR_THORN_WIDTH + 1,
                MMI_GX_STAIR_GAME_ORIGIN_Y,
                (PU8) GetImage(IMG_ID_GX_STAIR_THORN));
        #elif defined(__MMI_MAINLCD_176X220__)
            gui_show_image(
                MMI_GX_STAIR_WALL_WIDTH - 1 + i * MMI_GX_STAIR_THORN_WIDTH + 4,
                MMI_GX_STAIR_GAME_ORIGIN_Y,
                (PU8) GetImage(IMG_ID_GX_STAIR_THORN));
        #endif 
        }
    }
}


/*****************************************************************************
 * FUNCTION
 *  mmi_gx_stair_draw_energy
 * DESCRIPTION
 *  Draw energy
 * PARAMETERS
 *  energy      [IN]        How many energy units need drawing
 * RETURNS
 *  void
 *****************************************************************************/
void mmi_gx_stair_draw_energy(U8 energy)
{
    /*----------------------------------------------------------------*/
    /* Local Variables                                                */
    /*----------------------------------------------------------------*/
    U8 i;

    /*----------------------------------------------------------------*/
    /* Code Body                                                      */
    /*----------------------------------------------------------------*/
    gui_push_clip();
    gui_set_clip(0, 0, MMI_GX_STAIR_LCD_WIDTH - 1, MMI_GX_STAIR_GAME_ORIGIN_Y - 1);

#if defined(__MMI_MAINLCD_128X160__)
    gui_fill_rectangle(57, 3, 57 + 7 - 1, 3 + 26 - 1, MMI_GX_STAIR_MARGIN_COLOR);
    gui_show_image(57, 3, (PU8) GetImage(IMG_ID_GX_STAIR_ENERGY_BAR));
#elif defined(__MMI_MAINLCD_176X220__)
    gui_fill_rectangle(79, 4, 79 + 9 - 1, 4 + 36 - 1, MMI_GX_STAIR_MARGIN_COLOR);
    gui_show_image(79, 4, (PU8) GetImage(IMG_ID_GX_STAIR_ENERGY_BAR));
#elif defined(__MMI_MAINLCD_128X128__)
    gui_fill_rectangle(28, 4, 28 + 26 - 1, 4 + 7 - 1, MMI_GX_STAIR_MARGIN_COLOR);
    gui_show_image(28, 4, (PU8) GetImage(IMG_ID_GX_STAIR_ENERGY_BAR_HORIZONTAL));
#endif 

    for (i = 0; i < energy; i++)
    {
    #if defined(__MMI_MAINLCD_128X160__)
        gui_fill_rectangle(
            (S32) 58,
            (S32) (24 - i * 5),
            (S32) (58 + 4),
            (S32) (24 - i * 5 + 3),
            gui_color(255, (U8) (i * 50), (U8) (i * 50)));
    #elif defined(__MMI_MAINLCD_176X220__)
        gui_fill_rectangle(
            (S32) 80,
            (S32) (33 - i * 7),
            (S32) (80 + 6),
            (S32) (33 - i * 7 + 5),
            gui_color(255, (U8) (i * 50), (U8) (i * 50)));
    #elif defined(__MMI_MAINLCD_128X128__)
        gui_fill_rectangle(
            (S32) (29 + i * 5),
            (S32) 5,
            (S32) (29 + i * 5 + 3),
            (S32) 9,
            gui_color(255, (U8) (i * 50), (U8) (i * 50)));
    #endif 
    }

    gui_pop_clip();
}


/*****************************************************************************
 * FUNCTION
 *  mmi_gx_stair_init_game
 * DESCRIPTION
 *  Game initilization
 * PARAMETERS
 *  void
 *  viod(?)
 * RETURNS
 *  void
 *****************************************************************************/
void mmi_gx_stair_init_game(void)
{
    /*----------------------------------------------------------------*/
    /* Local Variables                                                */
    /*----------------------------------------------------------------*/

    /*----------------------------------------------------------------*/
    /* Code Body                                                      */
    /*----------------------------------------------------------------*/
    /* init game */
    g_gx_stair_context.is_left_pressed = FALSE;
    g_gx_stair_context.is_right_pressed = FALSE;
    g_gx_stair_context.is_flying_key_pressed = FALSE;
    g_gx_stair_context.tick = 0;
    g_gx_stair_context.wall_position_y = MMI_GX_STAIR_GAME_ORIGIN_Y;
    g_gx_stair_context.energy = MMI_GX_STAIR_ROLE_MAX_ENERGY;
    g_gx_stair_context.game_grade = 0;

    /* set game speed */
    switch (g_gx_stair_context.game_level)
    {
        case MMI_GX_STAIR_EASY:
            g_gx_stair_context.game_speed = MMI_GX_STAIR_EASY_SPEED;
            break;
        case MMI_GX_STAIR_NORMAL:
            g_gx_stair_context.game_speed = MMI_GX_STAIR_NORMAL_SPEED;
            break;
        case MMI_GX_STAIR_HARD:
            g_gx_stair_context.game_speed = MMI_GX_STAIR_HARD_SPEED;
            break;
    }

    g_gx_stair_context.role.x = MMI_GX_STAIR_LCD_WIDTH / 2 - MMI_GX_STAIR_ROLE_WIDTH / 2;
    g_gx_stair_context.role.y = MMI_GX_STAIR_GAME_ORIGIN_Y + MMI_GX_STAIR_THORN_HEIGHT + 1;
    g_gx_stair_context.role.old_x = g_gx_stair_context.role.x;
    g_gx_stair_context.role.old_y = g_gx_stair_context.role.y;
    g_gx_stair_context.role.state = MMI_GX_STAIR_ROLE_FALLING_STATE;
    g_gx_stair_context.role.flying_time = MMI_GX_STAIR_ROLE_FLYING_TIME;
    g_gx_stair_context.role.invincible_time = 0;
    g_gx_stair_context.role.current_stair = NULL;

    g_gx_stair_context.falling_direction = MMI_GX_STAIR_FALLING_STRAIGHT;

    mmi_gx_stair_init_stair_list();

#if defined(GDI_USING_LAYER)
    mmi_gx_stair_init_background_list();
    g_gx_stair_context.first_bg_position_y = MMI_GX_STAIR_GAME_ORIGIN_Y;
#endif /* defined(GDI_USING_LAYER) */ 
}


/*****************************************************************************
 * FUNCTION
 *  mmi_gx_stair_init_stair_list
 * DESCRIPTION
 *  Initialize the linking list for stairs
 * PARAMETERS
 *  void
 *  viod(?)
 * RETURNS
 *  void
 *****************************************************************************/
void mmi_gx_stair_init_stair_list(void)
{
    /*----------------------------------------------------------------*/
    /* Local Variables                                                */
    /*----------------------------------------------------------------*/
    U8 i;

    /*----------------------------------------------------------------*/
    /* Code Body                                                      */
    /*----------------------------------------------------------------*/
    for (i = 0; i < MMI_GX_STAIR_STAIR_COUNT - 1; i++)
    {
        g_gx_stair_context.stair[i].next = &(g_gx_stair_context.stair[i + 1]);
    }
    for (i = 1; i < MMI_GX_STAIR_STAIR_COUNT; i++)
    {
        g_gx_stair_context.stair[i].previous = &(g_gx_stair_context.stair[i - 1]);
    }

    g_gx_stair_context.first_stair = &(g_gx_stair_context.stair[0]);
    g_gx_stair_context.last_stair = g_gx_stair_context.first_stair;
    g_gx_stair_context.first_empty_stair = &(g_gx_stair_context.stair[1]);
    g_gx_stair_context.last_empty_stair = &(g_gx_stair_context.stair[MMI_GX_STAIR_STAIR_COUNT - 1]);
    g_gx_stair_context.first_stair->previous = NULL;
    g_gx_stair_context.last_empty_stair->next = NULL;

    /* set up the data of the first stair */
    g_gx_stair_context.first_stair->x = MMI_GX_STAIR_LCD_WIDTH / 2 - MMI_GX_STAIR_STAIR_WIDTH / 2;
    g_gx_stair_context.first_stair->old_x = g_gx_stair_context.first_stair->x;
    g_gx_stair_context.first_stair->y = MMI_GX_STAIR_GAME_ORIGIN_Y + MMI_GX_STAIR_GAME_HEIGHT - 1;
    g_gx_stair_context.first_stair->old_y = g_gx_stair_context.first_stair->y;
    g_gx_stair_context.first_stair->type = MMI_GX_STAIR_NORMAL_STAIR;
}


/*****************************************************************************
 * FUNCTION
 *  mmi_gx_stair_framemove
 * DESCRIPTION
 *  Framemove - process the game logic
 * PARAMETERS
 *  void
 *  viod(?)
 * RETURNS
 *  void
 *****************************************************************************/
void mmi_gx_stair_framemove(void)
{
    /*----------------------------------------------------------------*/
    /* Local Variables                                                */
    /*----------------------------------------------------------------*/
    gx_stair_stair_struct *stair;

    /*----------------------------------------------------------------*/
    /* Code Body                                                      */
    /*----------------------------------------------------------------*/
    /* check if the role died */
    if (g_gx_stair_context.energy == 0)
    {
        mmi_gx_stair_gameover();
        return;
    }

#if defined(GDI_USING_LAYER)
    /* update the background */
    g_gx_stair_context.first_bg_position_y = g_gx_stair_context.first_bg_position_y - MMI_GX_STAIR_BACKGROUND_SPEED;
#endif /* defined(GDI_USING_LAYER) */ 

    /* for every 15 seconds, restore the flying ability of the role if it lacks in */
    if (g_gx_stair_context.role.flying_time == 0 && g_gx_stair_context.tick % 150 == 0)
    {
        g_gx_stair_context.role.flying_time = MMI_GX_STAIR_ROLE_FLYING_TIME;
    }

    /* update the invincible time of the role */
    if (g_gx_stair_context.role.invincible_time > 0)
    {
        g_gx_stair_context.role.invincible_time = g_gx_stair_context.role.invincible_time - 1;
    }
    /* update the position of the role */
    if (g_gx_stair_context.is_left_pressed != FALSE)
    {
        g_gx_stair_context.role.old_x = g_gx_stair_context.role.x;
        g_gx_stair_context.role.x = g_gx_stair_context.role.x - MMI_GX_STAIR_ROLE_SPEED;
        if (g_gx_stair_context.role.x < MMI_GX_STAIR_WALL_WIDTH)
        {
            g_gx_stair_context.role.x = MMI_GX_STAIR_WALL_WIDTH;
        }
    }
    else if (g_gx_stair_context.is_right_pressed != FALSE)
    {
        g_gx_stair_context.role.old_x = g_gx_stair_context.role.x;
        g_gx_stair_context.role.x = g_gx_stair_context.role.x + MMI_GX_STAIR_ROLE_SPEED;
        if (g_gx_stair_context.role.x > MMI_GX_STAIR_LCD_WIDTH - MMI_GX_STAIR_WALL_WIDTH - MMI_GX_STAIR_ROLE_WIDTH)
        {
            g_gx_stair_context.role.x = MMI_GX_STAIR_LCD_WIDTH - MMI_GX_STAIR_WALL_WIDTH - MMI_GX_STAIR_ROLE_WIDTH;
        }
    }
    else
    {
        g_gx_stair_context.role.old_x = g_gx_stair_context.role.x;
    }
    /* when the role is falling */
    if (g_gx_stair_context.role.state == MMI_GX_STAIR_ROLE_FALLING_STATE)
    {
        g_gx_stair_context.role.old_y = g_gx_stair_context.role.y;
        g_gx_stair_context.role.y = g_gx_stair_context.role.y + 2 * g_gx_stair_context.game_speed;
        /* when the role is falling out of the screen, the game is over */
        if (g_gx_stair_context.role.y > MMI_GX_STAIR_GAME_ORIGIN_Y + MMI_GX_STAIR_GAME_HEIGHT)
        {
            mmi_gx_stair_gameover();
            return;
        }
    }
    /* when the role is flying (the role is only allowed to fly when it's in the falling state) */
    /* check if it's allowed to fly */
    if (g_gx_stair_context.role.state == MMI_GX_STAIR_ROLE_FALLING_STATE && g_gx_stair_context.role.flying_time > 0 &&
        g_gx_stair_context.is_flying_key_pressed != FALSE)
    {
        g_gx_stair_context.role.state = MMI_GX_STAIR_ROLE_FLYING_STATE;
        /* reset the previous stair that the role stayed */
        g_gx_stair_context.role.current_stair = NULL;
    }
    /* the role is flying */
    if (g_gx_stair_context.role.state == MMI_GX_STAIR_ROLE_FLYING_STATE && g_gx_stair_context.role.flying_time > 0 &&
        g_gx_stair_context.is_flying_key_pressed != FALSE)
    {

    #ifdef __MMI_GAME_MULTICHANNEL_SOUND__

        GFX_STOP_MULTICHANNEL_WAV(g_gx_stair_context.ouch_wav);
        GFX_STOP_MULTICHANNEL_WAV(g_gx_stair_context.land_wav);
        GFX_STOP_MULTICHANNEL_WAV(g_gx_stair_context.break_wav);
        GFX_STOP_SOUND_EFFECTS_MIDI(g_gx_stair_context.fly_midi);

        GFX_PLAY_SOUND_EFFECTS_MIDI(g_gx_stair_context.fly_midi);

    #else /* __MMI_GAME_MULTICHANNEL_SOUND__ */ 
        GFX_PLAY_AUDIO_WAV(StairFly_wav, STAIRFLY_WAV, DEVICE_AUDIO_PLAY_ONCE);
    #endif /* __MMI_GAME_MULTICHANNEL_SOUND__ */ 

        g_gx_stair_context.role.old_y = g_gx_stair_context.role.y;
        g_gx_stair_context.role.y = g_gx_stair_context.role.y - 2 * g_gx_stair_context.game_speed;
        g_gx_stair_context.role.flying_time = g_gx_stair_context.role.flying_time - 1;
        /* when the flying time is over */
        if (g_gx_stair_context.role.flying_time == 0)
        {
            g_gx_stair_context.role.state = MMI_GX_STAIR_ROLE_FALLING_STATE;
            g_gx_stair_context.is_flying_key_pressed = FALSE;
        }
    }
    /* when the role is on the stair, its y position is going up in the speed as background's */
    if (g_gx_stair_context.role.state != MMI_GX_STAIR_ROLE_FALLING_STATE &&
        g_gx_stair_context.role.state != MMI_GX_STAIR_ROLE_FLYING_STATE)
    {
        g_gx_stair_context.role.old_y = g_gx_stair_context.role.y;
        g_gx_stair_context.role.y = g_gx_stair_context.role.y - g_gx_stair_context.game_speed;
    }

    /* update positions of walls */
    g_gx_stair_context.wall_position_y = g_gx_stair_context.wall_position_y - g_gx_stair_context.game_speed;
    if (g_gx_stair_context.wall_position_y + MMI_GX_STAIR_WALL_HEIGHT <= MMI_GX_STAIR_GAME_ORIGIN_Y)
    {
        g_gx_stair_context.wall_position_y = g_gx_stair_context.wall_position_y + MMI_GX_STAIR_WALL_HEIGHT;
    }

    /* update positions of stairs */
    for (stair = g_gx_stair_context.first_stair; stair != NULL && stair != g_gx_stair_context.first_empty_stair;
         stair = stair->next)
    {
        stair->old_x = stair->x;
        stair->old_y = stair->y;
        stair->y = stair->y - g_gx_stair_context.game_speed;
        /* if the stair went out of the boundary, remove it. (it must be the first stair in the list) */
        if (stair->y + MMI_GX_STAIR_STAIR_HEIGHT <= MMI_GX_STAIR_GAME_ORIGIN_Y - MMI_GX_STAIR_STAIR_HEIGHT)
        {
            g_gx_stair_context.first_stair = stair->next;
            g_gx_stair_context.first_stair->previous = NULL;
            g_gx_stair_context.last_empty_stair->next = stair;
            g_gx_stair_context.last_empty_stair = stair;
            continue;
        }
    }

    /* for every MMI_GX_STAIR_ROLE_HEIGHT + MMI_GX_STAIR_STAIR_HEIGHT pixels past. new() a new stair. (it must be the last stair in the list) */
    /* And update the score */
    if ((g_gx_stair_context.tick +
         1) % ((MMI_GX_STAIR_ROLE_HEIGHT + MMI_GX_STAIR_STAIR_HEIGHT) / g_gx_stair_context.game_speed + 1) == 0)
    {
        /* maintain its data structure */
        g_gx_stair_context.last_stair->next = g_gx_stair_context.first_empty_stair;
        g_gx_stair_context.first_empty_stair->previous = g_gx_stair_context.last_stair;
        g_gx_stair_context.first_empty_stair = g_gx_stair_context.first_empty_stair->next;
        g_gx_stair_context.last_stair = g_gx_stair_context.last_stair->next;
        /* initialize its data */
        g_gx_stair_context.last_stair->x =
            (rand() % (MMI_GX_STAIR_LCD_WIDTH - MMI_GX_STAIR_STAIR_WIDTH - 2 * MMI_GX_STAIR_WALL_WIDTH)) +
            MMI_GX_STAIR_WALL_WIDTH + 1;
        g_gx_stair_context.last_stair->old_x = g_gx_stair_context.last_stair->x;
        g_gx_stair_context.last_stair->y = MMI_GX_STAIR_GAME_ORIGIN_Y + MMI_GX_STAIR_GAME_HEIGHT - 1;
        g_gx_stair_context.last_stair->old_y = g_gx_stair_context.last_stair->y;
        g_gx_stair_context.last_stair->type = mmi_gx_stair_get_stair_type();
        if (g_gx_stair_context.last_stair->type == MMI_GX_STAIR_FLOATING_STAIR)
        {
            g_gx_stair_context.last_stair->life_time = MMI_GX_STAIR_STAIR_LIFE_TIME;
        }

        /* update the score */
        g_gx_stair_context.game_grade = g_gx_stair_context.game_grade + 1;
    }

    /* collision detection */
    /* if the role touched the top thorns */
    if (g_gx_stair_context.role.y < MMI_GX_STAIR_GAME_ORIGIN_Y + MMI_GX_STAIR_THORN_HEIGHT)
    {
        if (g_gx_stair_context.role.state == MMI_GX_STAIR_ROLE_FLYING_STATE)
        {
            g_gx_stair_context.is_flying_key_pressed = FALSE;
            g_gx_stair_context.role.flying_time = 0;
        }
        g_gx_stair_context.role.state = MMI_GX_STAIR_ROLE_FALLING_STATE;
        if (g_gx_stair_context.role.invincible_time == 0)
        {

        #ifdef __MMI_GAME_MULTICHANNEL_SOUND__

            GFX_STOP_MULTICHANNEL_WAV(g_gx_stair_context.ouch_wav);
            GFX_STOP_MULTICHANNEL_WAV(g_gx_stair_context.land_wav);
            GFX_STOP_MULTICHANNEL_WAV(g_gx_stair_context.break_wav);
            GFX_STOP_SOUND_EFFECTS_MIDI(g_gx_stair_context.fly_midi);

            GFX_PLAY_MULTICHANNEL_WAV(g_gx_stair_context.ouch_wav);

        #else /* __MMI_GAME_MULTICHANNEL_SOUND__ */ 
            GFX_PLAY_AUDIO_WAV(StairOuch_wav, STAIROUCH_WAV, DEVICE_AUDIO_PLAY_ONCE);
        #endif /* __MMI_GAME_MULTICHANNEL_SOUND__ */ 

            /* /GFX_PLAY_AUDIO_WAV(StairOuch_wav, STAIROUCH_WAV, DEVICE_AUDIO_PLAY_ONCE); */
            g_gx_stair_context.role.invincible_time = MMI_GX_STAIR_INVINCIBLE_INTERVAL;
            g_gx_stair_context.energy = g_gx_stair_context.energy - 1;
            GFX_PLAY_VIBRATION();
        }
    }
    /* when the role is falling, check if it lands on the stair */
    if (g_gx_stair_context.role.state == MMI_GX_STAIR_ROLE_FALLING_STATE)
    {
        if (g_gx_stair_context.is_left_pressed != FALSE)
        {
            g_gx_stair_context.falling_direction = MMI_GX_STAIR_FALLING_LEFT;
        }
        else if (g_gx_stair_context.is_right_pressed != FALSE)
        {
            g_gx_stair_context.falling_direction = MMI_GX_STAIR_FALLING_RIGHT;
        }

        for (stair = g_gx_stair_context.first_stair; stair != NULL && stair != g_gx_stair_context.first_empty_stair;
             stair = stair->next)
        {
            /* if the role is on */
            if (g_gx_stair_context.role.current_stair != stair &&
                g_gx_stair_context.role.x + MMI_GX_STAIR_ROLE_WIDTH - 1 >= stair->x &&
                g_gx_stair_context.role.x < stair->x + MMI_GX_STAIR_STAIR_WIDTH &&
                g_gx_stair_context.role.y + MMI_GX_STAIR_ROLE_HEIGHT >= stair->y &&
                g_gx_stair_context.role.y + MMI_GX_STAIR_ROLE_HEIGHT <= stair->y + 2 * MMI_GX_STAIR_STAIR_HEIGHT)
            {

            #ifdef __MMI_GAME_MULTICHANNEL_SOUND__

                GFX_STOP_MULTICHANNEL_WAV(g_gx_stair_context.ouch_wav);
                GFX_STOP_MULTICHANNEL_WAV(g_gx_stair_context.land_wav);
                GFX_STOP_MULTICHANNEL_WAV(g_gx_stair_context.break_wav);
                GFX_STOP_SOUND_EFFECTS_MIDI(g_gx_stair_context.fly_midi);

                GFX_PLAY_MULTICHANNEL_WAV(g_gx_stair_context.land_wav);

            #else /* __MMI_GAME_MULTICHANNEL_SOUND__ */ 
                GFX_PLAY_AUDIO_WAV(StairLand_wav, STAIRLAND_WAV, DEVICE_AUDIO_PLAY_ONCE);
            #endif /* __MMI_GAME_MULTICHANNEL_SOUND__ */ 

                /* //GFX_PLAY_AUDIO_WAV(StairLand_wav, STAIRLAND_WAV, DEVICE_AUDIO_PLAY_ONCE); */
                g_gx_stair_context.role.y = stair->y - MMI_GX_STAIR_ROLE_HEIGHT;
                g_gx_stair_context.role.current_stair = stair;

                /* if the stair is a normal stair */
                if (stair->type == MMI_GX_STAIR_NORMAL_STAIR || g_gx_stair_context.role.invincible_time > 0)
                {
                    g_gx_stair_context.role.state = MMI_GX_STAIR_ROLE_NORMAL_STATE;
                    /* increase the energy of the role */
                    if (stair->type != MMI_GX_STAIR_THORN_STAIR)
                    {
                        g_gx_stair_context.energy = g_gx_stair_context.energy + 1;
                    }
                    if (g_gx_stair_context.energy > MMI_GX_STAIR_ROLE_MAX_ENERGY)
                    {
                        g_gx_stair_context.energy = MMI_GX_STAIR_ROLE_MAX_ENERGY;
                    }
                }
                /* if the stair is a thorn-stair */
                else if (stair->type == MMI_GX_STAIR_THORN_STAIR)
                {

                #ifdef __MMI_GAME_MULTICHANNEL_SOUND__

                    GFX_STOP_MULTICHANNEL_WAV(g_gx_stair_context.ouch_wav);
                    GFX_STOP_MULTICHANNEL_WAV(g_gx_stair_context.land_wav);
                    GFX_STOP_MULTICHANNEL_WAV(g_gx_stair_context.break_wav);
                    GFX_STOP_SOUND_EFFECTS_MIDI(g_gx_stair_context.fly_midi);

                    GFX_PLAY_MULTICHANNEL_WAV(g_gx_stair_context.ouch_wav);

                #else /* __MMI_GAME_MULTICHANNEL_SOUND__ */ 
                    GFX_PLAY_AUDIO_WAV(StairOuch_wav, STAIROUCH_WAV, DEVICE_AUDIO_PLAY_ONCE);
                #endif /* __MMI_GAME_MULTICHANNEL_SOUND__ */ 
                    /* /GFX_PLAY_AUDIO_WAV(StairOuch_wav, STAIROUCH_WAV, DEVICE_AUDIO_PLAY_ONCE); */
                    g_gx_stair_context.role.state = MMI_GX_STAIR_ROLE_DYING_STATE;
                    g_gx_stair_context.role.invincible_time = MMI_GX_STAIR_INVINCIBLE_INTERVAL;
                    g_gx_stair_context.energy = g_gx_stair_context.energy - 1;
                    GFX_PLAY_VIBRATION();
                }
                /* if the stair is a floating stair */
                else if (stair->type == MMI_GX_STAIR_FLOATING_STAIR)
                {
                    g_gx_stair_context.role.state = MMI_GX_STAIR_ROLE_NORMAL_STATE;
                    stair->life_time = MMI_GX_STAIR_STAIR_LIFE_TIME;
                    /* increase the energy of the role */
                    g_gx_stair_context.energy = g_gx_stair_context.energy + 1;
                    if (g_gx_stair_context.energy > MMI_GX_STAIR_ROLE_MAX_ENERGY)
                    {
                        g_gx_stair_context.energy = MMI_GX_STAIR_ROLE_MAX_ENERGY;
                    }
                }
                /* determine the automatic movement of the role */
                /* if the role is falling with direction, the movement should be consistent with the falling direction */
                if (g_gx_stair_context.falling_direction == MMI_GX_STAIR_FALLING_LEFT ||
                    g_gx_stair_context.falling_direction == MMI_GX_STAIR_FALLING_RIGHT)
                {
                    /* falling left */
                    if (g_gx_stair_context.falling_direction == MMI_GX_STAIR_FALLING_LEFT)
                    {
                        g_gx_stair_context.role.automatic_x_vector = -MMI_GX_STAIR_ROLE_RANDOM_SPEED;
                    }
                    /* falling right */
                    else
                    {
                        g_gx_stair_context.role.automatic_x_vector = MMI_GX_STAIR_ROLE_RANDOM_SPEED;
                    }
                }
                /* if the role is falling without direction, the movement is determined randomly */
                else
                {
                    if (rand() % 2 == 0)
                    {
                        g_gx_stair_context.role.automatic_x_vector = MMI_GX_STAIR_ROLE_RANDOM_SPEED;
                    }
                    else
                    {
                        g_gx_stair_context.role.automatic_x_vector = -MMI_GX_STAIR_ROLE_RANDOM_SPEED;
                    }
                }

                g_gx_stair_context.falling_direction = MMI_GX_STAIR_FALLING_STRAIGHT;

                break;
            }
        }
    }
    /* when the role is flying, check if it touches the bottom of any stairs */
    else if (g_gx_stair_context.role.state == MMI_GX_STAIR_ROLE_FLYING_STATE)
    {
        for (stair = g_gx_stair_context.first_stair; stair != NULL && stair != g_gx_stair_context.first_empty_stair;
             stair = stair->next)
        {
            if (g_gx_stair_context.role.x + MMI_GX_STAIR_ROLE_WIDTH - 1 >= stair->x &&
                g_gx_stair_context.role.x < stair->x + MMI_GX_STAIR_STAIR_HEIGHT &&
                g_gx_stair_context.role.y <= stair->y + MMI_GX_STAIR_STAIR_HEIGHT - 1 &&
                g_gx_stair_context.role.y > stair->y - MMI_GX_STAIR_STAIR_HEIGHT)
            {
                g_gx_stair_context.role.state = MMI_GX_STAIR_ROLE_FALLING_STATE;
                g_gx_stair_context.is_flying_key_pressed = FALSE;
                g_gx_stair_context.role.flying_time = 0;
                break;
            }
        }
    }
    /* when the role is on a stair */
    else if (g_gx_stair_context.role.state != MMI_GX_STAIR_ROLE_FALLING_STATE &&
             g_gx_stair_context.role.state != MMI_GX_STAIR_ROLE_FALLING_STATE)
    {
        /* if there is no key press, the role will walk automaticly */
        /* Disable this feature at 2004/10/05 */
        if (FALSE /* g_gx_stair_context.is_left_pressed != TRUE && g_gx_stair_context.is_right_pressed != TRUE */ )
        {
            g_gx_stair_context.role.old_x = g_gx_stair_context.role.x;
            g_gx_stair_context.role.x = g_gx_stair_context.role.x + g_gx_stair_context.role.automatic_x_vector;
            if (g_gx_stair_context.role.x < MMI_GX_STAIR_WALL_WIDTH)
            {
                g_gx_stair_context.role.x = MMI_GX_STAIR_WALL_WIDTH;
            }
            if (g_gx_stair_context.role.x > MMI_GX_STAIR_LCD_WIDTH - MMI_GX_STAIR_WALL_WIDTH - MMI_GX_STAIR_ROLE_WIDTH)
            {
                g_gx_stair_context.role.x = MMI_GX_STAIR_LCD_WIDTH - MMI_GX_STAIR_WALL_WIDTH - MMI_GX_STAIR_ROLE_WIDTH;
            }
        }
        /* if the role is on a floating stair */
        if (g_gx_stair_context.role.current_stair->type == MMI_GX_STAIR_FLOATING_STAIR)
        {
            stair = g_gx_stair_context.role.current_stair;
            stair->life_time = stair->life_time - 1;

            /* when the stair begin to break, play sound. */
            if (stair->life_time == MMI_GX_STAIR_STAIR_LIFE_TIME / 2)
            {

            #ifdef __MMI_GAME_MULTICHANNEL_SOUND__

                GFX_STOP_MULTICHANNEL_WAV(g_gx_stair_context.ouch_wav);
                GFX_STOP_MULTICHANNEL_WAV(g_gx_stair_context.land_wav);
                GFX_STOP_MULTICHANNEL_WAV(g_gx_stair_context.break_wav);
                GFX_STOP_SOUND_EFFECTS_MIDI(g_gx_stair_context.fly_midi);

                GFX_PLAY_MULTICHANNEL_WAV(g_gx_stair_context.break_wav);

            #else /* __MMI_GAME_MULTICHANNEL_SOUND__ */ 
                GFX_PLAY_AUDIO_WAV(StairBreak_wav, STAIRBREAK_WAV, DEVICE_AUDIO_PLAY_ONCE);
            #endif /* __MMI_GAME_MULTICHANNEL_SOUND__ */ 

                /* //GFX_PLAY_AUDIO_WAV(StairBreak_wav, STAIRBREAK_WAV, DEVICE_AUDIO_PLAY_ONCE); */
            }
            /* when the stair begin to disappear, play sound. */
            else if (stair->life_time == 1)
            {

            #ifdef __MMI_GAME_MULTICHANNEL_SOUND__

                GFX_STOP_MULTICHANNEL_WAV(g_gx_stair_context.ouch_wav);
                GFX_STOP_MULTICHANNEL_WAV(g_gx_stair_context.land_wav);
                GFX_STOP_MULTICHANNEL_WAV(g_gx_stair_context.break_wav);
                GFX_STOP_SOUND_EFFECTS_MIDI(g_gx_stair_context.fly_midi);

                GFX_PLAY_MULTICHANNEL_WAV(g_gx_stair_context.break_wav);

            #else /* __MMI_GAME_MULTICHANNEL_SOUND__ */ 
                GFX_PLAY_AUDIO_WAV(StairBreak_wav, STAIRBREAK_WAV, DEVICE_AUDIO_PLAY_ONCE);
            #endif /* __MMI_GAME_MULTICHANNEL_SOUND__ */ 

                /* /GFX_PLAY_AUDIO_WAV(StairBreak_wav, STAIRBREAK_WAV, DEVICE_AUDIO_PLAY_ONCE); */
            }

            /* if the life time of the stair ends, remove it */
            if (stair->life_time == 0)
            {
                /* if it's the first stair */
                if (stair == g_gx_stair_context.first_stair)
                {
                    g_gx_stair_context.first_stair = stair->next;
                    g_gx_stair_context.first_stair->previous = NULL;
                    stair->previous = g_gx_stair_context.last_empty_stair;
                    g_gx_stair_context.last_empty_stair->next = stair;
                    stair->next = NULL;
                    g_gx_stair_context.last_empty_stair = stair;
                }
                /* if it's the last stair */
                else if (stair == g_gx_stair_context.last_stair)
                {
                    g_gx_stair_context.last_stair = stair->previous;
                    g_gx_stair_context.last_stair->next = stair->next;
                    g_gx_stair_context.first_empty_stair->previous = stair->previous;
                    g_gx_stair_context.last_empty_stair->next = stair;
                    g_gx_stair_context.last_empty_stair = stair;
                    stair->next = NULL;
                }
                else
                {
                    stair->previous->next = stair->next;
                    stair->next->previous = stair->previous;
                    g_gx_stair_context.last_empty_stair->next = stair;
                    g_gx_stair_context.last_empty_stair = stair;
                    stair->next = NULL;
                }
                g_gx_stair_context.role.state = MMI_GX_STAIR_ROLE_FALLING_STATE;
                
                gdi_layer_push_and_set_active(g_gx_stair_context.foreground);
            #if defined(GDI_USING_LAYER)
                gdi_draw_solid_rect(
                    stair->old_x,
                    stair->old_y,
                    stair->old_x + MMI_GX_STAIR_STAIR_WIDTH - 1,
                    stair->old_y + MMI_GX_STAIR_STAIR_HEIGHT - 1,
                    MMI_GX_STAIR_TRANSPARENT_COLOR);
            #else /* defined(GDI_USING_LAYER) */ 
                gui_fill_rectangle(
                    stair->old_x,
                    stair->old_y,
                    stair->old_x + MMI_GX_STAIR_STAIR_WIDTH - 1,
                    stair->old_y + MMI_GX_STAIR_STAIR_HEIGHT - 1,
                    MMI_GX_STAIR_BACKGROUND_COLOR);
            #endif /* defined(GDI_USING_LAYER) */ 
                gdi_layer_pop_and_restore_active();
            }
        }

        /* check if the role go out of the region of the stair */
        if (g_gx_stair_context.role.x + MMI_GX_STAIR_ROLE_WIDTH < g_gx_stair_context.role.current_stair->x ||
            g_gx_stair_context.role.x >= g_gx_stair_context.role.current_stair->x + MMI_GX_STAIR_STAIR_WIDTH)
        {
            g_gx_stair_context.role.state = MMI_GX_STAIR_ROLE_FALLING_STATE;
        }
    }

    if (g_gx_stair_context.first_bg_position_y < MMI_GX_STAIR_GAME_ORIGIN_Y - g_gx_stair_context.wall_image_height)
    {
        g_gx_stair_context.first_bg_position_y = MMI_GX_STAIR_GAME_ORIGIN_Y;
    }
}


/*****************************************************************************
 * FUNCTION
 *  mmi_gx_stair_render
 * DESCRIPTION
 *  Render the game images
 * PARAMETERS
 *  void
 *  viod(?)
 * RETURNS
 *  void
 *****************************************************************************/
void mmi_gx_stair_render(void)
{
    /*----------------------------------------------------------------*/
    /* Local Variables                                                */
    /*----------------------------------------------------------------*/
    gx_stair_stair_struct *stair;
    U8 offset = 0;
    MMI_ID_TYPE image = 0;

    /*----------------------------------------------------------------*/
    /* Code Body                                                      */
    /*----------------------------------------------------------------*/
    /* if the game is over, we don't have to draw anything */
    if (g_gx_stair_context.is_gameover != FALSE)
    {
        return;
    }

#if defined(GDI_USING_LAYER)
    /* draw the background */
    //MMI_GAME_GET_START_TIME("START DRAW BACKGROUND");
    gdi_layer_push_and_set_active(g_gx_stair_context.background);
    gdi_layer_set_position(0, g_gx_stair_context.first_bg_position_y);
    gdi_layer_pop_and_restore_active();
    //MMI_GAME_GET_STOP_TIME_AND_PRINT_TRACE("STOP DRAW BACKGROUND TIME IS %d");

    gdi_layer_set_active(g_gx_stair_context.foreground);
    gdi_layer_push_clip();

#else /* defined(GDI_USING_LAYER) */ 
    gui_push_clip();
#endif /* defined(GDI_USING_LAYER) */ 

    gui_set_clip(
        0,
        MMI_GX_STAIR_GAME_ORIGIN_Y,
        MMI_GX_STAIR_LCD_WIDTH - 1,
        MMI_GX_STAIR_GAME_ORIGIN_Y + MMI_GX_STAIR_GAME_HEIGHT - 1);

    
#ifdef __MMI_GAME_MULTI_LANGUAGE_SUPPORT__      //draw stage
    gdi_image_draw_id(
        mmi_stair_multi_language_string[0].x, 
        mmi_stair_multi_language_string[0].y,
        mmi_gfx_get_multilanguage_image_ID(
        mmi_stair_language_index,
        IMG_ID_GX_STAIR_GOTEXT_LANGUAGE0, 
        MMI_STAIR_STRING_COUNT,
        MMI_STAIR_STRING_FLY_MARK));
#endif

    /* erase gameplay screen */
#if defined(GDI_USING_LAYER)
    gdi_draw_solid_rect(
        0,
        MMI_GX_STAIR_GAME_ORIGIN_Y,
        MMI_GX_STAIR_LCD_WIDTH - 1,
        MMI_GX_STAIR_GAME_ORIGIN_Y + MMI_GX_STAIR_GAME_HEIGHT - 1,
        MMI_GX_STAIR_TRANSPARENT_COLOR);
#else /* defined(GDI_USING_LAYER) */ 
    gui_fill_rectangle(
        0,
        MMI_GX_STAIR_GAME_ORIGIN_Y,
        MMI_GX_STAIR_LCD_WIDTH - 1,
        MMI_GX_STAIR_GAME_ORIGIN_Y + MMI_GX_STAIR_GAME_HEIGHT - 1,
        MMI_GX_STAIR_BACKGROUND_COLOR);
#endif /* defined(GDI_USING_LAYER) */ 

    MMI_GAME_GET_START_TIME("START DRAW ENERGY & SCORE");
    /* draw flying-mark & score & energy */
    gui_set_clip(0, 0, MMI_GX_STAIR_LCD_WIDTH - 1, MMI_GX_STAIR_GAME_ORIGIN_Y - 1);
    /* draw energy */
    mmi_gx_stair_draw_energy(g_gx_stair_context.energy);
    /* draw score */
    mmi_gx_stair_draw_score();
    MMI_GAME_GET_STOP_TIME_AND_PRINT_TRACE("STOP DRAW ENERGY & SCORE TIME IS %d");

    /* draw flying mark or not */
    MMI_GAME_GET_START_TIME("START DRAW FLY");
    if (g_gx_stair_context.role.flying_time > 0)
    {
    #if defined(__MMI_MAINLCD_128X160__)
#ifndef __MMI_GAME_MULTI_LANGUAGE_SUPPORT__
        gui_show_image(66, 3, (PU8) GetImage(IMG_ID_GX_STAIR_FLYING_MARK));
#else
        gui_show_image(
            66, 
            3, 
            (PU8) GetImage(
            mmi_gfx_get_multilanguage_image_ID(
                mmi_stair_language_index,
                IMG_ID_GX_STAIR_GOTEXT_LANGUAGE0, 
                MMI_STAIR_STRING_COUNT,
                MMI_STAIR_STRING_FLY_MARK)));
#endif
    #elif defined(__MMI_MAINLCD_128X128__)
#ifndef __MMI_GAME_MULTI_LANGUAGE_SUPPORT__
        gui_show_image(10, 1, (PU8) GetImage(IMG_ID_GX_STAIR_FLYING_MARK));
#else
        gui_show_image(
            10, 
            1, 
            (PU8) GetImage(
            mmi_gfx_get_multilanguage_image_ID(
                mmi_stair_language_index,
                IMG_ID_GX_STAIR_GOTEXT_LANGUAGE0, 
                MMI_STAIR_STRING_COUNT,
                MMI_STAIR_STRING_FLY_MARK)));
#endif    
    #elif defined(__MMI_MAINLCD_176X220__)
#ifndef __MMI_GAME_MULTI_LANGUAGE_SUPPORT__
        gui_show_image(91, 4, (PU8) GetImage(IMG_ID_GX_STAIR_FLYING_MARK));
#else
        gui_show_image(
            91, 
            4, 
            (PU8) GetImage(
            mmi_gfx_get_multilanguage_image_ID(
                mmi_stair_language_index,
                IMG_ID_GX_STAIR_GOTEXT_LANGUAGE0, 
                MMI_STAIR_STRING_COUNT,
                MMI_STAIR_STRING_FLY_MARK)));
#endif
    #endif 
    }
    /* erase the mark */
    else
    {
    #if defined(GDI_USING_LAYER)
    #if defined(__MMI_MAINLCD_128X160__)
        gui_fill_rectangle(66, 3, 66 + 12, 3 + 12, MMI_GX_STAIR_MARGIN_COLOR);
    #elif defined(__MMI_MAINLCD_128X128__)
        gui_fill_rectangle(10, 1, 10 + 12, 1 + 12, MMI_GX_STAIR_MARGIN_COLOR);
    #elif defined(__MMI_MAINLCD_176X220__)
        gui_fill_rectangle(91, 4, 91 + 16, 4 + 16, MMI_GX_STAIR_MARGIN_COLOR);
    #endif 
    #else /* defined(GDI_USING_LAYER) */ 
    #if defined(__MMI_MAINLCD_128X160__)
        gui_fill_rectangle(66, 3, 66 + 12, 3 + 12, MMI_GX_STAIR_BACKGROUND_COLOR);
    #elif defined(__MMI_MAINLCD_128X128__)
        gui_fill_rectangle(10, 1, 10 + 12, 1 + 12, MMI_GX_STAIR_BACKGROUND_COLOR);
    #elif defined(__MMI_MAINLCD_176X220__)
        gui_fill_rectangle(91, 4, 91 + 16, 4 + 16, MMI_GX_STAIR_BACKGROUND_COLOR);
    #endif 
    #endif /* defined(GDI_USING_LAYER) */ 
    }
    MMI_GAME_GET_STOP_TIME_AND_PRINT_TRACE("STOP DRAY FLY TIME IS %d");

    gui_set_clip(
        0,
        MMI_GX_STAIR_GAME_ORIGIN_Y,
        MMI_GX_STAIR_LCD_WIDTH - 1,
        MMI_GX_STAIR_GAME_ORIGIN_Y + MMI_GX_STAIR_GAME_HEIGHT - 1);

    /* draw stairs */
    MMI_GAME_GET_START_TIME("START DRAW STAIR");
    for (stair = g_gx_stair_context.first_stair; stair != NULL && stair != g_gx_stair_context.first_empty_stair;
         stair = stair->next)
    {
        switch (stair->type)
        {
            case MMI_GX_STAIR_NORMAL_STAIR:
                offset = 0;
                image = IMG_ID_GX_STAIR_STAIR;
                break;
            case MMI_GX_STAIR_FLOATING_STAIR:
                offset = 0;
                if (stair->life_time > MMI_GX_STAIR_STAIR_LIFE_TIME / 2)
                {
                    image = IMG_ID_GX_STAIR_FLOAT_STAIR_1;
                }
                /* show the broken one */
                else
                {
                    image = IMG_ID_GX_STAIR_FLOAT_STAIR_2;
                }
                break;
            case MMI_GX_STAIR_THORN_STAIR:
                /* if the stair is a thorn-stair, it is longer in height */
                offset = MMI_GX_STAIR_STAIR_HEIGHT;
                image = IMG_ID_GX_STAIR_THORN_STAIR;
                break;
        }
        gui_show_image(stair->x, stair->y - offset, (PU8) GetImage(image));
    }
    MMI_GAME_GET_STOP_TIME_AND_PRINT_TRACE("STOP DRAW STAIR TIME IS %d");

    /* draw the role */
    MMI_GAME_GET_START_TIME("START DRAW ROLE");
    if (g_gx_stair_context.role.invincible_time == 0 ||
        (g_gx_stair_context.role.invincible_time != 0 && (g_gx_stair_context.tick % 4) / 2 == 0))
    {
        /* when the role is falling */
        if (g_gx_stair_context.role.state == MMI_GX_STAIR_ROLE_FALLING_STATE)
        {
            gui_show_image(
                (S32) (g_gx_stair_context.role.x),
                (S32) (g_gx_stair_context.role.y),
                (PU8) GetImage((U16) (IMG_ID_GX_STAIR_ROLE_FALLING_0 + (g_gx_stair_context.tick % 2))));
        }
        /* when the role is flying */
        else if (g_gx_stair_context.role.state == MMI_GX_STAIR_ROLE_FLYING_STATE)
        {
            gui_show_image(
                (S32) (g_gx_stair_context.role.x),
                (S32) (g_gx_stair_context.role.y),
                (PU8) GetImage((U16) (IMG_ID_GX_STAIR_ROLE_FLYING_0 + (g_gx_stair_context.tick % 2))));
        }
        /* when the role is touch the thorn */
        else if (g_gx_stair_context.role.state == MMI_GX_STAIR_ROLE_DYING_STATE)
        {
            gui_show_image(
                g_gx_stair_context.role.x,
                g_gx_stair_context.role.y,
                (PU8) GetImage(IMG_ID_GX_STAIR_ROLE_DYING));
            g_gx_stair_context.role.state = MMI_GX_STAIR_ROLE_NORMAL_STATE;
        }
        /* the role is walking */
        else
        {
            //  /* going right */
            //                      if (g_gx_stair_context.role.automatic_x_vector > 0)
            //                      {
            //                              image = IMG_ID_GX_STAIR_ROLE_RIGHT_0;
            //                      }
            //  /* going left */
            //                      else if (g_gx_stair_context.role.automatic_x_vector < 0)
            //                      {
            //                              image = IMG_ID_GX_STAIR_ROLE_LEFT_0;
            //                      }

            if (g_gx_stair_context.is_right_pressed != TRUE && g_gx_stair_context.is_left_pressed != TRUE)
            {
                /* when the role is on the stair without walking */
                image = IMG_ID_GX_STAIR_ROLE;
                gui_show_image(g_gx_stair_context.role.x, g_gx_stair_context.role.y, (PU8) GetImage((U16) image));
            }
            else
            {
                /* going right */
                if (g_gx_stair_context.is_right_pressed != FALSE)
                {
                    image = IMG_ID_GX_STAIR_ROLE_RIGHT_0;
                }
                /* going left */
                else if (g_gx_stair_context.is_left_pressed != FALSE)
                {
                    image = IMG_ID_GX_STAIR_ROLE_LEFT_0;
                }
                gui_show_image(
                    g_gx_stair_context.role.x,
                    g_gx_stair_context.role.y,
                    (PU8) GetImage((U16) (image + (g_gx_stair_context.tick % 2))));
            }
        }
    }

    MMI_GAME_GET_STOP_TIME_AND_PRINT_TRACE("STOP DRAW ROLE TIME IS %d");

    /* draw top thorns */
    MMI_GAME_GET_START_TIME("START DRAW THORN");
    mmi_gx_stair_draw_thorn();
    MMI_GAME_GET_STOP_TIME_AND_PRINT_TRACE("STOP DRAW THORN TIME IS %d");

    MMI_GAME_GET_START_TIME("START DRAW BLT");
#if defined(GDI_USING_LAYER)
    gdi_layer_blt(
        g_gx_stair_context.background,
        g_gx_stair_context.foreground,
        0,
        0,
        0,
        0,
        MMI_GX_STAIR_LCD_WIDTH - 1,
        MMI_GX_STAIR_LCD_HEIGHT - 1);

    gdi_layer_pop_clip();
    gdi_layer_set_active(g_gx_stair_context.background);
#else /* defined(GDI_USING_LAYER) */ 
    gui_pop_clip();
    gui_BLT_double_buffer(0, 0, UI_device_width - 1, UI_device_height - 1);
#endif /* defined(GDI_USING_LAYER) */ 
    MMI_GAME_GET_STOP_TIME_AND_PRINT_TRACE("STOP DRAW BLT TIME IS %d");
}


/*****************************************************************************
 * FUNCTION
 *  mmi_gx_stair_draw_score
 * DESCRIPTION
 *  Draw score
 * PARAMETERS
 *  void
 *  viod(?)
 * RETURNS
 *  void
 *****************************************************************************/
void mmi_gx_stair_draw_score(void)
{
    /*----------------------------------------------------------------*/
    /* Local Variables                                                */
    /*----------------------------------------------------------------*/
    S16 tmp;
    S16 position_shift;
    MMI_ID_TYPE image_id;

    /*----------------------------------------------------------------*/
    /* Code Body                                                      */
    /*----------------------------------------------------------------*/
    tmp = g_gx_stair_context.game_grade;
#if defined(__MMI_MAINLCD_128X160__)
    position_shift = 106;
#elif defined(__MMI_MAINLCD_176X220__)
    position_shift = 143;
#elif defined(__MMI_MAINLCD_128X128__)
    position_shift = 113;
#endif 

    do
    {
        image_id = IMG_ID_GX_STAIR_NUMBER_0 + (tmp % 10);
        tmp = tmp / 10;
    #if defined(__MMI_MAINLCD_128X160__)
        gui_show_image(position_shift, 16, (PU8) GetImage(image_id));
    #elif defined(__MMI_MAINLCD_176X220__)
        gui_show_image(position_shift, 21, (PU8) GetImage(image_id));
    #elif defined(__MMI_MAINLCD_128X128__)
        gui_show_image(position_shift, 4, (PU8) GetImage(image_id));
    #endif 

    #if defined(__MMI_MAINLCD_176X220__)
        position_shift = position_shift - MMI_GX_STAIR_DIGIT_WIDTH - 1;
    #else 
        position_shift = position_shift - MMI_GX_STAIR_DIGIT_WIDTH;
    #endif 

    } while (tmp != 0);
}


/*****************************************************************************
 * FUNCTION
 *  mmi_gx_stair_draw_wall
 * DESCRIPTION
 *  Draw walls
 * PARAMETERS
 *  void
 *  viod(?)
 * RETURNS
 *  void
 *****************************************************************************/
void mmi_gx_stair_draw_wall()
{
    /*----------------------------------------------------------------*/
    /* Local Variables                                                */
    /*----------------------------------------------------------------*/
    U8 i;

    /*----------------------------------------------------------------*/
    /* Code Body                                                      */
    /*----------------------------------------------------------------*/
    /* erase previous walls */
    gui_fill_rectangle(
        0,
        MMI_GX_STAIR_GAME_ORIGIN_Y,
        MMI_GX_STAIR_WALL_WIDTH - 1,
        MMI_GX_STAIR_GAME_ORIGIN_Y + MMI_GX_STAIR_GAME_HEIGHT - 1,
        MMI_GX_STAIR_BACKGROUND_COLOR);
    gui_fill_rectangle(
        MMI_GX_STAIR_LCD_WIDTH - MMI_GX_STAIR_WALL_WIDTH,
        MMI_GX_STAIR_GAME_ORIGIN_Y,
        MMI_GX_STAIR_LCD_WIDTH - MMI_GX_STAIR_WALL_WIDTH + MMI_GX_STAIR_WALL_WIDTH - 1,
        MMI_GX_STAIR_GAME_ORIGIN_Y + MMI_GX_STAIR_GAME_HEIGHT - 1,
        MMI_GX_STAIR_BACKGROUND_COLOR);

    for (i = 0; i < MMI_GX_STAIR_WALL_COUNT; i++)
    {
        gui_show_image(
            0,
            i * MMI_GX_STAIR_WALL_HEIGHT,
            (PU8) GetImage(IMG_ID_GX_STAIR_WALL));
        gui_show_image(
            MMI_GX_STAIR_LCD_WIDTH - MMI_GX_STAIR_WALL_WIDTH,
            i * MMI_GX_STAIR_WALL_HEIGHT,
            (PU8) GetImage(IMG_ID_GX_STAIR_WALL));
    }
}


/*****************************************************************************
 * FUNCTION
 *  mmi_gx_stair_gameover
 * DESCRIPTION
 *  Gameover function
 * PARAMETERS
 *  void
 *  viod(?)
 * RETURNS
 *  void
 *****************************************************************************/
void mmi_gx_stair_gameover(void)
{
    /*----------------------------------------------------------------*/
    /* Local Variables                                                */
    /*----------------------------------------------------------------*/

    /*----------------------------------------------------------------*/
    /* Code Body                                                      */
    /*----------------------------------------------------------------*/
    g_gx_stair_context.is_gameover = TRUE;
    g_gx_stair_context.is_new_game = TRUE;

    gdi_layer_push_and_set_active(g_gx_stair_context.background);
    gdi_layer_set_position(0, 0);
    gdi_layer_pop_and_restore_active();

    /* call this function to draw gameover screen */
    mmi_gfx_entry_gameover_screen();
}


/*****************************************************************************
 * FUNCTION
 *  mmi_gx_stair_cyclic_timer
 * DESCRIPTION
 *  Timer trigger function - looping
 * PARAMETERS
 *  void
 *  viod(?)
 * RETURNS
 *  void
 *****************************************************************************/
void mmi_gx_stair_cyclic_timer(void)
{
    /*----------------------------------------------------------------*/
    /* Local Variables                                                */
    /*----------------------------------------------------------------*/

    /*----------------------------------------------------------------*/
    /* Code Body                                                      */
    /*----------------------------------------------------------------*/
    g_gx_stair_context.tick = g_gx_stair_context.tick + 1;

    gui_start_timer(g_gx_stair_context.timer_elapse, mmi_gx_stair_cyclic_timer);

    if (g_gx_stair_context.is_gameover == FALSE)
    {
        U32 start_time, end_time, durations;
        kal_get_time(&start_time);
        MMI_GAME_GET_START_TIME("START FRAMEMOVE");
        mmi_gx_stair_framemove();
        MMI_GAME_GET_STOP_TIME_AND_PRINT_TRACE("STOP FRAMEMOVE TIME IS %d");
        mmi_gx_stair_render();
        kal_get_time(&end_time);
        durations = kal_ticks_to_milli_secs(end_time - start_time);
        kal_prompt_trace(MOD_MMI,"OMG, the total render time is %d", durations);
    }
}


/*****************************************************************************
 * FUNCTION
 *  mmi_gx_stair_get_stair_type
 * DESCRIPTION
 *  Decide the type of the stair according to some distribution
 * PARAMETERS
 *  void
 *  viod(?)
 * RETURNS
 *  void
 *****************************************************************************/
U8 mmi_gx_stair_get_stair_type(void)
{
    /*----------------------------------------------------------------*/
    /* Local Variables                                                */
    /*----------------------------------------------------------------*/
    U8 tmp;

    /*----------------------------------------------------------------*/
    /* Code Body                                                      */
    /*----------------------------------------------------------------*/
    /* Probability => normal: thorn: floating = 1: 2: 1 */
    tmp = rand() % (MMI_GX_STAIR_STAIR_TYPE_COUNT + 1);

    if (tmp == 0)
    {
        return MMI_GX_STAIR_NORMAL_STAIR;
    }
    else if (tmp == MMI_GX_STAIR_STAIR_TYPE_COUNT)
    {
        return MMI_GX_STAIR_FLOATING_STAIR;
    }
    else
    {
        return MMI_GX_STAIR_THORN_STAIR;
    }
}


/*****************************************************************************
 * FUNCTION
 *  mmi_gx_stair_left_key_release
 * DESCRIPTION
 *  Key handling
 * PARAMETERS
 *  void
 *  viod(?)
 * RETURNS
 *  void
 *****************************************************************************/
void mmi_gx_stair_left_key_release(void)
{
    /*----------------------------------------------------------------*/
    /* Local Variables                                                */
    /*----------------------------------------------------------------*/

    /*----------------------------------------------------------------*/
    /* Code Body                                                      */
    /*----------------------------------------------------------------*/
    g_gx_stair_context.is_left_pressed = FALSE;
}


/*****************************************************************************
 * FUNCTION
 *  mmi_gx_stair_left_key_press
 * DESCRIPTION
 *  Key handling
 * PARAMETERS
 *  void
 *  viod(?)
 * RETURNS
 *  void
 *****************************************************************************/
void mmi_gx_stair_left_key_press(void)
{
    /*----------------------------------------------------------------*/
    /* Local Variables                                                */
    /*----------------------------------------------------------------*/

    /*----------------------------------------------------------------*/
    /* Code Body                                                      */
    /*----------------------------------------------------------------*/
    g_gx_stair_context.is_left_pressed = TRUE;
}


/*****************************************************************************
 * FUNCTION
 *  mmi_gx_stair_right_key_release
 * DESCRIPTION
 *  Key handling
 * PARAMETERS
 *  void
 *  viod(?)
 * RETURNS
 *  void
 *****************************************************************************/
void mmi_gx_stair_right_key_release(void)
{
    /*----------------------------------------------------------------*/
    /* Local Variables                                                */
    /*----------------------------------------------------------------*/

    /*----------------------------------------------------------------*/
    /* Code Body                                                      */
    /*----------------------------------------------------------------*/
    g_gx_stair_context.is_right_pressed = FALSE;
}


/*****************************************************************************
 * FUNCTION
 *  mmi_gx_stair_right_key_press
 * DESCRIPTION
 *  Key handling
 * PARAMETERS
 *  void
 *  viod(?)
 * RETURNS
 *  void
 *****************************************************************************/
void mmi_gx_stair_right_key_press(void)
{
    /*----------------------------------------------------------------*/
    /* Local Variables                                                */
    /*----------------------------------------------------------------*/

    /*----------------------------------------------------------------*/
    /* Code Body                                                      */
    /*----------------------------------------------------------------*/
    g_gx_stair_context.is_right_pressed = TRUE;
}


/*****************************************************************************
 * FUNCTION
 *  mmi_gx_stair_flying_key_press
 * DESCRIPTION
 *  Key handling
 * PARAMETERS
 *  void
 *  viod(?)
 * RETURNS
 *  void
 *****************************************************************************/
void mmi_gx_stair_flying_key_press(void)
{
    /*----------------------------------------------------------------*/
    /* Local Variables                                                */
    /*----------------------------------------------------------------*/

    /*----------------------------------------------------------------*/
    /* Code Body                                                      */
    /*----------------------------------------------------------------*/
    /* only when the role is in the falling state the flying key is available */
    if (g_gx_stair_context.role.state == MMI_GX_STAIR_ROLE_FALLING_STATE)
    {
        g_gx_stair_context.is_flying_key_pressed = TRUE;
    }
}


/*****************************************************************************
 * FUNCTION
 *  mmi_gx_stair_flying_key_release
 * DESCRIPTION
 *  Key handling
 * PARAMETERS
 *  void
 *  viod(?)
 * RETURNS
 *  void
 *****************************************************************************/
void mmi_gx_stair_flying_key_release(void)
{
    /*----------------------------------------------------------------*/
    /* Local Variables                                                */
    /*----------------------------------------------------------------*/

    /*----------------------------------------------------------------*/
    /* Code Body                                                      */
    /*----------------------------------------------------------------*/
    /* only when the role is in the falling state the flying key is available */
    if (g_gx_stair_context.role.state == MMI_GX_STAIR_ROLE_FLYING_STATE)
    {
        g_gx_stair_context.is_flying_key_pressed = FALSE;
        g_gx_stair_context.role.flying_time = 0;

        /* when player releases the key while flying, the role return to the falling state */
        if (g_gx_stair_context.role.state == MMI_GX_STAIR_ROLE_FLYING_STATE)
        {
            g_gx_stair_context.role.state = MMI_GX_STAIR_ROLE_FALLING_STATE;
        }
    }
}

#endif  //defined(__MMI_GAME_CHICKEN__) || defined(__MMI_GAME_ROBOT__)

